2019-05-10 02:59:31 -03:00
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#pragma once
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#include <AP_Common/AP_Common.h>
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#include <AP_Common/Location.h>
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#include <AP_Math/AP_Math.h>
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#include <AP_HAL/AP_HAL.h>
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#include "AP_OAVisGraph.h"
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/*
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* Dijkstra's algorithm for path planning around polygon fence
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*/
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class AP_OADijkstra {
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public:
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AP_OADijkstra();
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/* Do not allow copies */
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AP_OADijkstra(const AP_OADijkstra &other) = delete;
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AP_OADijkstra &operator=(const AP_OADijkstra&) = delete;
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// set fence margin (in meters) used when creating "safe positions" within the polygon fence
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void set_fence_margin(float margin) { _polyfence_margin = MAX(margin, 0.0f); }
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2019-06-26 04:15:41 -03:00
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// update return status enum
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enum AP_OADijkstra_State : uint8_t {
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DIJKSTRA_STATE_NOT_REQUIRED = 0,
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DIJKSTRA_STATE_ERROR,
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DIJKSTRA_STATE_SUCCESS
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};
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2019-05-10 02:59:31 -03:00
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// calculate a destination to avoid the polygon fence
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2019-06-26 04:15:41 -03:00
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// returns DIJKSTRA_STATE_SUCCESS and populates origin_new and destination_new if avoidance is required
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AP_OADijkstra_State update(const Location ¤t_loc, const Location &destination, Location& origin_new, Location& destination_new);
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2019-05-10 02:59:31 -03:00
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private:
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2019-06-13 09:12:11 -03:00
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// returns true if polygon fence is enabled
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bool polygon_fence_enabled() const;
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2019-05-10 02:59:31 -03:00
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// check if polygon fence has been updated since we created the inner fence. returns true if changed
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bool check_polygon_fence_updated() const;
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// create a smaller polygon fence within the existing polygon fence
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// returns true on success
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bool create_polygon_fence_with_margin(float margin_cm);
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// create a visibility graph of the polygon fence
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// returns true on success
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// requires create_polygon_fence_with_margin to have been run
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bool create_polygon_fence_visgraph();
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// calculate shortest path from origin to destination
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// returns true on success
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// requires create_polygon_fence_with_margin and create_polygon_fence_visgraph to have been run
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// resulting path is stored in _shortest_path array as vector offsets from EKF origin
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bool calc_shortest_path(const Location &origin, const Location &destination);
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// shortest path state variables
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bool _polyfence_with_margin_ok;
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bool _polyfence_visgraph_ok;
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bool _shortest_path_ok;
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Location _destination_prev; // destination of previous iterations (used to determine if path should be re-calculated)
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uint8_t _path_idx_returned; // index into _path array which gives location vehicle should be currently moving towards
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// polygon fence (with margin) related variables
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float _polyfence_margin = 10;
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2019-06-14 01:22:20 -03:00
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AP_ExpandingArray<Vector2f> _polyfence_pts;
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2019-05-10 02:59:31 -03:00
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uint8_t _polyfence_numpoints;
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uint32_t _polyfence_update_ms; // system time of boundary update from AC_Fence (used to detect changes to polygon fence)
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// visibility graphs
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AP_OAVisGraph _polyfence_visgraph;
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AP_OAVisGraph _source_visgraph;
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AP_OAVisGraph _destination_visgraph;
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// updates visibility graph for a given position which is an offset (in cm) from the ekf origin
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// to add an additional position (i.e. the destination) set add_extra_position = true and provide the position in the extra_position argument
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// requires create_polygon_fence_with_margin to have been run
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// returns true on success
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bool update_visgraph(AP_OAVisGraph& visgraph, const AP_OAVisGraph::OAItemID& oaid, const Vector2f &position, bool add_extra_position = false, Vector2f extra_position = Vector2f(0,0));
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typedef uint8_t node_index; // indices into short path data
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struct ShortPathNode {
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AP_OAVisGraph::OAItemID id; // unique id for node (combination of type and id number)
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bool visited; // true if all this node's neighbour's distances have been updated
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node_index distance_from_idx; // index into _short_path_data from where distance was updated (or 255 if not set)
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float distance_cm; // distance from source (number is tentative until this node is the current node and/or visited = true)
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2019-06-14 01:22:20 -03:00
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};
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AP_ExpandingArray<ShortPathNode> _short_path_data;
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2019-05-10 02:59:31 -03:00
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node_index _short_path_data_numpoints; // number of elements in _short_path_data array
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// update total distance for all nodes visible from current node
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// curr_node_idx is an index into the _short_path_data array
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void update_visible_node_distances(node_index curr_node_idx);
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// find a node's index into _short_path_data array from it's id (i.e. id type and id number)
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// returns true if successful and node_idx is updated
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bool find_node_from_id(const AP_OAVisGraph::OAItemID &id, node_index &node_idx) const;
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// find index of node with lowest tentative distance (ignore visited nodes)
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// returns true if successful and node_idx argument is updated
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bool find_closest_node_idx(node_index &node_idx) const;
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// final path variables and functions
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2019-06-14 01:22:20 -03:00
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AP_ExpandingArray<AP_OAVisGraph::OAItemID> _path; // ids of points on return path in reverse order (i.e. destination is first element)
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uint8_t _path_numpoints; // number of points on return path
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Vector2f _path_source; // source point used in shortest path calculations (offset in cm from EKF origin)
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Vector2f _path_destination; // destination position used in shortest path calculations (offset in cm from EKF origin)
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2019-05-10 02:59:31 -03:00
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// return point from final path as an offset (in cm) from the ekf origin
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bool get_shortest_path_point(uint8_t point_num, Vector2f& pos);
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};
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