2013-12-29 22:24:33 -04:00
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// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef VECTORN_H
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#define VECTORN_H
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#include <math.h>
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#include <string.h>
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2013-12-29 22:24:33 -04:00
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#if MATH_CHECK_INDEXES
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#include <assert.h>
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#endif
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2013-12-29 22:24:33 -04:00
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template <typename T, uint8_t N>
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class VectorN
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{
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public:
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// trivial ctor
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inline VectorN<T,N>() {
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memset(_v, 0, sizeof(T)*N);
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}
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2013-12-29 22:24:33 -04:00
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inline T & operator[](uint8_t i) {
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#if MATH_CHECK_INDEXES
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assert(i >= 0 && i < N);
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#endif
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2013-12-29 22:24:33 -04:00
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return _v[i];
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}
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2013-12-29 22:24:33 -04:00
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inline const T & operator[](uint8_t i) const {
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#if MATH_CHECK_INDEXES
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assert(i >= 0 && i < N);
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#endif
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return _v[i];
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}
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2014-01-23 19:37:08 -04:00
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// test for equality
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bool operator ==(const VectorN<T,N> &v) const {
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for (uint8_t i=0; i<N; i++) {
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if (_v[i] != v[i]) return false;
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}
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return true;
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}
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// zero the vector
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inline void zero()
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{
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memset(_v, 0, sizeof(T)*N);
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}
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2014-02-18 18:21:59 -04:00
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// negation
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VectorN<T,N> operator -(void) const {
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VectorN<T,N> v2;
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for (uint8_t i=0; i<N; i++) {
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v2[i] = - _v[i];
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}
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return v2;
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}
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// addition
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VectorN<T,N> operator +(const VectorN<T,N> &v) const {
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VectorN<T,N> v2;
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for (uint8_t i=0; i<N; i++) {
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v2[i] = _v[i] + v[i];
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}
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return v2;
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}
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// subtraction
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VectorN<T,N> operator -(const VectorN<T,N> &v) const {
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VectorN<T,N> v2;
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for (uint8_t i=0; i<N; i++) {
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v2[i] = _v[i] - v[i];
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}
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return v2;
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}
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// uniform scaling
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VectorN<T,N> operator *(const T num) const {
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VectorN<T,N> v2;
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for (uint8_t i=0; i<N; i++) {
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v2[i] = _v[i] * num;
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}
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return v2;
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}
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// uniform scaling
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VectorN<T,N> operator /(const T num) const {
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VectorN<T,N> v2;
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for (uint8_t i=0; i<N; i++) {
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v2[i] = _v[i] / num;
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}
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return v2;
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}
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// addition
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VectorN<T,N> &operator +=(const VectorN<T,N> &v) {
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for (uint8_t i=0; i<N; i++) {
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_v[i] += v[i];
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}
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return *this;
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}
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// subtraction
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VectorN<T,N> &operator -=(const VectorN<T,N> &v) {
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for (uint8_t i=0; i<N; i++) {
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_v[i] -= v[i];
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}
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return *this;
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}
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// uniform scaling
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VectorN<T,N> &operator *=(const T num) {
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for (uint8_t i=0; i<N; i++) {
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_v[i] *= num;
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}
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return *this;
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}
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// uniform scaling
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VectorN<T,N> &operator /=(const T num) {
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for (uint8_t i=0; i<N; i++) {
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_v[i] /= num;
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}
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return *this;
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}
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2013-12-29 22:24:33 -04:00
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private:
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T _v[N];
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};
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#endif // VECTORN_H
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