SITL: new balancebot physics simulation

This commit is contained in:
Ebin 2018-07-17 10:43:19 +05:30 committed by Andrew Tridgell
parent cb19d4dffc
commit 21445e91be
2 changed files with 60 additions and 27 deletions

View File

@ -40,6 +40,7 @@ float BalanceBot::calc_yaw_rate(float steering)
return steering * skid_turn_rate; return steering * skid_turn_rate;
} }
/* /*
update the Balance Bot simulation by one time step update the Balance Bot simulation by one time step
*/ */
@ -52,19 +53,23 @@ float BalanceBot::calc_yaw_rate(float steering)
*/ */
void BalanceBot::update(const struct sitl_input &input) void BalanceBot::update(const struct sitl_input &input)
{ {
const float length = 1.0f; //m length of body // pendulum/chassis constants
const float m_p = 3.060f; //pendulum mass(kg)
const float width = 0.0650f; //width(m)
const float height = 0.240f; //height(m)
const float l = 0.120f; //height of center of mass from base(m)
const float i_p = (1/12.0f)*m_p*(width*width + height*height); //Moment of inertia about pitch axis(SI units)
const float mass_cart = 1.0f; // kg // wheel constants
const float mass_rod = 1.0f; //kg const float r_w = 0.10f; //wheel radius(m)
const float m_w = 0.120f; //wheel mass(kg)
const float i_w = 0.5f*m_w*r_w*r_w; // moment of inertia of wheel(SI units)
// maximum force the motors can apply to the cart // motor constants
const float max_force = 50.0f; //N const float R = 1.0f; //Winding resistance(ohm)
const float k_e = 0.13f; //back-emf constant(SI units)
//Moment of Inertia of the rod const float k_t = 0.242f; //torque constant(SI units)
const float I_rod = (mass_rod*4*length*length)/12.0f; //kg.m^2 const float v_max = 12.0f; //max input voltage(V)
// air resistance
const float damping_constant = 0.7; // N-s/m
// balance bot uses skid steering // balance bot uses skid steering
const float motor1 = 2*((input.servos[0]-1000)/1000.0f - 0.5f); const float motor1 = 2*((input.servos[0]-1000)/1000.0f - 0.5f);
@ -72,33 +77,54 @@ void BalanceBot::update(const struct sitl_input &input)
const float steering = motor1 - motor2; const float steering = motor1 - motor2;
const float throttle = 0.5 * (motor1 + motor2); const float throttle = 0.5 * (motor1 + motor2);
// if (throttle!=prev_throt) {
// theta = throttle * radians(180);
// prev_throt = throttle;
// }
// motor input voltage: (throttle/max_throttle)*v_max
const float v = throttle*v_max;
// how much time has passed? // how much time has passed?
const float delta_time = frame_time_us * 1.0e-6f; const float delta_time = frame_time_us * 1.0e-6f;
// yaw rate in degrees/s // yaw rate in degrees/s
const float yaw_rate = calc_yaw_rate(steering); const float yaw_rate = calc_yaw_rate(steering);
// target speed with current throttle
const float target_speed = throttle * max_speed;
//input force to the cart
// a very crude model! Needs remodeling!
const float force_on_body = ((target_speed - velocity_vf_x) / max_speed) * max_force; //N
// obtain roll, pitch, yaw from dcm // obtain roll, pitch, yaw from dcm
float r, p, y; float r, p, y;
dcm.to_euler(&r, &p, &y); dcm.to_euler(&r, &p, &y);
float theta = p; //radians // float theta = p; //radians
//
// float ang_vel = gyro.y; //radians/s
float ang_vel = gyro.y; //radians/s const float t1 = ((2.0f*k_t*v/(R*r_w)) - (2.0f*k_t*k_e*velocity_vf_x/(R*r_w*r_w)) - (m_p*l*ang_vel*ang_vel*sin(theta))) * (i_p + m_p*l*l);
