mirror of https://github.com/ArduPilot/ardupilot
AC_Avoid: add "BACKZ_SPD" vertical backup speed limit parameter
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@ -76,12 +76,12 @@ const AP_Param::GroupInfo AC_Avoid::var_info[] = {
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AP_GROUPINFO_FRAME("BEHAVE", 5, AC_Avoid, _behavior, AP_AVOID_BEHAVE_DEFAULT, AP_PARAM_FRAME_COPTER | AP_PARAM_FRAME_HELI | AP_PARAM_FRAME_TRICOPTER | AP_PARAM_FRAME_ROVER),
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AP_GROUPINFO_FRAME("BEHAVE", 5, AC_Avoid, _behavior, AP_AVOID_BEHAVE_DEFAULT, AP_PARAM_FRAME_COPTER | AP_PARAM_FRAME_HELI | AP_PARAM_FRAME_TRICOPTER | AP_PARAM_FRAME_ROVER),
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// @Param: BACKUP_SPD
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// @Param: BACKUP_SPD
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// @DisplayName: Avoidance maximum backup speed
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// @DisplayName: Avoidance maximum horizontal backup speed
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// @Description: Maximum speed that will be used to back away from obstacles in GPS modes (m/s). Set zero to disable
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// @Description: Maximum speed that will be used to back away from obstacles horizontally in position control modes (m/s). Set zero to disable horizontal backup.
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// @Units: m/s
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// @Units: m/s
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// @Range: 0 2
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// @Range: 0 2
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// @User: Standard
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// @User: Standard
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AP_GROUPINFO("BACKUP_SPD", 6, AC_Avoid, _backup_speed_max, 0.75f),
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AP_GROUPINFO("BACKUP_SPD", 6, AC_Avoid, _backup_speed_xy_max, 0.75f),
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// @Param{Copter}: ALT_MIN
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// @Param{Copter}: ALT_MIN
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// @DisplayName: Avoidance minimum altitude
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// @DisplayName: Avoidance minimum altitude
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@ -107,6 +107,14 @@ const AP_Param::GroupInfo AC_Avoid::var_info[] = {
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// @User: Standard
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// @User: Standard
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AP_GROUPINFO("BACKUP_DZ", 9, AC_Avoid, _backup_deadzone, 0.10f),
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AP_GROUPINFO("BACKUP_DZ", 9, AC_Avoid, _backup_deadzone, 0.10f),
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// @Param: BACKZ_SPD
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// @DisplayName: Avoidance maximum vertical backup speed
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// @Description: Maximum speed that will be used to back away from obstacles vertically in height control modes (m/s). Set zero to disable vertical backup.
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// @Units: m/s
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// @Range: 0 2
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// @User: Standard
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AP_GROUPINFO("BACKZ_SPD", 10, AC_Avoid, _backup_speed_z_max, 0.75),
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AP_GROUPEND
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AP_GROUPEND
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};
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};
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@ -220,13 +228,11 @@ void AC_Avoid::adjust_velocity(Vector3f &desired_vel_cms, bool &backing_up, floa
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const float desired_backup_vel_z = back_vel_down + back_vel_up;
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const float desired_backup_vel_z = back_vel_down + back_vel_up;
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Vector3f desired_backup_vel{desired_backup_vel_xy.x, desired_backup_vel_xy.y, desired_backup_vel_z};
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Vector3f desired_backup_vel{desired_backup_vel_xy.x, desired_backup_vel_xy.y, desired_backup_vel_z};
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const float max_back_spd_cms = _backup_speed_max * 100.0f;
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const float max_back_spd_xy_cms = _backup_speed_xy_max * 100.0;
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if (!desired_backup_vel.is_zero() && is_positive(max_back_spd_cms)) {
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if (!desired_backup_vel.xy().is_zero() && is_positive(max_back_spd_xy_cms)) {
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backing_up = true;
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backing_up = true;
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// Constrain backing away speed
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// Constrain horizontal backing away speed
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if (desired_backup_vel.length() > max_back_spd_cms) {
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desired_backup_vel.xy().limit_length(max_back_spd_xy_cms);
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desired_backup_vel = desired_backup_vel.normalized() * max_back_spd_cms;
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}
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// let user take control if they are backing away at a greater speed than what we have calculated
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// let user take control if they are backing away at a greater speed than what we have calculated
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// this has to be done for x,y,z separately. For eg, user is doing fine in "x" direction but might need backing up in "y".
