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https://github.com/ArduPilot/ardupilot
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AC_AttitudeControl: move input_shaping_rate into input_shaping_ang_vel
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@ -287,11 +287,7 @@ void AC_AttitudeControl::input_euler_angle_roll_pitch_euler_rate_yaw(float euler
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// When yaw acceleration limiting is enabled, the yaw input shaper constrains angular acceleration about the yaw axis, slewing
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// When yaw acceleration limiting is enabled, the yaw input shaper constrains angular acceleration about the yaw axis, slewing
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// the output rate towards the input rate.
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// the output rate towards the input rate.
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if (!is_positive(_rate_y_tc)) {
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_euler_rate_target.z = input_shaping_ang_vel(_euler_rate_target.z, euler_yaw_rate, euler_accel.z, _dt, _rate_y_tc);
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_euler_rate_target.z = input_shaping_ang_vel(_euler_rate_target.z, euler_yaw_rate, euler_accel.z, _dt);
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} else {
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_euler_rate_target.z = input_shaping_rate((euler_yaw_rate - _euler_rate_target.z), _rate_y_tc, euler_accel.z, _euler_rate_target.z, _dt);
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}
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// Convert euler angle derivative of desired attitude into a body-frame angular velocity vector for feedforward
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// Convert euler angle derivative of desired attitude into a body-frame angular velocity vector for feedforward
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euler_rate_to_ang_vel(_euler_angle_target, _euler_rate_target, _ang_vel_target);
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euler_rate_to_ang_vel(_euler_angle_target, _euler_rate_target, _ang_vel_target);
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@ -392,18 +388,9 @@ void AC_AttitudeControl::input_euler_rate_roll_pitch_yaw(float euler_roll_rate_c
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// When acceleration limiting is enabled, the input shaper constrains angular acceleration, slewing
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// When acceleration limiting is enabled, the input shaper constrains angular acceleration, slewing
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// the output rate towards the input rate.
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// the output rate towards the input rate.
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if (!is_positive(_rate_rp_tc)) {
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_euler_rate_target.x = input_shaping_ang_vel(_euler_rate_target.x, euler_roll_rate, euler_accel.x, _dt, _rate_rp_tc);
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_euler_rate_target.x = input_shaping_ang_vel(_euler_rate_target.x, euler_roll_rate, euler_accel.x, _dt);
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_euler_rate_target.y = input_shaping_ang_vel(_euler_rate_target.y, euler_pitch_rate, euler_accel.y, _dt, _rate_rp_tc);
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_euler_rate_target.y = input_shaping_ang_vel(_euler_rate_target.y, euler_pitch_rate, euler_accel.y, _dt);
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_euler_rate_target.z = input_shaping_ang_vel(_euler_rate_target.z, euler_yaw_rate, euler_accel.z, _dt, _rate_y_tc);
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} else {
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_euler_rate_target.x = input_shaping_rate((euler_roll_rate - _euler_rate_target.x), _rate_rp_tc, euler_accel.x, _euler_rate_target.x, _dt);
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_euler_rate_target.y = input_shaping_rate((euler_pitch_rate - _euler_rate_target.y), _rate_rp_tc, euler_accel.y, _euler_rate_target.y, _dt);
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}
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if (!is_positive(_rate_y_tc)) {
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_euler_rate_target.z = input_shaping_ang_vel(_euler_rate_target.z, euler_yaw_rate, euler_accel.z, _dt);
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} else {
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_euler_rate_target.z = input_shaping_rate((euler_yaw_rate - _euler_rate_target.z), _rate_y_tc, euler_accel.z, _euler_rate_target.z, _dt);
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}
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// Convert euler angle derivative of desired attitude into a body-frame angular velocity vector for feedforward
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// Convert euler angle derivative of desired attitude into a body-frame angular velocity vector for feedforward
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euler_rate_to_ang_vel(_euler_angle_target, _euler_rate_target, _ang_vel_target);
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euler_rate_to_ang_vel(_euler_angle_target, _euler_rate_target, _ang_vel_target);
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@ -441,18 +428,9 @@ void AC_AttitudeControl::input_rate_bf_roll_pitch_yaw(float roll_rate_bf_cds, fl
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// Compute acceleration-limited body frame rates
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// Compute acceleration-limited body frame rates
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// When acceleration limiting is enabled, the input shaper constrains angular acceleration about the axis, slewing
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// When acceleration limiting is enabled, the input shaper constrains angular acceleration about the axis, slewing
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// the output rate towards the input rate.
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// the output rate towards the input rate.
