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#pragma once
#include <AP_Common/AP_Common.h>
#include <AP_Common/AP_ExpandingArray.h>
/*
* Visibility graph used by Dijkstra's algorithm for path planning around fence, stay-out zones and moving obstacles
*/
class AP_OAVisGraph {
public:
AP_OAVisGraph();
CLASS_NO_COPY(AP_OAVisGraph); /* Do not allow copies */
// types of items held in graph
enum OAType : uint8_t {
OATYPE_SOURCE = 0,
OATYPE_DESTINATION,
OATYPE_INTERMEDIATE_POINT,
};
// support up to 255 items of each type
typedef uint8_t oaid_num;
// id for uniquely identifying objects held in visibility graphs and paths
class OAItemID {
OAType id_type;
oaid_num id_num;
bool operator ==(const OAItemID &i) const { return ((id_type == i.id_type) && (id_num == i.id_num)); }
struct VisGraphItem {
OAItemID id1; // first item's id
OAItemID id2; // second item's id
float distance_cm; // distance between the items
// clear all elements from graph
void clear() { _num_items = 0; }
// get number of items in visibility graph table
uint16_t num_items() const { return _num_items; }
// add item to visiblity graph, returns true on success, false if graph is full
bool add_item(const OAItemID &id1, const OAItemID &id2, float distance_cm);
// allow accessing graph as an array, 0 indexed
// Note: no protection against out-of-bounds accesses so use with num_items()
const VisGraphItem& operator[](uint16_t i) const { return _items[i]; }
private:
AP_ExpandingArray<VisGraphItem> _items;
uint16_t _num_items;