2012-02-20 07:30:47 -04:00
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="pointCameraHereToolStripMenuItem.Text" xml:space="preserve">
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<value>Punto de Cámara Aquí</value>
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</data>
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<data name="BUT_setmode.ToolTip" xml:space="preserve">
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<value>Los cambios en el modo de la izquierda</value>
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</data>
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<data name="BUT_quickmanual.Text" xml:space="preserve">
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<value>&Manual</value>
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</data>
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<data name="BUT_playlog.Text" xml:space="preserve">
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<value>Play/Pause</value>
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</data>
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<data name="BUT_setwp.ToolTip" xml:space="preserve">
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<value>Cambia el waypoint de destino actual</value>
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</data>
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<data name="BUT_quickauto.ToolTip" xml:space="preserve">
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<value>Cambiar modo a Auto</value>
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</data>
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<data name="goHereToolStripMenuItem.Text" xml:space="preserve">
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<value>Volar a Aquí</value>
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</data>
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<data name="lbl_windvel.ToolTip" xml:space="preserve">
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<value>Velocidad estimada del Viento</value>
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</data>
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<data name="BUT_RAWSensor.Text" xml:space="preserve">
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<value>Ver Sensor Raw</value>
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</data>
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<data name="BUTrestartmission.ToolTip" xml:space="preserve">
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<value>Reinicia la misión desde el principio</value>
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</data>
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<data name="TXT_alt.Text" xml:space="preserve">
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<value>0</value>
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</data>
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<data name="BUT_clear_track.ToolTip" xml:space="preserve">
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<value>Despeje el trayecto registrada en el mapa</value>
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</data>
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<data name="lbl_winddir.ToolTip" xml:space="preserve">
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<value>Dirección estimada del Viento</value>
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</data>
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<data name="lbl_windvel.Text" xml:space="preserve">
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<value>Vel: 0</value>
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</data>
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<data name="CB_tuning.ToolTip" xml:space="preserve">
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<value>Mostrar el gráfico de la afinación, mostrando actitudes de destino vs real</value>
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</data>
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<data name="TXT_long.Text" xml:space="preserve">
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<value>0</value>
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</data>
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<data name="BUT_log2kml.Text" xml:space="preserve">
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<value>Log > KML</value>
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</data>
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<data name="label1.Text" xml:space="preserve">
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<value>Zoom</value>
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</data>
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<data name="BUT_clear_track.Text" xml:space="preserve">
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<value>Limpiar Ruta</value>
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</data>
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<data name="dataGridViewImageColumn1.HeaderText" xml:space="preserve">
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<value>Up</value>
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</data>
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<data name="CHK_autopan.ToolTip" xml:space="preserve">
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<value>Hace que el autopan mapa basado en la ubicación actual</value>
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</data>
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<data name="BUT_script.Text" xml:space="preserve">
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<value>Script</value>
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</data>
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<data name="BUT_quickrtl.ToolTip" xml:space="preserve">
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<value>Cambiar modo a RTL</value>
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</data>
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<data name="tabGauges.Text" xml:space="preserve">
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<value>Indicadores</value>
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</data>
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<data name="CHK_autopan.Text" xml:space="preserve">
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<value>Auto Pan</value>
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</data>
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<data name="BUT_joystick.Text" xml:space="preserve">
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<value>Joystick</value>
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</data>
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<data name="Zoomlevel.ToolTip" xml:space="preserve">
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<value>Cambiar nivel de Zoom</value>
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</data>
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<data name="CB_tuning.Text" xml:space="preserve">
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<value>Tuning</value>
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</data>
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<data name="dataGridViewImageColumn2.HeaderText" xml:space="preserve">
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<value>Abajo</value>
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</data>
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<data name="BUTactiondo.Text" xml:space="preserve">
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<value>Hacer Acción</value>
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</data>
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<data name="BUTrestartmission.Text" xml:space="preserve">
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<value>Reiniciar Misión</value>
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</data>
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<data name="BUT_quickmanual.ToolTip" xml:space="preserve">
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<value>Cambiar Modo a Manual/Estabilizado</value>
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</data>
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<data name="BUT_RAWSensor.ToolTip" xml:space="preserve">
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<value>Ver Gyro primas y los valores de Accel y complementos primas de Radio y salidas</value>
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</data>
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<data name="Gspeed.ToolTip" xml:space="preserve">
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<value>Haga doble clic aquí para cambiar Max</value>
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</data>
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<data name="TXT_lat.Text" xml:space="preserve">
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<value>0</value>
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</data>
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<data name="tabActions.Text" xml:space="preserve">
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<value>Acciones</value>
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</data>
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<data name="BUTactiondo.ToolTip" xml:space="preserve">
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<value>Realizar la acción hacia la izquierda</value>
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</data>
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<data name="BUT_Homealt.Text" xml:space="preserve">
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<value>Establecer Altutid Casa</value>
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</data>
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<data name="lbl_winddir.Text" xml:space="preserve">
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<value>Dir: 0</value>
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</data>
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<data name="BUT_loadtelem.Text" xml:space="preserve">
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<value>Cargar Log</value>
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</data>
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<data name="BUT_joystick.ToolTip" xml:space="preserve">
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<value>Configurar y habilitar el joystick</value>
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</data>
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<data name="BUT_Homealt.ToolTip" xml:space="preserve">
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<value>Ajuste el alt de pantalla actual como 0, es decir, casa alt sea igual a 0</value>
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</data>
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<data name="recordHudToAVIToolStripMenuItem.Text" xml:space="preserve">
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<value>Grabar HUD en AVI</value>
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</data>
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<data name="tabStatus.Text" xml:space="preserve">
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<value>Estado</value>
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</data>
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<data name="BUT_quickauto.Text" xml:space="preserve">
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<value>&Auto</value>
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</data>
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<data name="BUT_setwp.Text" xml:space="preserve">
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<value>Establecer WP</value>
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</data>
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<data name="tabTLogs.Text" xml:space="preserve">
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<value>Logs Telemetría</value>
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</data>
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<data name="lbl_logpercent.Text" xml:space="preserve">
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<value>0.00 %</value>
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</data>
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<data name="BUT_setmode.Text" xml:space="preserve">
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<value>Configurar el modo</value>
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</data>
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<data name="NUM_playbackspeed.ToolTip" xml:space="preserve">
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<value>Velocidad de Reproducción</value>
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</data>
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<data name="stopRecordToolStripMenuItem.Text" xml:space="preserve">
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<value>Parar Grabación</value>
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</data>
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<data name="BUT_quickrtl.Text" xml:space="preserve">
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<value>&RTL</value>
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</data>
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2011-09-08 22:31:32 -03:00
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</root>
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