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if (!is_positive(_rate_rp_tc)) {
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_ang_vel_target.x = input_shaping_ang_vel(_ang_vel_target.x, roll_rate_rads, get_accel_roll_max_radss(), _dt, _rate_rp_tc);
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_ang_vel_target.x = input_shaping_ang_vel(_ang_vel_target.x, roll_rate_rads, get_accel_roll_max_radss(), _dt);
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_ang_vel_target.y = input_shaping_ang_vel(_ang_vel_target.y, pitch_rate_rads, get_accel_pitch_max_radss(), _dt, _rate_rp_tc);
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_ang_vel_target.y = input_shaping_ang_vel(_ang_vel_target.y, pitch_rate_rads, get_accel_pitch_max_radss(), _dt);
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_ang_vel_target.z = input_shaping_ang_vel(_ang_vel_target.z, yaw_rate_rads, get_accel_yaw_max_radss(), _dt, _rate_y_tc);
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} else {
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_ang_vel_target.x = input_shaping_rate((roll_rate_rads - _ang_vel_target.x), _rate_rp_tc, get_accel_roll_max_radss(), _ang_vel_target.x, _dt);
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_ang_vel_target.y = input_shaping_rate((pitch_rate_rads - _ang_vel_target.y), _rate_rp_tc, get_accel_pitch_max_radss(), _ang_vel_target.y, _dt);
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}
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if (!is_positive(_rate_y_tc)) {
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_ang_vel_target.z = input_shaping_ang_vel(_ang_vel_target.z, yaw_rate_rads, get_accel_yaw_max_radss(), _dt);
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} else {
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_ang_vel_target.z = input_shaping_rate((yaw_rate_rads - _ang_vel_target.z), _rate_y_tc, get_accel_yaw_max_radss(), _ang_vel_target.z, _dt);
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}
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// Convert body-frame angular velocity into euler angle derivative of desired attitude
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// Convert body-frame angular velocity into euler angle derivative of desired attitude
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ang_vel_to_euler_rate(_euler_angle_target, _ang_vel_target, _euler_rate_target);
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ang_vel_to_euler_rate(_euler_angle_target, _ang_vel_target, _euler_rate_target);
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@ -483,18 +461,9 @@ void AC_AttitudeControl::input_rate_bf_roll_pitch_yaw_2(float roll_rate_bf_cds,
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// Compute acceleration-limited body frame rates
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// Compute acceleration-limited body frame rates
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// When acceleration limiting is enabled, the input shaper constrains angular acceleration about the axis, slewing
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// When acceleration limiting is enabled, the input shaper constrains angular acceleration about the axis, slewing
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// the output rate towards the input rate.
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// the output rate towards the input rate.
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if (!is_positive(_rate_rp_tc)) {
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_ang_vel_target.x = input_shaping_ang_vel(_ang_vel_target.x, roll_rate_rads, get_accel_roll_max_radss(), _dt, _rate_rp_tc);
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_ang_vel_target.x = input_shaping_ang_vel(_ang_vel_target.x, roll_rate_rads, get_accel_roll_max_radss(), _dt);
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_ang_vel_target.y = input_shaping_ang_vel(_ang_vel_target.y, pitch_rate_rads, get_accel_pitch_max_radss(), _dt, _rate_rp_tc);
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_ang_vel_target.y = input_shaping_ang_vel(_ang_vel_target.y, pitch_rate_rads, get_accel_pitch_max_radss(), _dt);
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_ang_vel_target.z = input_shaping_ang_vel(_ang_vel_target.z, yaw_rate_rads, get_accel_yaw_max_radss(), _dt, _rate_y_tc);
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} else {
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_ang_vel_target.x = input_shaping_rate((roll_rate_rads - _ang_vel_target.x), _rate_rp_tc, get_accel_roll_max_radss(), _ang_vel_target.x, _dt);
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_ang_vel_target.y = input_shaping_rate((pitch_rate_rads - _ang_vel_target.y), _rate_rp_tc, get_accel_pitch_max_radss(), _ang_vel_target.y, _dt);
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}
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if (!is_positive(_rate_y_tc)) {
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_ang_vel_target.z = input_shaping_ang_vel(_ang_vel_target.z, yaw_rate_rads, get_accel_yaw_max_radss(), _dt);
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} else {
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_ang_vel_target.z = input_shaping_rate((yaw_rate_rads - _ang_vel_target.z), _rate_y_tc, get_accel_yaw_max_radss(), _ang_vel_target.z, _dt);
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}
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// Update the unused targets attitude based on current attitude to condition mode change
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// Update the unused targets attitude based on current attitude to condition mode change
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_ahrs.get_quat_body_to_ned(_attitude_target);
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_ahrs.get_quat_body_to_ned(_attitude_target);
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@ -531,18 +500,9 @@ void AC_AttitudeControl::input_rate_bf_roll_pitch_yaw_3(float roll_rate_bf_cds,
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// Compute acceleration-limited body frame rates
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// Compute acceleration-limited body frame rates
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// When acceleration limiting is enabled, the input shaper constrains angular acceleration about the axis, slewing
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// When acceleration limiting is enabled, the input shaper constrains angular acceleration about the axis, slewing
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// the output rate towards the input rate.