const float t2 = -m_p*l*cos(theta)*((2.0f*k_t*k_e*velocity_vf_x/(R*r_w)) - (2.0f*k_t*v/(R)) + (m_p*GRAVITY_MSS*l*sin(theta)));
const float t3 = ( ((2.0f*m_w + 2.0f*i_w/(r_w*r_w) + m_p) * (i_p + m_p*l*l)) - (m_p*m_p*l*l*cos(theta)*cos(theta)) );
// const float t1 = i_w*(GRAVITY_MSS*l*R*m_p*sin(theta) + 2.0f*k_t*(v - k_e*velocity_vf_x/r_w));
// const float t2 = l*r_w*R*m_p*sin(theta) * (m_p*(GRAVITY_MSS - l*ang_vel*ang_vel*cos(theta)) + GRAVITY_MSS*m_w);
// const float t3 = 2.0f*k_t*(v - k_e*velocity_vf_x/r_w)*(m_p*(l*cos(theta) + r_w) + r_w*m_w);
// const float t4 = R*(i_p*(i_w + r_w*r_w*(m_p + m_w)) - l*l*r_w*r_w*m_p*m_p*cos(theta)*cos(theta));
//
// const float angular_accel_bf_y = fmod((t1 + r_w*(t2 + t3))/t4, radians(360));
//
// const float t5 = l*r_w*m_p*cos(theta)*(GRAVITY_MSS*l*R*m_p*sin(theta) + 2.0f*k_t*(v - k_e*velocity_vf_x/r_w));
// const float t6 = i_p*(2.0f*k_t*(v - k_e*velocity_vf_x/r_w) - l*R*r_w*r_w*m_p*ang_vel*ang_vel*sin(theta));
//
// const float accel_vf_x = r_w*(t5+t6)/t4;
const float accel_vf_x = (t1-t2)/t3;
const float angular_accel_bf_y = ((2.0f*k_t*k_e*velocity_vf_x/(R*r_w)) - (2.0f*k_t*v/(R)) + m_p*l*accel_vf_x*cos(theta) + m_p*GRAVITY_MSS*l*sin(theta))
/ (i_p + m_p*l*l);
//vehicle frame x acceleration //vehicle frame x acceleration
const float accel_vf_x = (force_on_body - (damping_constant*velocity_vf_x) - mass_rod*length*ang_vel*ang_vel*sin(theta) // const float accel_vf_x = (force_on_body - (damping_constant*velocity_vf_x) - mass_rod*length*ang_vel*ang_vel*sin(theta)
+ (3.0f/4.0f)*mass_rod*GRAVITY_MSS*sin(theta)*cos(theta)) // + (3.0f/4.0f)*mass_rod*GRAVITY_MSS*sin(theta)*cos(theta))
/ (mass_cart + mass_rod - (3.0f/4.0f)*mass_rod*cos(theta)*cos(theta)); // / (mass_cart + mass_rod - (3.0f/4.0f)*mass_rod*cos(theta)*cos(theta));
//
const float angular_accel_bf_y = mass_rod*length*(GRAVITY_MSS*sin(theta) + accel_vf_x*cos(theta)) // const float angular_accel_bf_y = mass_rod*length*(GRAVITY_MSS*sin(theta) + accel_vf_x*cos(theta))
/(I_rod + mass_rod*length*length); // /(I_rod + mass_rod*length*length);
// update theta and angular velocity // update theta and angular velocity
ang_vel += angular_accel_bf_y * delta_time; ang_vel += angular_accel_bf_y * delta_time;
@ -134,6 +160,8 @@ void BalanceBot::update(const struct sitl_input &input)
dcm.identity(); dcm.identity();
gyro.zero(); gyro.zero();
velocity_vf_x =0; velocity_vf_x =0;
theta = radians(0);
ang_vel = 0;
} }
// work out acceleration as seen by the accelerometers. It sees the kinematic // work out acceleration as seen by the accelerometers. It sees the kinematic
@ -151,6 +179,8 @@ void BalanceBot::update(const struct sitl_input &input)
dcm.from_euler(0.0f, p, y); dcm.from_euler(0.0f, p, y);
use_smoothing = true; use_smoothing = true;
printf("Accel:%f Theta: %f velocity:%f\n",accel_vf_x, degrees(theta), velocity_vf_x);
// update lat/lon/altitude // update lat/lon/altitude
update_position(); update_position();
time_advance(); time_advance();

View File

@ -37,6 +37,9 @@ public:
private: private:
// vehicle frame x velocity // vehicle frame x velocity
float velocity_vf_x; float velocity_vf_x;
float theta;
float ang_vel;
float prev_throt;
float max_speed; float max_speed;
float skid_turn_rate; float skid_turn_rate;