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# pragma once
# include <AP_Math/AP_Math.h>
// This class constantly monitors what the status of the landing target is
// If it is not in sight, depending on user parameters, it decides what measures can be taken to bring the target back in sight
// If the target has been lost recently, the vehicle might try to retry the landing by going to the last known location of the target/going to the location where the target was last detected
// If we have no clue where the target might be, then failsafe measures are activated
// Failsafe measures can include stopping completely (hover), or landing vertically
class AC_PrecLand_StateMachine {
public :
// Constructor
AC_PrecLand_StateMachine ( ) {
init ( ) ;
} ;
// Do not allow copies
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CLASS_NO_COPY ( AC_PrecLand_StateMachine ) ;
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// Initialize the state machine. This is called everytime vehicle switches mode
void init ( ) ;
// Current status of the precland state machine
enum class Status : uint8_t {
ERROR = 0 , // Unknown error
DESCEND , // No action is required, just descend vertically
RETRYING , // Vehicle is attempting to retry landing
FAILSAFE // Switch to prec landing failsafe
} ;
// FailSafe action needed
enum class FailSafeAction : uint8_t {
HOLD_POS = 0 , // Hold the current position of the vehicle
DESCEND // Descend vertically
} ;
// Run Prec Land State Machine. During Prec Landing, we might encounter four scenarios:
// 1. We had the target in sight, but have lost it now. 2. We never had the target in sight and user wants to land.
// 3. We have the target in sight and can continue landing. 4. The sensor is out of range
// This method deals with all of these scenarios
// Returns the action needed to be done by the vehicle.
// Parameters: Vector3f "retry_pos_m" is filled with the required location if we need to retry landing.
Status update ( Vector3f & retry_pos_m ) ;
// This is only called when the current status of the state machine returns "failsafe" and will return the action that the vehicle should do
// At the moment this method only allows you to stop in air permanently, or land vertically
// Failsafe will only trigger as a last resort
FailSafeAction get_failsafe_actions ( ) ;
// Strictness that the user wants for Prec Landing
enum class RetryStrictness : uint8_t {
NOT_STRICT = 0 , // This is the behaviour on Copter 4.1 and below. The vehicle will land ASAP irrespective of target in sight or not
NORMAL , // Vehicle will retry a failed prec landing; if the target isn't found, it will land vertically
VERY_STRICT // Same as above, except vehicle will never land if the target isn't found
} ;
// which retry action should be done
enum class RetryAction : uint8_t {
GO_TO_LAST_LOC = 0 , // Go to the last location where landing target was detected
GO_TO_TARGET_LOC // Go towards the location of the detected landing target
} ;
private :
// Target is lost (i.e we had it in sight some time back), this method helps decide on what needs to be done next
// The chosen action depends on user set landing strictness and will be returned by this function
// Parameters: Vector3f "retry_pos_m" is filled with the required location if we need to retry landing.
Status get_target_lost_actions ( Vector3f & retry_pos_m ) ;
// Retry landing based on a previously known location of the landing target
// Returns the action that should be taken by the vehicle
// Vector3f "retry_pos_m" is filled with the required location.
Status retry_landing ( Vector3f & retry_pos_m ) ;
// Reset the landing statemachine. This needs to be called everytime the landing target is back in sight.
// So that if the landing target goes out of sight again, we can start the failed landing procedure back from the beginning stage
void reset_failed_landing_statemachine ( ) ;
// State machine for action to do when Landing target is lost (after it was in sight a while back)
enum class TargetLostAction : uint8_t {
INIT = 0 , // Decide on what action needs to be taken
DESCEND , // Descend for sometime (happens if we have just lost the target)
LAND_VERTICALLY , // Land vertically
RETRY_LANDING , // Retry landing (only possible if we had the landing target in sight sometime during the flight)
} ;
TargetLostAction landing_target_lost_action ; // Current action being done in the Lost Landing target state machine
// State Machine for landing retry
enum class RetryLanding : uint8_t {
INIT = 0 , // Init the retry statemachine. This would involve increasing the retry counter (so we how many times we have already retried)
IN_PROGRESS , // Retry in progress, we wait for the vehicle to get close to the target location
DESCEND , // Descend to the original height from where we had started the retry
COMPLETE // Retry completed. We try failsafe measures after this
} ;
RetryLanding _retry_state ; // Current action being done in the Landing retry state machine
uint8_t _retry_count ; // Total number of retires done in this mode
bool failsafe_initialized ; // True if failsafe has been initalized
uint32_t failsafe_start_ms ; // timestamp of when failsafe was triggered
} ;