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// the output rate towards the input rate.
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if (!is_positive(_rate_rp_tc)) {
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_ang_vel_target.x = input_shaping_ang_vel(_ang_vel_target.x, roll_rate_rads, get_accel_roll_max_radss(), _dt, _rate_rp_tc);
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_ang_vel_target.x = input_shaping_ang_vel(_ang_vel_target.x, roll_rate_rads, get_accel_roll_max_radss(), _dt);
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_ang_vel_target.y = input_shaping_ang_vel(_ang_vel_target.y, pitch_rate_rads, get_accel_pitch_max_radss(), _dt, _rate_rp_tc);
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_ang_vel_target.y = input_shaping_ang_vel(_ang_vel_target.y, pitch_rate_rads, get_accel_pitch_max_radss(), _dt);
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_ang_vel_target.z = input_shaping_ang_vel(_ang_vel_target.z, yaw_rate_rads, get_accel_yaw_max_radss(), _dt, _rate_y_tc);
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} else {
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_ang_vel_target.x = input_shaping_rate((roll_rate_rads - _ang_vel_target.x), _rate_rp_tc, get_accel_roll_max_radss(), _ang_vel_target.x, _dt);
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_ang_vel_target.y = input_shaping_rate((pitch_rate_rads - _ang_vel_target.y), _rate_rp_tc, get_accel_pitch_max_radss(), _ang_vel_target.y, _dt);
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}
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if (!is_positive(_rate_y_tc)) {
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_ang_vel_target.z = input_shaping_ang_vel(_ang_vel_target.z, yaw_rate_rads, get_accel_yaw_max_radss(), _dt);
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} else {
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_ang_vel_target.z = input_shaping_rate((yaw_rate_rads - _ang_vel_target.z), _rate_y_tc, get_accel_yaw_max_radss(), _ang_vel_target.z, _dt);
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}
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// Retrieve quaternion body attitude
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// Retrieve quaternion body attitude
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Quaternion attitude_body;
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Quaternion attitude_body;
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@ -624,11 +584,7 @@ void AC_AttitudeControl::input_thrust_vector_rate_heading(const Vector3f& thrust
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// When yaw acceleration limiting is enabled, the yaw input shaper constrains angular acceleration about the yaw axis, slewing
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// When yaw acceleration limiting is enabled, the yaw input shaper constrains angular acceleration about the yaw axis, slewing
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// the output rate towards the input rate.
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// the output rate towards the input rate.
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if (!is_positive(_rate_y_tc)) {
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_ang_vel_target.z = input_shaping_ang_vel(_ang_vel_target.z, heading_rate, get_accel_yaw_max_radss(), _dt, _rate_y_tc);
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_ang_vel_target.z = input_shaping_ang_vel(_ang_vel_target.z, heading_rate, get_accel_yaw_max_radss(), _dt);
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} else {
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_ang_vel_target.z = input_shaping_rate((heading_rate - _ang_vel_target.z), _rate_y_tc, get_accel_yaw_max_radss(), _ang_vel_target.z, _dt);
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}
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// Limit the angular velocity
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// Limit the angular velocity
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ang_vel_limit(_ang_vel_target, radians(_ang_vel_roll_max), radians(_ang_vel_pitch_max), radians(_ang_vel_yaw_max));
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ang_vel_limit(_ang_vel_target, radians(_ang_vel_roll_max), radians(_ang_vel_pitch_max), radians(_ang_vel_yaw_max));
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@ -863,12 +819,18 @@ float AC_AttitudeControl::input_shaping_angle(float error_angle, float input_tc,
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}
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}
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// Acceleration is limited directly to smooth the beginning of the curve.
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// Acceleration is limited directly to smooth the beginning of the curve.
