mirror of https://github.com/ArduPilot/ardupilot
AP_Common: make longitude_scale() a static
this changes the use of longitude_scale() to use the average latitude instead of the lattitude at one end of the line when calculating positions and distances. It means we obey the basic geometry rule that: pos1 + offs = pos2 pos2 - offs == pos1
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@ -210,7 +210,7 @@ bool Location::get_vector_xy_from_origin_NE(Vector2f &vec_ne) const
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return false;
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}
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vec_ne.x = (lat-ekf_origin.lat) * LATLON_TO_CM;
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vec_ne.y = diff_longitude(lng,ekf_origin.lng) * LATLON_TO_CM * ekf_origin.longitude_scale();
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vec_ne.y = diff_longitude(lng,ekf_origin.lng) * LATLON_TO_CM * longitude_scale((lat+ekf_origin.lat)/2);
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return true;
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}
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@ -235,10 +235,10 @@ bool Location::get_vector_from_origin_NEU(Vector3f &vec_neu) const
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}
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// return distance in meters between two locations
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float Location::get_distance(const struct Location &loc2) const
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ftype Location::get_distance(const struct Location &loc2) const
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{
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float dlat = (float)(loc2.lat - lat);
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float dlng = ((float)diff_longitude(loc2.lng,lng)) * loc2.longitude_scale();
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ftype dlat = (ftype)(loc2.lat - lat);
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ftype dlng = ((ftype)diff_longitude(loc2.lng,lng)) * longitude_scale((lat+loc2.lat)/2);
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return norm(dlat, dlng) * LOCATION_SCALING_FACTOR;
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}
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@ -250,14 +250,14 @@ float Location::get_distance(const struct Location &loc2) const
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Vector2f Location::get_distance_NE(const Location &loc2) const
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{
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return Vector2f((loc2.lat - lat) * LOCATION_SCALING_FACTOR,
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diff_longitude(loc2.lng,lng) * LOCATION_SCALING_FACTOR * longitude_scale());
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diff_longitude(loc2.lng,lng) * LOCATION_SCALING_FACTOR * longitude_scale((loc2.lat+lat)/2));
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}
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// return the distance in meters in North/East/Down plane as a N/E/D vector to loc2
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Vector3f Location::get_distance_NED(const Location &loc2) const
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{
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return Vector3f((loc2.lat - lat) * LOCATION_SCALING_FACTOR,
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diff_longitude(loc2.lng,lng) * LOCATION_SCALING_FACTOR * longitude_scale(),
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diff_longitude(loc2.lng,lng) * LOCATION_SCALING_FACTOR * longitude_scale((lat+loc2.lat)/2),
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(alt - loc2.alt) * 0.01);
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}
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@ -265,27 +265,27 @@ Vector3f Location::get_distance_NED(const Location &loc2) const
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Vector3d Location::get_distance_NED_double(const Location &loc2) const
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{
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return Vector3d((loc2.lat - lat) * double(LOCATION_SCALING_FACTOR),
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diff_longitude(loc2.lng,lng) * LOCATION_SCALING_FACTOR * longitude_scale(),
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diff_longitude(loc2.lng,lng) * LOCATION_SCALING_FACTOR * longitude_scale((lat+loc2.lat)/2),
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(alt - loc2.alt) * 0.01);
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}
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Vector2d Location::get_distance_NE_double(const Location &loc2) const
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{
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return Vector2d((loc2.lat - lat) * double(LOCATION_SCALING_FACTOR),
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diff_longitude(loc2.lng,lng) * double(LOCATION_SCALING_FACTOR) * longitude_scale());
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diff_longitude(loc2.lng,lng) * double(LOCATION_SCALING_FACTOR) * longitude_scale((lat+loc2.lat)/2));
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}
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Vector2F Location::get_distance_NE_ftype(const Location &loc2) const
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{
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return Vector2F((loc2.lat - lat) * ftype(LOCATION_SCALING_FACTOR),
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diff_longitude(loc2.lng,lng) * ftype(LOCATION_SCALING_FACTOR) * longitude_scale());
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diff_longitude(loc2.lng,lng) * ftype(LOCATION_SCALING_FACTOR) * longitude_scale((lat+loc2.lat)/2));
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}
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// extrapolate latitude/longitude given distances (in meters) north and east
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void Location::offset_latlng(int32_t &lat, int32_t &lng, ftype ofs_north, ftype ofs_east)
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{
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const int32_t dlat = ofs_north * LOCATION_SCALING_FACTOR_INV;
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const int64_t dlng = (ofs_east * LOCATION_SCALING_FACTOR_INV) / longitude_scale();
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const int64_t dlng = (ofs_east * LOCATION_SCALING_FACTOR_INV) / longitude_scale(lat+dlat/2);
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lat += dlat;
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lat = limit_lattitude(lat);
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lng = wrap_longitude(dlng+lng);
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@ -304,18 +304,18 @@ void Location::offset(ftype ofs_north, ftype ofs_east)
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* positions, so it keeps the accuracy even when dealing with small
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* distances and floating point numbers
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*/
