2016-06-05 23:23:32 -03:00
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#pragma once
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/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Situational awareness for ArduPilot
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- record a series of moving points in space which should be avoided
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- produce messages for GCS if a collision risk is detected
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Peter Barker, May 2016
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based on AP_ADSB, Tom Pittenger, November 2015
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*/
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#include <AP_AHRS/AP_AHRS.h>
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#include <AP_ADSB/AP_ADSB.h>
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// F_RCVRY possible parameter values
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2016-08-16 12:34:38 -03:00
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#define AP_AVOIDANCE_RECOVERY_REMAIN_IN_AVOID_ADSB 0
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#define AP_AVOIDANCE_RECOVERY_RESUME_PREVIOUS_FLIGHTMODE 1
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#define AP_AVOIDANCE_RECOVERY_RTL 2
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#define AP_AVOIDANCE_RECOVERY_RESUME_IF_AUTO_ELSE_LOITER 3
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2016-06-05 23:23:32 -03:00
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#define AP_AVOIDANCE_STATE_RECOVERY_TIME_MS 2000 // we will not downgrade state any faster than this (2 seconds)
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#define AP_AVOIDANCE_ESCAPE_TIME_SEC 2 // vehicle runs from thread for 2 seconds
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class AP_Avoidance {
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public:
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// obstacle class to hold latest information for a known obstacles
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class Obstacle {
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public:
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MAV_COLLISION_SRC src;
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uint32_t src_id;
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uint32_t timestamp_ms;
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Location _location;
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Vector3f _velocity;
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// fields relating to this being a threat. These would be the reason to have a separate list of threats:
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MAV_COLLISION_THREAT_LEVEL threat_level;
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float closest_approach_xy; // metres
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float closest_approach_z; // metres
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float time_to_closest_approach; // seconds, 3D approach
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float distance_to_closest_approach; // metres, 3D
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uint32_t last_gcs_report_time; // millis
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};
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// constructor
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AP_Avoidance(AP_AHRS &ahrs, class AP_ADSB &adsb);
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// add obstacle to the list of known obstacles
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void add_obstacle(uint32_t obstacle_timestamp_ms,
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const MAV_COLLISION_SRC src,
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uint32_t src_id,
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const Location &loc,
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const Vector3f &vel_ned);
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void add_obstacle(uint32_t obstacle_timestamp_ms,
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const MAV_COLLISION_SRC src,
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uint32_t src_id,
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const Location &loc,
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float cog,
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float hspeed,
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float vspeed);
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// update should be called at 10hz or higher
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void update();
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// enable or disable avoidance
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void enable() { _enabled = true; };
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void disable() { _enabled = false; };
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// current overall threat level
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MAV_COLLISION_THREAT_LEVEL current_threat_level() const;
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// add obstacles into the Avoidance system from MAVLink messages
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void handle_msg(const mavlink_message_t &msg);
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// for holding parameters
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static const struct AP_Param::GroupInfo var_info[];
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protected:
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// top level avoidance handler. This calls the vehicle specific handle_avoidance with requested action
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void handle_avoidance_local(AP_Avoidance::Obstacle *threat);
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// avoid the most significant threat. child classes must override this method
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// function returns the action that it is actually taking
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virtual MAV_COLLISION_ACTION handle_avoidance(const AP_Avoidance::Obstacle *obstacle, MAV_COLLISION_ACTION requested_action) = 0;
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// recover after all threats have cleared. child classes must override this method
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// recovery_action is from F_RCVRY parameter
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virtual void handle_recovery(uint8_t recovery_action) = 0;
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uint32_t _last_state_change_ms = 0;
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MAV_COLLISION_THREAT_LEVEL _threat_level = MAV_COLLISION_THREAT_LEVEL_NONE;
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// gcs notification
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// specifies how long we should continue sending messages about a threat after it has cleared
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static const uint8_t _gcs_cleared_messages_duration = 5; // seconds
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uint32_t _gcs_cleared_messages_first_sent;
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void handle_threat_gcs_notify(AP_Avoidance::Obstacle *threat);
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AP_Avoidance::Obstacle *most_serious_threat();
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// returns an entry from the MAV_COLLISION_ACTION representative
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// of what the current avoidance handler is up to.
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MAV_COLLISION_ACTION mav_avoidance_action() { return _latest_action; }
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// get target destination that best gets vehicle away from the nearest obstacle
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bool get_destination_perpendicular(const AP_Avoidance::Obstacle *obstacle, Vector3f &newdest_neu, const float wp_speed_xy, const float wp_speed_z, const uint8_t _minimum_avoid_height);
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// get unit vector away from the nearest obstacle
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bool get_vector_perpendicular(const AP_Avoidance::Obstacle *obstacle, Vector3f &vec_neu);
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// helper functions to calculate destination to get us away from obstacle
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// Note: v1 is NED
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static Vector3f perpendicular_xyz(const Location &p1, const Vector3f &v1, const Location &p2);
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static Vector2f perpendicular_xy(const Location &p1, const Vector3f &v1, const Location &p2);
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// reference to AHRS, so we can ask for our position, heading and speed
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const AP_AHRS &_ahrs;
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private:
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// constants
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const uint32_t MAX_OBSTACLE_AGE_MS = 5000; // obstacles that have not been heard from for 5 seconds are removed from the list
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const static uint8_t _gcs_notify_interval = 1; // seconds
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// speed below which we will fly directly away from a threat
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// rather than perpendicular to its velocity:
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const uint8_t _low_velocity_threshold = 1; // meters/second
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// check to see if we are initialised (and possibly do initialisation)
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bool check_startup();
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// initialize _obstacle_list
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void init();
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// free _obstacle_list
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void deinit();
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// get unique id for adsb
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uint32_t src_id_for_adsb_vehicle(AP_ADSB::adsb_vehicle_t vehicle) const;
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void check_for_threats();
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void update_threat_level(const Location &my_loc,
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const Vector3f &my_vel,
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AP_Avoidance::Obstacle &obstacle);
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// calls into the AP_ADSB library to retrieve vehicle data
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void get_adsb_samples();
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// returns true if the obstacle should be considered more of a
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// threat than the current most serious threat
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bool obstacle_is_more_serious_threat(const AP_Avoidance::Obstacle &obstacle) const;
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// internal variables
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AP_Avoidance::Obstacle *_obstacles;
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uint8_t _obstacles_allocated;
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uint8_t _obstacle_count;
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int8_t _current_most_serious_threat;
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MAV_COLLISION_ACTION _latest_action = MAV_COLLISION_ACTION_NONE;
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// external references
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class AP_ADSB &_adsb;
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// parameters
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AP_Int8 _enabled;
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AP_Int8 _obstacles_max;
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AP_Int8 _fail_action;
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AP_Int8 _fail_recovery;
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AP_Int8 _fail_time_horizon;
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AP_Int16 _fail_distance_xy;
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AP_Int16 _fail_distance_z;
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AP_Int8 _warn_action;
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AP_Int8 _warn_time_horizon;
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AP_Float _warn_distance_xy;
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AP_Float _warn_distance_z;
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};
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float closest_distance_between_radial_and_point(const Vector2f &w,
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const Vector2f &p);
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float closest_approach_xy(const Location &my_loc,
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const Vector3f &my_vel,
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const Location &obstacle_loc,
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const Vector3f &obstacle_vel,
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uint8_t time_horizon);
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float closest_approach_z(const Location &my_loc,
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const Vector3f &my_vel,
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const Location &obstacle_loc,
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const Vector3f &obstacle_vel,
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uint8_t time_horizon);
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