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return input_shaping_ang_vel(target_ang_vel, desired_ang_vel, accel_max, dt);
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return input_shaping_ang_vel(target_ang_vel, desired_ang_vel, accel_max, dt, 0.0f);
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}
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}
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// limits the acceleration and deceleration of a velocity request
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// Shapes the velocity request based on a rate time constant. The angular acceleration and deceleration is limited.
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float AC_AttitudeControl::input_shaping_ang_vel(float target_ang_vel, float desired_ang_vel, float accel_max, float dt)
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float AC_AttitudeControl::input_shaping_ang_vel(float target_ang_vel, float desired_ang_vel, float accel_max, float dt, float input_tc)
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{
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{
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if (is_positive(input_tc)) {
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// Calculate the acceleration to smoothly achieve rate. Jerk is not limited.
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float error_rate = desired_ang_vel - target_ang_vel;
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float desired_ang_accel = sqrt_controller(error_rate, 1.0f / MAX(input_tc, 0.01f), 0.0f, dt);
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desired_ang_vel = target_ang_vel + desired_ang_accel * dt;
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}
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// Acceleration is limited directly to smooth the beginning of the curve.
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// Acceleration is limited directly to smooth the beginning of the curve.
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if (is_positive(accel_max)) {
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if (is_positive(accel_max)) {
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float delta_ang_vel = accel_max * dt;
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float delta_ang_vel = accel_max * dt;
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@ -878,21 +840,6 @@ float AC_AttitudeControl::input_shaping_ang_vel(float target_ang_vel, float desi
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}
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}
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}
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}
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// calculates the accleration correction from an rate error. The angular acceleration and deceleration is limited.
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float AC_AttitudeControl::input_shaping_rate(float error_rate, float input_tc, float accel_max, float target_ang_vel, float dt)
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{
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// Calculate the acceleration to smoothly achieve rate. Jerk is not limited.
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float desired_ang_accel = sqrt_controller(error_rate, 1.0f / MAX(input_tc, 0.01f), 0.0f, dt);
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// limit acceleration or deceleration
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if (is_positive(accel_max)) {
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desired_ang_accel = constrain_float(desired_ang_accel, -accel_max, accel_max);
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}
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target_ang_vel += desired_ang_accel * dt;
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return target_ang_vel;
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}
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// calculates the expected angular velocity correction from an angle error based on the AC_AttitudeControl settings.
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// calculates the expected angular velocity correction from an angle error based on the AC_AttitudeControl settings.
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// This function can be used to predict the delay associated with angle requests.
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// This function can be used to predict the delay associated with angle requests.
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void AC_AttitudeControl::input_shaping_rate_predictor(const Vector2f &error_angle, Vector2f& target_ang_vel, float dt) const
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void AC_AttitudeControl::input_shaping_rate_predictor(const Vector2f &error_angle, Vector2f& target_ang_vel, float dt) const
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@ -306,11 +306,8 @@ public:
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static float input_shaping_angle(float error_angle, float input_tc, float accel_max, float target_ang_vel, float desired_ang_vel, float max_ang_vel, float dt);
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static float input_shaping_angle(float error_angle, float input_tc, float accel_max, float target_ang_vel, float desired_ang_vel, float max_ang_vel, float dt);
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static float input_shaping_angle(float error_angle, float input_tc, float accel_max, float target_ang_vel, float dt){ return input_shaping_angle(error_angle, input_tc, accel_max, target_ang_vel, 0.0f, 0.0f, dt); }
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static float input_shaping_angle(float error_angle, float input_tc, float accel_max, float target_ang_vel, float dt){ return input_shaping_angle(error_angle, input_tc, accel_max, target_ang_vel, 0.0f, 0.0f, dt); }
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// limits the acceleration and deceleration of a velocity request
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// Shapes the velocity request based on a rate time constant. The angular acceleration and deceleration is limited.
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static float input_shaping_ang_vel(float target_ang_vel, float desired_ang_vel, float accel_max, float dt);
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static float input_shaping_ang_vel(float target_ang_vel, float desired_ang_vel, float accel_max, float dt, float input_tc);
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// calculates the accleration correction from an rate error. The angular acceleration and deceleration is limited.
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static float input_shaping_rate(float error_rate, float input_tc, float accel_max, float target_ang_vel, float dt);
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// calculates the expected angular velocity correction from an angle error based on the AC_AttitudeControl settings.
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// calculates the expected angular velocity correction from an angle error based on the AC_AttitudeControl settings.
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// This function can be used to predict the delay associated with angle requests.
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// This function can be used to predict the delay associated with angle requests.
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