ardupilot/libraries/AC_WPNav/AC_WPNav_OA.cpp

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#include <AP_Math/control.h>
#include <AP_InternalError/AP_InternalError.h>
#include "AC_WPNav_OA.h"
AC_WPNav_OA::AC_WPNav_OA(const AP_InertialNav& inav, const AP_AHRS_View& ahrs, AC_PosControl& pos_control, const AC_AttitudeControl& attitude_control) :
AC_WPNav(inav, ahrs, pos_control, attitude_control)
{
}
// returns object avoidance adjusted wp location using location class
// returns false if unable to convert from target vector to global coordinates
bool AC_WPNav_OA::get_oa_wp_destination(Location& destination) const
{
// if oa inactive return unadjusted location
if (_oa_state == AP_OAPathPlanner::OA_NOT_REQUIRED) {
return get_wp_destination_loc(destination);
}
// return latest destination provided by oa path planner
destination = _oa_destination;
return true;
}
/// set_wp_destination waypoint using position vector (distance from ekf origin in cm)
/// terrain_alt should be true if destination.z is a desired altitude above terrain
/// returns false on failure (likely caused by missing terrain data)
bool AC_WPNav_OA::set_wp_destination(const Vector3f& destination, bool terrain_alt)
{
const bool ret = AC_WPNav::set_wp_destination(destination, terrain_alt);
if (ret) {
// reset object avoidance state
_oa_state = AP_OAPathPlanner::OA_NOT_REQUIRED;
}
return ret;
}
/// get_wp_distance_to_destination - get horizontal distance to destination in cm
/// always returns distance to final destination (i.e. does not use oa adjusted destination)
float AC_WPNav_OA::get_wp_distance_to_destination() const
{
if (_oa_state == AP_OAPathPlanner::OA_NOT_REQUIRED) {
return AC_WPNav::get_wp_distance_to_destination();
}
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return get_horizontal_distance_cm(_inav.get_position_xy_cm(), _destination_oabak.xy());
}
/// get_wp_bearing_to_destination - get bearing to next waypoint in centi-degrees
/// always returns bearing to final destination (i.e. does not use oa adjusted destination)
int32_t AC_WPNav_OA::get_wp_bearing_to_destination() const
{
if (_oa_state == AP_OAPathPlanner::OA_NOT_REQUIRED) {
return AC_WPNav::get_wp_bearing_to_destination();
}
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return get_bearing_cd(_inav.get_position_xy_cm(), _destination_oabak.xy());
}
/// true when we have come within RADIUS cm of the waypoint
bool AC_WPNav_OA::reached_wp_destination() const
{
return (_oa_state == AP_OAPathPlanner::OA_NOT_REQUIRED) && AC_WPNav::reached_wp_destination();
}
/// update_wpnav - run the wp controller - should be called at 100hz or higher
bool AC_WPNav_OA::update_wpnav()
{
// run path planning around obstacles
AP_OAPathPlanner *oa_ptr = AP_OAPathPlanner::get_singleton();
Location current_loc;
if ((oa_ptr != nullptr) && AP::ahrs().get_location(current_loc)) {
// backup _origin and _destination when not doing oa
if (_oa_state == AP_OAPathPlanner::OA_NOT_REQUIRED) {
_origin_oabak = _origin;
_destination_oabak = _destination;
_terrain_alt_oabak = _terrain_alt;
_next_destination_oabak = _next_destination;
}
// convert origin, destination and next_destination to Locations and pass into oa
const Location origin_loc(_origin_oabak, _terrain_alt_oabak ? Location::AltFrame::ABOVE_TERRAIN : Location::AltFrame::ABOVE_ORIGIN);
const Location destination_loc(_destination_oabak, _terrain_alt_oabak ? Location::AltFrame::ABOVE_TERRAIN : Location::AltFrame::ABOVE_ORIGIN);
const Location next_destination_loc(_next_destination_oabak, _terrain_alt_oabak ? Location::AltFrame::ABOVE_TERRAIN : Location::AltFrame::ABOVE_ORIGIN);
Location oa_origin_new, oa_destination_new, oa_next_destination_new;
bool dest_to_next_dest_clear = true;
AP_OAPathPlanner::OAPathPlannerUsed path_planner_used = AP_OAPathPlanner::OAPathPlannerUsed::None;
const AP_OAPathPlanner::OA_RetState oa_retstate = oa_ptr->mission_avoidance(current_loc,
origin_loc,
destination_loc,
next_destination_loc,
oa_origin_new,
oa_destination_new,
oa_next_destination_new,
dest_to_next_dest_clear,
path_planner_used);
switch (oa_retstate) {
case AP_OAPathPlanner::OA_NOT_REQUIRED:
if (_oa_state != oa_retstate) {
// object avoidance has become inactive so reset target to original destination
if (!set_wp_destination(_destination_oabak, _terrain_alt_oabak)) {
// trigger terrain failsafe
return false;
}
// if path from destination to next_destination is clear
if (dest_to_next_dest_clear && (oa_ptr->get_options() & AP_OAPathPlanner::OA_OPTION_FAST_WAYPOINTS)) {
// set next destination if non-zero
if (!_next_destination_oabak.is_zero()) {
set_wp_destination_next(_next_destination_oabak);
}
}
_oa_state = oa_retstate;
}
// ensure we stop at next waypoint
// Note that this check is run on every iteration even if the path planner is not active
if (!dest_to_next_dest_clear) {
force_stop_at_next_wp();
}
break;
case AP_OAPathPlanner::OA_PROCESSING:
