2019-03-14 04:38:12 -03:00
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#pragma once
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// auto generated bindings, don't manually edit
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2019-04-29 04:42:26 -03:00
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#include <GCS_MAVLink/GCS.h>
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2019-04-22 20:13:06 -03:00
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#include <AP_Relay/AP_Relay.h>
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2019-04-24 00:20:07 -03:00
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#include <AP_Terrain/AP_Terrain.h>
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2019-04-12 05:10:26 -03:00
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#include <AP_RangeFinder/AP_RangeFinder.h>
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2019-03-14 04:38:12 -03:00
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#include <AP_Notify/AP_Notify.h>
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#include <AP_Math/AP_Math.h>
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2019-04-20 18:55:15 -03:00
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#include <AP_GPS/AP_GPS.h>
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2019-04-21 21:34:52 -03:00
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#include <AP_BattMonitor/AP_BattMonitor.h>
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2019-07-18 09:05:39 -03:00
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#include <AP_Arming/AP_Arming.h>
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2019-03-14 04:38:12 -03:00
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#include <AP_AHRS/AP_AHRS.h>
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#include <AP_Common/Location.h>
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#include "lua/src/lua.hpp"
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#include <new>
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2019-08-20 21:18:16 -03:00
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#if !defined(AP_TERRAIN_AVAILABLE) || (AP_TERRAIN_AVAILABLE != 1)
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#error Scripting requires terrain to be available
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#endif // !defined(AP_TERRAIN_AVAILABLE) || (AP_TERRAIN_AVAILABLE != 1)
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2019-04-20 18:55:15 -03:00
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int new_Vector2f(lua_State *L);
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Vector2f * check_Vector2f(lua_State *L, int arg);
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2019-03-14 04:38:12 -03:00
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int new_Vector3f(lua_State *L);
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Vector3f * check_Vector3f(lua_State *L, int arg);
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int new_Location(lua_State *L);
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Location * check_Location(lua_State *L, int arg);
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void load_generated_bindings(lua_State *L);
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void load_generated_sandbox(lua_State *L);
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