AP_Math: Move rc_input_to_roll_pitch conversion

This commit is contained in:
Leonard Hall 2022-04-23 11:59:32 +09:30 committed by Randy Mackay
parent 08cdde5608
commit 1a21c6da1e
2 changed files with 42 additions and 12 deletions

View File

@ -508,18 +508,45 @@ float input_expo(float input, float expo)
return input; return input;
} }
/* // angle_to_accel converts a maximum lean angle in degrees to an accel limit in m/s/s
convert a maximum lean angle in degrees to an accel limit in m/s/s
*/
float angle_to_accel(float angle_deg) float angle_to_accel(float angle_deg)
{ {
return GRAVITY_MSS * tanf(radians(angle_deg)); return GRAVITY_MSS * tanf(radians(angle_deg));
} }
/* // accel_to_angle converts a maximum accel in m/s/s to a lean angle in degrees
convert a maximum accel in m/s/s to a lean angle in degrees
*/
float accel_to_angle(float accel) float accel_to_angle(float accel)
{ {
return degrees(atanf((accel/GRAVITY_MSS))); return degrees(atanf((accel/GRAVITY_MSS)));
} }
// rc_input_to_roll_pitch - transform pilot's normalised roll or pitch stick input into a roll and pitch euler angle command
// roll_in_unit and pitch_in_unit - are normalised roll and pitch stick input
// angle_max_deg - maximum lean angle from the z axis
// angle_limit_deg - provides the ability to reduce the maximum output lean angle to less than angle_max_deg
// returns roll and pitch angle in degrees
void rc_input_to_roll_pitch(float roll_in_unit, float pitch_in_unit, float angle_max_deg, float angle_limit_deg, float &roll_out_deg, float &pitch_out_deg)
{
angle_max_deg = MIN(angle_max_deg, 85.0);
float rc_2_rad = radians(angle_max_deg);
// fetch roll and pitch stick positions and convert them to normalised horizontal thrust
Vector2f thrust;
thrust.x = - tanf(rc_2_rad * pitch_in_unit);
thrust.y = tanf(rc_2_rad * roll_in_unit);
// calculate the horizontal thrust limit based on the angle limit
angle_limit_deg = constrain_float(angle_limit_deg, 10.0f, angle_max_deg);
float thrust_limit = tanf(radians(angle_limit_deg));
// apply horizontal thrust limit
thrust.limit_length(thrust_limit);
// Conversion from angular thrust vector to euler angles.
float pitch_rad = - atanf(thrust.x);
float roll_rad = atanf(cosf(pitch_rad) * thrust.y);
// Convert to degrees
roll_out_deg = degrees(roll_rad);
pitch_out_deg = degrees(pitch_rad);
}

View File

@ -145,12 +145,15 @@ float kinematic_limit(Vector3f direction, float max_xy, float max_z_pos, float m
// The expo should be less than 1.0 but limited to be less than 0.95. // The expo should be less than 1.0 but limited to be less than 0.95.
float input_expo(float input, float expo); float input_expo(float input, float expo);
/* // angle_to_accel converts a maximum lean angle in degrees to an accel limit in m/s/s
convert a maximum lean angle in degrees to an accel limit in m/s/s
*/
float angle_to_accel(float angle_deg); float angle_to_accel(float angle_deg);
/* // accel_to_angle converts a maximum accel in m/s/s to a lean angle in degrees
convert a maximum accel in m/s/s to a lean angle in degrees
*/
float accel_to_angle(float accel); float accel_to_angle(float accel);
// rc_input_to_roll_pitch - transform pilot's normalised roll or pitch stick input into a roll and pitch euler angle command
// roll_in_unit and pitch_in_unit - are normalised roll and pitch stick inputs
// angle_max_deg - maximum lean angle from the z axis
// angle_limit_deg - provides the ability to reduce the maximum output lean angle to less than angle_max_deg
// returns roll and pitch euler angles in degrees
void rc_input_to_roll_pitch(float roll_in_unit, float pitch_in_unit, float angle_max_deg, float angle_limit_deg, float &roll_out_deg, float &pitch_out_deg);