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void Location::offset_bearing(float bearing_deg, float distance)
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void Location::offset_bearing(ftype bearing_deg, ftype distance)
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{
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const float ofs_north = cosf(radians(bearing_deg)) * distance;
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const float ofs_east = sinf(radians(bearing_deg)) * distance;
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const ftype ofs_north = cosF(radians(bearing_deg)) * distance;
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const ftype ofs_east = sinF(radians(bearing_deg)) * distance;
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offset(ofs_north, ofs_east);
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}
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// extrapolate latitude/longitude given bearing, pitch and distance
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void Location::offset_bearing_and_pitch(float bearing_deg, float pitch_deg, float distance)
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void Location::offset_bearing_and_pitch(ftype bearing_deg, ftype pitch_deg, ftype distance)
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{
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const float ofs_north = cosf(radians(pitch_deg)) * cosf(radians(bearing_deg)) * distance;
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const float ofs_east = cosf(radians(pitch_deg)) * sinf(radians(bearing_deg)) * distance;
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const ftype ofs_north = cosF(radians(pitch_deg)) * cosF(radians(bearing_deg)) * distance;
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const ftype ofs_east = cosF(radians(pitch_deg)) * sinF(radians(bearing_deg)) * distance;
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offset(ofs_north, ofs_east);
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const int32_t dalt = sinf(radians(pitch_deg)) * distance *100.0f;
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alt += dalt;
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@ -366,7 +366,7 @@ assert_storage_size<Location, 16> _assert_storage_size_Location;
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int32_t Location::get_bearing_to(const struct Location &loc2) const
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{
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const int32_t off_x = diff_longitude(loc2.lng,lng);
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const int32_t off_y = (loc2.lat - lat) / loc2.longitude_scale();
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const int32_t off_y = (loc2.lat - lat) / loc2.longitude_scale((lat+loc2.lat)/2);
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int32_t bearing = 9000 + atan2f(-off_y, off_x) * DEGX100;
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if (bearing < 0) {
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bearing += 36000;
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@ -408,7 +408,7 @@ float Location::line_path_proportion(const Location &point1, const Location &poi
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{
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const Vector2f vec1 = point1.get_distance_NE(point2);
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const Vector2f vec2 = point1.get_distance_NE(*this);
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const float dsquared = sq(vec1.x) + sq(vec1.y);
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const ftype dsquared = sq(vec1.x) + sq(vec1.y);
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if (dsquared < 0.001f) {
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// the two points are very close together
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return 1.0f;
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@ -33,6 +33,7 @@ public:
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Location();
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Location(int32_t latitude, int32_t longitude, int32_t alt_in_cm, AltFrame frame);
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Location(const Vector3f &ekf_offset_neu, AltFrame frame);
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Location(const Vector3d &ekf_offset_neu, AltFrame frame);
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static void set_terrain(AP_Terrain* terrain) { _terrain = terrain; }
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@ -60,7 +61,7 @@ public:
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bool get_vector_from_origin_NEU(Vector3f &vec_neu) const WARN_IF_UNUSED;
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// return distance in meters between two locations
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float get_distance(const struct Location &loc2) const;
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ftype get_distance(const struct Location &loc2) const;
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// return the distance in meters in North/East/Down plane as a N/E/D vector to loc2
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Vector3f get_distance_NED(const Location &loc2) const;
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@ -76,10 +77,10 @@ public:
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void offset(ftype ofs_north, ftype ofs_east);
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// extrapolate latitude/longitude given bearing and distance
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void offset_bearing(float bearing_deg, float distance);
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void offset_bearing(ftype bearing_deg, ftype distance);
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// extrapolate latitude/longitude given bearing, pitch and distance
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void offset_bearing_and_pitch(float bearing_deg, float pitch_deg, float distance);
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void offset_bearing_and_pitch(ftype bearing_deg, ftype pitch_deg, ftype distance);
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// longitude_scale - returns the scaler to compensate for
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// shrinking longitude as you move north or south from the equator
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@ -94,7 +95,7 @@ public:
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// return bearing in centi-degrees from location to loc2
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int32_t get_bearing_to(const struct Location &loc2) const;
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// return the bearing in radians
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float get_bearing(const struct Location &loc2) const { return radians(get_bearing_to(loc2) * 0.01f); } ;
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ftype get_bearing(const struct Location &loc2) const { return radians(get_bearing_to(loc2) * 0.01); } ;
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// check if lat and lng match. Ignore altitude and options
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bool same_latlon_as(const Location &loc2) const;
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