ardupilot/Tools/ArdupilotMegaPlanner/Controls/OpenGLtest.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using System.Drawing.Imaging;
using System.Drawing;
namespace ArdupilotMega.Controls
{
public class OpenGLtest : GLControl
{
int fixme;
Bitmap _terrain = new Bitmap(640,480);
public OpenGLtest()
{
InitializeComponent();
try
{
_terrain = new Bitmap(@"C:\Users\hog\Pictures\Denmark\[Group 1]-P1020169_P1020174-6 images.jpg");
}
catch { }
_terrain = new Bitmap(_terrain, 512, 512);
GL.GenTextures(1, out texture);
GL.BindTexture(TextureTarget.Texture2D, texture);
BitmapData data = _terrain.LockBits(new System.Drawing.Rectangle(0, 0, _terrain.Width, _terrain.Height),
ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
//Console.WriteLine("w {0} h {1}",data.Width, data.Height);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, data.Width, data.Height, 0,
OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
_terrain.UnlockBits(data);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
}
const float rad2deg = (float)(180 / Math.PI);
const float deg2rad = (float)(1.0 / rad2deg);
int[,] getElevationData(double lat, double lng, double direction)
{
int[,] answer = new int[400,400];
double step = 0.00083333333333333;
for (int y = 0; y < answer.GetLength(0) - 1; y++)
{
Console.WriteLine(y);
for (int x = 0; x < answer.GetLength(1) - 1; x++)
{
double mlat = lat + step * (float)y + Math.Sin(direction * deg2rad) * step * (float)y;
double mlng = lng + step * (float)x + Math.Cos(direction * deg2rad) * step * (float)x;
// Console.WriteLine(mlat + " "+mlng);
int alt = srtm.getAltitude(mlat, mlng, 20);
answer[x,y] = alt;
}
}
return answer;
}
int texture = 0;
private System.ComponentModel.IContainer components;
public Vector3 Normal(Vector3 a, Vector3 b, Vector3 c)
{
var dir = Vector3.Cross(b - a, c - a);
var norm = Vector3.Normalize(dir);
return norm;
}
float _angle = 0;
double cameraX, cameraY, cameraZ; // camera coordinates
double lookX, lookY, lookZ; // camera look-at coordinates
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
if (this.DesignMode)
return;
_angle+=1;
try
{
base.OnPaint(e);
}
catch { return; }
float scale = 1.0f;
float radians = (float)(Math.PI*(_angle-90.0f)/180.0f);
int mouseY = (int)(900 * scale);
// calculate the camera's position
cameraX = lookX + Math.Sin(radians)*mouseY; // multiplying by mouseY makes the
cameraZ = lookZ + Math.Cos(radians)*mouseY; // camera get closer/farther away with mouseY
cameraY = lookY + mouseY / 2.0f;
// calculate the camera look-at coordinates as the center of the terrain map
lookX = (_terrain.Width * scale) / 2.0f;
lookY = 0 * scale;
lookZ = (_terrain.Height * scale) / 2.0f;
MakeCurrent();
GL.ClearColor(Color.Green);
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
GL.LoadIdentity();
OpenTK.Graphics.Glu.LookAt(cameraX, cameraY, cameraZ, lookX, lookY, lookZ, 0.0, 1.0, 0.0);
GL.Enable(EnableCap.Texture2D);
GL.BindTexture(TextureTarget.Texture2D, texture);
double mlat = -34.73306;
double mlng = 117.8864897;
double step = 0.00083333333333333;
int increment =50;
for (int z = 0; z < _terrain.Height - 1; z += increment)
{
//Makes OpenGL draw a triangle at every three consecutive vertices
GL.Begin(BeginMode.TriangleStrip);
for (int x = 0; x < _terrain.Width - 1; x += increment)
{
// Console.WriteLine(mlat + step * z +" "+ mlng + step * x);
int heightl = srtm.getAltitude(mlat + step * z, mlng + step * x, 20);
//GL.Color3(_terrain.GetPixel(x, z));
GL.TexCoord2((x / (float)_terrain.Width), (z / (float)_terrain.Height));
GL.Vertex3(x * scale, heightl, z * scale); // _terrain.GetPixel(x, z).R
try
{
heightl = srtm.getAltitude(mlat + step * (z + increment), mlng + step * (x), 20);
//GL.Color3(_terrain.GetPixel(x, z + increment));
GL.TexCoord2((x / (float)_terrain.Width), ((z + increment) / (float)_terrain.Height));
GL.Vertex3(x * scale, heightl, z + increment * scale);
}
catch { break; }
}
GL.End();
}
GL.Enable(EnableCap.Blend);
GL.DepthMask(false);
GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.One);
GL.DepthMask(true);
GL.Disable(EnableCap.Blend);
GL.Flush();
this.SwapBuffers();
// this.Invalidate();
}
private void InitializeComponent()
{
this.SuspendLayout();
//
// OpenGLtest
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.Name = "OpenGLtest";
this.Load += new System.EventHandler(this.test_Load);
this.Resize += new System.EventHandler(this.test_Resize);
this.ResumeLayout(false);
}
private void test_Load(object sender, EventArgs e)
{
GL.Enable(EnableCap.DepthTest);
// GL.Enable(EnableCap.Light0);
// GL.Enable(EnableCap.Lighting);
GL.Enable(EnableCap.ColorMaterial);
GL.Enable(EnableCap.Normalize);
//GL.Enable(EnableCap.LineSmooth);
//GL.Enable(EnableCap.PointSmooth);
//GL.Enable(EnableCap.PolygonSmooth);
GL.ShadeModel(ShadingModel.Smooth);
GL.Enable(EnableCap.CullFace);
GL.Enable(EnableCap.Texture2D);
}
private void test_Resize(object sender, EventArgs e)
{
GL.Viewport(0, 0, this.Width, this.Height);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadIdentity();
if (Height == 0)
Height = 1;
OpenTK.Graphics.Glu.Perspective(54.0f, this.Width / this.Height, 1.0f, 5000.0f);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
}
}
}