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// this has to be done for x,y,z separately. For eg, user is doing fine in "x" direction but might need backing up in "y".
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@ -244,6 +250,15 @@ void AC_Avoid::adjust_velocity(Vector3f &desired_vel_cms, bool &backing_up, floa
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desired_vel_cms.y = MIN(desired_vel_cms.y, desired_backup_vel.y);
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desired_vel_cms.y = MIN(desired_vel_cms.y, desired_backup_vel.y);
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}
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}
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}
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}
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}
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const float max_back_spd_z_cms = _backup_speed_z_max * 100.0;
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if (!is_zero(desired_backup_vel.z) && is_positive(max_back_spd_z_cms)) {
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backing_up = true;
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// Constrain vertical backing away speed
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desired_backup_vel.z = constrain_float(desired_backup_vel.z, -max_back_spd_z_cms, max_back_spd_z_cms);
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if (!is_zero(desired_backup_vel.z)) {
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if (!is_zero(desired_backup_vel.z)) {
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if (is_positive(desired_backup_vel.z)) {
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if (is_positive(desired_backup_vel.z)) {
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desired_vel_cms.z = MAX(desired_vel_cms.z, desired_backup_vel.z);
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desired_vel_cms.z = MAX(desired_vel_cms.z, desired_backup_vel.z);
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@ -252,6 +267,7 @@ void AC_Avoid::adjust_velocity(Vector3f &desired_vel_cms, bool &backing_up, floa
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}
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}
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}
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}
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}
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}
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// limit acceleration
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// limit acceleration
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limit_accel(desired_vel_cms_original, desired_vel_cms, dt);
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limit_accel(desired_vel_cms_original, desired_vel_cms, dt);
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@ -418,7 +434,13 @@ void AC_Avoid::adjust_velocity_z(float kP, float accel_cmss, float& climb_rate_c
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if (alt_diff <= 0.0f) {
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if (alt_diff <= 0.0f) {
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climb_rate_cms = MIN(climb_rate_cms, 0.0f);
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climb_rate_cms = MIN(climb_rate_cms, 0.0f);
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// also calculate backup speed that will get us back to safe altitude
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// also calculate backup speed that will get us back to safe altitude
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const float max_back_spd_cms = _backup_speed_z_max * 100.0;
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if (is_positive(max_back_spd_cms)) {
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backup_speed = -1*(get_max_speed(kP, accel_cmss_limited, -alt_diff*100.0f, dt));
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backup_speed = -1*(get_max_speed(kP, accel_cmss_limited, -alt_diff*100.0f, dt));
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// Constrain to max backup speed
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backup_speed = MAX(backup_speed, -max_back_spd_cms);
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}
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return;
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return;
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}
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}
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@ -211,7 +211,8 @@ private:
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AP_Float _dist_max; // distance (in meters) from object at which obstacle avoidance will begin in non-GPS modes
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AP_Float _dist_max; // distance (in meters) from object at which obstacle avoidance will begin in non-GPS modes
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AP_Float _margin; // vehicle will attempt to stay this distance (in meters) from objects while in GPS modes
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AP_Float _margin; // vehicle will attempt to stay this distance (in meters) from objects while in GPS modes
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AP_Int8 _behavior; // avoidance behaviour (slide or stop)
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AP_Int8 _behavior; // avoidance behaviour (slide or stop)
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AP_Float _backup_speed_max; // Maximum speed that will be used to back away (in m/s)
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AP_Float _backup_speed_xy_max; // Maximum speed that will be used to back away horizontally (in m/s)
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AP_Float _backup_speed_z_max; // Maximum speed that will be used to back away verticality (in m/s)
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AP_Float _alt_min; // alt below which Proximity based avoidance is turned off
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AP_Float _alt_min; // alt below which Proximity based avoidance is turned off
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AP_Float _accel_max; // maximum acceleration while simple avoidance is active
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AP_Float _accel_max; // maximum acceleration while simple avoidance is active
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AP_Float _backup_deadzone; // distance beyond AVOID_MARGIN parameter, after which vehicle will backaway from obstacles
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AP_Float _backup_deadzone; // distance beyond AVOID_MARGIN parameter, after which vehicle will backaway from obstacles
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