mirror of https://github.com/ArduPilot/ardupilot
AP_Math: add vector2f::offset_bearing
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@ -285,6 +285,14 @@ Vector2<T> Vector2<T>::projected(const Vector2<T> &v)
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return v * (*this * v)/(v*v);
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return v * (*this * v)/(v*v);
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}
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}
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// extrapolate position given bearing (in degrees) and distance
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template <typename T>
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void Vector2<T>::offset_bearing(float bearing, float distance)
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{
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x += cosf(radians(bearing)) * distance;
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y += sinf(radians(bearing)) * distance;
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}
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// given a position pos_delta and a velocity v1 produce a vector
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// given a position pos_delta and a velocity v1 produce a vector
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// perpendicular to v1 maximising distance from p1
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// perpendicular to v1 maximising distance from p1
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template <typename T>
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template <typename T>
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@ -435,6 +443,7 @@ template bool Vector2<float>::is_nan(void) const;
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template bool Vector2<float>::is_inf(void) const;
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template bool Vector2<float>::is_inf(void) const;
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template float Vector2<float>::angle(const Vector2<float> &v) const;
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template float Vector2<float>::angle(const Vector2<float> &v) const;
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template float Vector2<float>::angle(void) const;
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template float Vector2<float>::angle(void) const;
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template void Vector2<float>::offset_bearing(float bearing, float distance);
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template bool Vector2<float>::segment_intersection(const Vector2<float>& seg1_start, const Vector2<float>& seg1_end, const Vector2<float>& seg2_start, const Vector2<float>& seg2_end, Vector2<float>& intersection);
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template bool Vector2<float>::segment_intersection(const Vector2<float>& seg1_start, const Vector2<float>& seg1_end, const Vector2<float>& seg2_start, const Vector2<float>& seg2_end, Vector2<float>& intersection);
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template bool Vector2<float>::circle_segment_intersection(const Vector2<float>& seg_start, const Vector2<float>& seg_end, const Vector2<float>& circle_center, float radius, Vector2<float>& intersection);
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template bool Vector2<float>::circle_segment_intersection(const Vector2<float>& seg_start, const Vector2<float>& seg_end, const Vector2<float>& circle_center, float radius, Vector2<float>& intersection);
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template Vector2<float> Vector2<float>::perpendicular(const Vector2<float> &pos_delta, const Vector2<float> &v1);
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template Vector2<float> Vector2<float>::perpendicular(const Vector2<float> &pos_delta, const Vector2<float> &v1);
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@ -155,6 +155,9 @@ struct Vector2
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// returns this vector projected onto v
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// returns this vector projected onto v
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Vector2<T> projected(const Vector2<T> &v);
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Vector2<T> projected(const Vector2<T> &v);
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// adjust position by a given bearing (in degrees) and distance
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void offset_bearing(float bearing, float distance);
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// given a position p1 and a velocity v1 produce a vector
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// given a position p1 and a velocity v1 produce a vector
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// perpendicular to v1 maximising distance from p1
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// perpendicular to v1 maximising distance from p1
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static Vector2<T> perpendicular(const Vector2<T> &pos_delta, const Vector2<T> &v1);
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static Vector2<T> perpendicular(const Vector2<T> &pos_delta, const Vector2<T> &v1);
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