if (oa_ptr->get_options() & AP_OAPathPlanner::OA_OPTION_FAST_WAYPOINTS) {
// if fast waypoint option is set, proceed during processing
break;
}
FALLTHROUGH;
case AP_OAPathPlanner::OA_ERROR:
// during processing or in case of error stop the vehicle
// by setting the oa_destination to a stopping point
if ((_oa_state != AP_OAPathPlanner::OA_PROCESSING) && (_oa_state != AP_OAPathPlanner::OA_ERROR)) {
// calculate stopping point
Vector3f stopping_point;
get_wp_stopping_point(stopping_point);
_oa_destination = Location(stopping_point, Location::AltFrame::ABOVE_ORIGIN);
_oa_next_destination.zero();
if (set_wp_destination(stopping_point, false)) {
_oa_state = oa_retstate;
}
}
break;
case AP_OAPathPlanner::OA_SUCCESS:
// handling of returned destination depends upon path planner used
switch (path_planner_used) {
case AP_OAPathPlanner::OAPathPlannerUsed::None:
// this should never happen. this means the path planner has returned success but has failed to set the path planner used
INTERNAL_ERROR(AP_InternalError::error_t::flow_of_control);
return false;
case AP_OAPathPlanner::OAPathPlannerUsed::Dijkstras:
// Dijkstra's. Action is only needed if path planner has just became active or the target destination's lat or lon has changed
if ((_oa_state != AP_OAPathPlanner::OA_SUCCESS) || !oa_destination_new.same_latlon_as(_oa_destination)) {
Location origin_oabak_loc(_origin_oabak, _terrain_alt_oabak ? Location::AltFrame::ABOVE_TERRAIN : Location::AltFrame::ABOVE_ORIGIN);
Location destination_oabak_loc(_destination_oabak, _terrain_alt_oabak ? Location::AltFrame::ABOVE_TERRAIN : Location::AltFrame::ABOVE_ORIGIN);
oa_destination_new.linearly_interpolate_alt(origin_oabak_loc, destination_oabak_loc);
// set new OA adjusted destination
if (!set_wp_destination_loc(oa_destination_new)) {
// trigger terrain failsafe
return false;
}
// if new target set successfully, update oa state and destination
_oa_state = oa_retstate;
_oa_destination = oa_destination_new;
// if a next destination was provided then use it
if ((oa_ptr->get_options() & AP_OAPathPlanner::OA_OPTION_FAST_WAYPOINTS) && !oa_next_destination_new.is_zero()) {
// calculate oa_next_destination_new's altitude using linear interpolation between original origin and destination
// this "next destination" is still an intermediate point between the origin and destination
Location next_destination_oabak_loc(_next_destination_oabak, _terrain_alt_oabak ? Location::AltFrame::ABOVE_TERRAIN : Location::AltFrame::ABOVE_ORIGIN);
oa_next_destination_new.linearly_interpolate_alt(origin_oabak_loc, destination_oabak_loc);
if (set_wp_destination_next_loc(oa_next_destination_new)) {
_oa_next_destination = oa_next_destination_new;
}
}
}
break;
case AP_OAPathPlanner::OAPathPlannerUsed::BendyRulerHorizontal: {
_oa_state = oa_retstate;
_oa_destination = oa_destination_new;
// altitude target interpolated from current_loc's distance along the original path
Location target_alt_loc = current_loc;
target_alt_loc.linearly_interpolate_alt(origin_loc, destination_loc);
// correct target_alt_loc's alt-above-ekf-origin if using terrain altitudes
// positive terr_offset means terrain below vehicle is above ekf origin's altitude
float terr_offset = 0;
if (_terrain_alt_oabak && !get_terrain_offset(terr_offset)) {
// trigger terrain failsafe
return false;
}
// calculate final destination as an offset from EKF origin in NEU
Vector2f dest_NE;
if (!_oa_destination.get_vector_xy_from_origin_NE(dest_NE)) {
// this should never happen because we can only get here if we have an EKF origin
INTERNAL_ERROR(AP_InternalError::error_t::flow_of_control);
return false;
}
Vector3p dest_NEU{dest_NE.x, dest_NE.y, (float)target_alt_loc.alt};
// pass the desired position directly to the position controller
_pos_control.input_pos_xyz(dest_NEU, terr_offset, 1000.0);
// update horizontal position controller (vertical is updated in vehicle code)
_pos_control.update_xy_controller();
// return success without calling parent AC_WPNav
return true;
}
case AP_OAPathPlanner::OAPathPlannerUsed::BendyRulerVertical: {
_oa_state = oa_retstate;
_oa_destination = oa_destination_new;
// calculate final destination as an offset from EKF origin in NEU
Vector3f dest_NEU;
if (!_oa_destination.get_vector_from_origin_NEU(dest_NEU)) {
// this should never happen because we can only get here if we have an EKF origin
INTERNAL_ERROR(AP_InternalError::error_t::flow_of_control);
return false;
}
// pass the desired position directly to the position controller as an offset from EKF origin in NEU
Vector3p dest_NEU_p{dest_NEU.x, dest_NEU.y, dest_NEU.z};
_pos_control.input_pos_xyz(dest_NEU_p, 0, 1000.0);
// update horizontal position controller (vertical is updated in vehicle code)
_pos_control.update_xy_controller();
// return success without calling parent AC_WPNav
return true;
}
}
}
}
// run the non-OA update
return AC_WPNav::update_wpnav();
}