Copter: remove old circle

This commit is contained in:
Randy Mackay 2014-01-27 23:44:44 +09:00 committed by Andrew Tridgell
parent bae867712d
commit 1f07c2efe0
1 changed files with 0 additions and 118 deletions

View File

@ -87,13 +87,6 @@ static bool set_nav_mode(uint8_t new_nav_mode)
reset_nav_params();
break;
case NAV_CIRCLE:
// set center of circle to current position
wp_nav.get_loiter_stopping_point_xy(stopping_point);
circle_set_center(stopping_point,ahrs.yaw);
nav_initialised = true;
break;
case NAV_LOITER:
// set target to current position
wp_nav.init_loiter_target();
@ -129,11 +122,6 @@ static void update_nav_mode()
// do nothing
break;
case NAV_CIRCLE:
// call circle controller which in turn calls loiter controller
update_circle();
break;
case NAV_WP:
// call waypoint controller
wp_nav.update_wpnav();
@ -162,109 +150,3 @@ static int32_t get_yaw_slew(int32_t current_yaw, int32_t desired_yaw, int16_t de
return wrap_360_cd(current_yaw + constrain_int16(wrap_180_cd(desired_yaw - current_yaw), -deg_per_sec, deg_per_sec));
}
//////////////////////////////////////////////////////////
// circle navigation controller
//////////////////////////////////////////////////////////
// circle_set_center -- set circle controller's center position and starting angle
static void
circle_set_center(const Vector3f current_position, float heading_in_radians)
{
float max_velocity;
float cir_radius = g.circle_radius * 100;
// set circle center to circle_radius ahead of current position
circle_center.x = current_position.x + cir_radius * ahrs.cos_yaw();
circle_center.y = current_position.y + cir_radius * ahrs.sin_yaw();
// if we are doing a panorama set the circle_angle to the current heading
if( g.circle_radius <= 0 ) {
circle_angle = heading_in_radians;
circle_angular_velocity_max = ToRad(g.circle_rate);
circle_angular_acceleration = circle_angular_velocity_max; // reach maximum yaw velocity in 1 second
}else{
// set starting angle to current heading - 180 degrees
circle_angle = wrap_PI(heading_in_radians-PI);
// calculate max velocity based on waypoint speed ensuring we do not use more than half our max acceleration for accelerating towards the center of the circle
max_velocity = min(wp_nav.get_horizontal_velocity(), safe_sqrt(0.5f*wp_nav.get_wp_acceleration()*g.circle_radius*100.0f));
// angular_velocity in radians per second
circle_angular_velocity_max = max_velocity/((float)g.circle_radius * 100.0f);
circle_angular_velocity_max = constrain_float(ToRad(g.circle_rate),-circle_angular_velocity_max,circle_angular_velocity_max);
// angular_velocity in radians per second
circle_angular_acceleration = wp_nav.get_wp_acceleration()/((float)g.circle_radius * 100);
if (g.circle_rate < 0.0f) {
circle_angular_acceleration = -circle_angular_acceleration;
}
}
// initialise other variables
circle_angle_total = 0;
circle_angular_velocity = 0;
// initialise loiter target. Note: feed forward velocity set to zero
// To-Do: modify circle to use position controller and pass in zero velocity. Vector3f(0,0,0)
wp_nav.init_loiter_target();
}
// update_circle - circle position controller's main call which in turn calls loiter controller with updated target position
static void
update_circle()
{
static float last_update; // time of last circle call
// calculate dt
uint32_t now = hal.scheduler->millis();
float dt = (now - last_update) / 1000.0f;
// ensure enough time has passed since the last iteration
if (dt >= 0.095f) {
float cir_radius = g.circle_radius * 100;
Vector3f circle_target;
// range check dt
if (dt >= 1.0f) {
dt = 0;
}
// update time of circle call
last_update = now;
// ramp up angular velocity to maximum
if (g.circle_rate >= 0) {
if (circle_angular_velocity < circle_angular_velocity_max) {
circle_angular_velocity += circle_angular_acceleration * dt;
circle_angular_velocity = constrain_float(circle_angular_velocity, 0, circle_angular_velocity_max);
}
}else{
if (circle_angular_velocity > circle_angular_velocity_max) {
circle_angular_velocity += circle_angular_acceleration * dt;
circle_angular_velocity = constrain_float(circle_angular_velocity, circle_angular_velocity_max, 0);
}
}
// update the target angle
circle_angle += circle_angular_velocity * dt;
circle_angle = wrap_PI(circle_angle);
// update the total angle travelled
circle_angle_total += circle_angular_velocity * dt;
// if the circle_radius is zero we are doing panorama so no need to update loiter target
if( g.circle_radius != 0.0 ) {
// calculate target position
circle_target.x = circle_center.x + cir_radius * cosf(-circle_angle);
circle_target.y = circle_center.y - cir_radius * sinf(-circle_angle);
circle_target.z = wp_nav.get_desired_alt();
// re-use loiter position controller
wp_nav.set_loiter_target(circle_target);
}
}
// call loiter controller
wp_nav.update_loiter();
}