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AC_Fence: do not delete the FENCE_ENABLE parameter. It would confuse many users.
Talked to Randy about this. The consensus was not to delete the parameter
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@ -18,7 +18,7 @@ const AP_Param::GroupInfo AC_Fence::var_info[] = {
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// @Description: Allows you to enable (1) or disable (0) the fence functionality
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// @Description: Allows you to enable (1) or disable (0) the fence functionality
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// @Values: 0:Disabled,1:Enabled
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// @Values: 0:Disabled,1:Enabled
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// @User: Standard
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// @User: Standard
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//AP_GROUPINFO("ENABLE", 0, AC_Fence, _enabled, 0),
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AP_GROUPINFO("ENABLE", 0, AC_Fence, _enabled, 0),
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// @Param: TYPE
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// @Param: TYPE
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// @DisplayName: Fence Type
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// @DisplayName: Fence Type
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@ -177,6 +177,7 @@ private:
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bool pre_arm_check_alt(const char* &fail_msg) const;
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bool pre_arm_check_alt(const char* &fail_msg) const;
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// parameters
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// parameters
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AP_Int8 _enabled; // fence enable/disable control
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AP_Int8 _auto_enabled; // top level flag for auto enabling fence
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AP_Int8 _auto_enabled; // top level flag for auto enabling fence
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AP_Int8 _enabled_fences; // bit mask holding which fences are enabled
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AP_Int8 _enabled_fences; // bit mask holding which fences are enabled
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AP_Int8 _action; // recovery action specified by user
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AP_Int8 _action; // recovery action specified by user
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@ -199,7 +200,6 @@ private:
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float _circle_breach_distance; // distance beyond the circular fence
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float _circle_breach_distance; // distance beyond the circular fence
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// other internal variables
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// other internal variables
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bool _enabled; // fence enable/disable control
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bool _floor_enabled; // fence floor is enabled
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bool _floor_enabled; // fence floor is enabled
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float _home_distance; // distance from home in meters (provided by main code)
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float _home_distance; // distance from home in meters (provided by main code)
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float _curr_alt;
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float _curr_alt;
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