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https://github.com/ArduPilot/ardupilot
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Copter: Clarify get_pilot_desired_lean_angles and fix limit
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@ -405,33 +405,28 @@ void Mode::get_pilot_desired_lean_angles(float &roll_out_cd, float &pitch_out_cd
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pitch_out_cd = 0.0;
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return;
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}
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// fetch roll and pitch stick positions
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float thrust_angle_x_cd = - channel_pitch->get_control_in();
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float thrust_angle_y_cd = channel_roll->get_control_in();
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// limit max lean angle
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float rc_2_rad = radians(angle_max_cd * 0.01) / (float)ROLL_PITCH_YAW_INPUT_MAX;
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// fetch roll and pitch stick positions and convert them to normalised horizontal thrust
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Vector2f thrust;
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thrust.x = - tanf(rc_2_rad * channel_pitch->get_control_in());
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thrust.y = tanf(rc_2_rad * channel_roll->get_control_in());
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// calculate the horizontal thrust limit based on the angle limit
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angle_limit_cd = constrain_float(angle_limit_cd, 1000.0f, angle_max_cd);
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float thrust_limit = tanf(radians(angle_limit_cd * 0.01));
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// scale roll and pitch inputs to +- angle_max
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float scaler = angle_max_cd/(float)ROLL_PITCH_YAW_INPUT_MAX;
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thrust_angle_x_cd *= scaler;
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thrust_angle_y_cd *= scaler;
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// convert square mapping to circular mapping with maximum magnitude of angle_limit
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float total_in = norm(thrust_angle_x_cd, thrust_angle_y_cd);
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if (total_in > angle_limit_cd) {
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float ratio = angle_limit_cd / total_in;
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thrust_angle_x_cd *= ratio;
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thrust_angle_y_cd *= ratio;
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}
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// thrust_angle_x and thrust_angle_y represents a level body frame thrust vector in the
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// direction of [thrust_angle_x, thrust_angle_y] and a magnitude
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// tan(mag([thrust_angle_x, thrust_angle_y])) * 9.81 * aircraft mass.
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// apply horizontal thrust limit
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thrust.limit_length(thrust_limit);
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// Conversion from angular thrust vector to euler angles.
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roll_out_cd = (18000/M_PI) * atanf(cosf(thrust_angle_x_cd*(M_PI/18000))*tanf(thrust_angle_y_cd*(M_PI/18000)));
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pitch_out_cd = - thrust_angle_x_cd;
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float pitch_rad = - atanf(thrust.x);
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float roll_rad = atanf(cosf(pitch_rad) * thrust.y);
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// Convert to centi-degrees
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roll_out_cd = degrees(roll_rad) * 100.0;
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pitch_out_cd = degrees(pitch_rad) * 100.0;
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}
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// transform pilot's roll or pitch input into a desired velocity
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