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# pragma once
# include <AP_Common/AP_Common.h>
# include <APM_Control/AR_AttitudeControl.h>
# include <AP_Navigation/AP_Navigation.h>
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const float AR_WPNAV_HEADING_UNKNOWN = 99999.0f ; // used to indicate to set_desired_location method that next leg's heading is unknown
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class AR_WPNav {
public :
// constructor
AR_WPNav ( AR_AttitudeControl & atc , AP_Navigation & nav_controller ) ;
// update navigation
void update ( float dt ) ;
// return desired speed
float get_desired_speed ( ) const { return _desired_speed ; }
// set desired speed in m/s
void set_desired_speed ( float speed ) { _desired_speed = MAX ( speed , 0.0f ) ; }
// restore desired speed to default from parameter value
void set_desired_speed_to_default ( ) { _desired_speed = _speed_max ; }
// execute the mission in reverse (i.e. drive backwards to destination)
bool get_reversed ( ) const { return _reversed ; }
void set_reversed ( bool reversed ) { _reversed = reversed ; }
// get navigation outputs for speed (in m/s) and turn rate (in rad/sec)
float get_speed ( ) const { return _desired_speed_limited ; }
float get_turn_rate_rads ( ) const { return _desired_turn_rate_rads ; }
// get desired lateral acceleration (for reporting purposes only because will be zero during pivot turns)
float get_lat_accel ( ) const { return _desired_lat_accel ; }
// set desired location
// next_leg_bearing_cd should be heading to the following waypoint (used to slow the vehicle in order to make the turn)
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bool set_desired_location ( const struct Location & destination , float next_leg_bearing_cd = AR_WPNAV_HEADING_UNKNOWN ) WARN_IF_UNUSED ;
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// set desired location to a reasonable stopping point, return true on success
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bool set_desired_location_to_stopping_location ( ) WARN_IF_UNUSED ;
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// set desired location as offset from the EKF origin, return true on success
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bool set_desired_location_NED ( const Vector3f & destination , float next_leg_bearing_cd = AR_WPNAV_HEADING_UNKNOWN ) WARN_IF_UNUSED ;
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// true if vehicle has reached desired location. defaults to true because this is normally used by missions and we do not want the mission to become stuck
bool reached_destination ( ) const { return _reached_destination ; }
// return distance (in meters) to destination
float get_distance_to_destination ( ) const { return _distance_to_destination ; }
// get current destination. Note: this is not guaranteed to be valid (i.e. _orig_and_dest_valid is not checked)
const Location & get_destination ( ) { return _destination ; }
// return heading (in degrees) and cross track error (in meters) for reporting to ground station (NAV_CONTROLLER_OUTPUT message)
float wp_bearing_cd ( ) const { return _wp_bearing_cd ; }
float nav_bearing_cd ( ) const { return _desired_heading_cd ; }
float crosstrack_error ( ) const { return _cross_track_error ; }
// settor to allow vehicle code to provide turn related param values to this library (should be updated regularly)
void set_turn_params ( float turn_max_g , float turn_radius , bool pivot_possible ) ;
// set default overshoot (used for sailboats)
void set_default_overshoot ( float overshoot ) ;
// accessors for parameter values
float get_default_speed ( ) const { return _speed_max ; }
float get_radius ( ) const { return _radius ; }
float get_overshoot ( ) const { return _overshoot ; }
float get_pivot_rate ( ) const { return _pivot_rate ; }
// parameter var table
static const struct AP_Param : : GroupInfo var_info [ ] ;
private :
// true if update has been called recently
bool is_active ( ) const ;
// update distance and bearing from vehicle's current position to destination
void update_distance_and_bearing_to_destination ( ) ;
// calculate steering output to drive along line from origin to destination waypoint
// relies on update_distance_and_bearing_to_destination being called first
void update_steering ( const Location & current_loc , float current_speed ) ;
// calculated desired speed(in m/s) based on yaw error and lateral acceleration and/or distance to a waypoint
// relies on update_distance_and_bearing_to_destination and update_steering being run so these internal members
// have been updated: _wp_bearing_cd, _cross_track_error, _distance_to_destination
void update_desired_speed ( float dt ) ;
// calculate stopping location using current position and attitude controller provided maximum deceleration
// returns true on success, false on failure
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bool get_stopping_location ( Location & stopping_loc ) WARN_IF_UNUSED ;
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// returns true if vehicle should pivot turn at next waypoint
bool use_pivot_steering_at_next_WP ( float yaw_error_cd ) const ;
// returns true if vehicle should pivot immediately (because heading error is too large)
bool use_pivot_steering ( float yaw_error_cd ) ;
private :
// parameters
AP_Float _speed_max ; // target speed between waypoints in m/s
AP_Float _radius ; // distance in meters from a waypoint when we consider the waypoint has been reached
AP_Float _overshoot ; // maximum horizontal overshoot in meters
AP_Int16 _pivot_angle ; // angle error that leads to pivot turn
AP_Int16 _pivot_rate ; // desired turn rate during pivot turns in deg/sec
// references
AR_AttitudeControl & _atc ; // rover attitude control library
AP_Navigation & _nav_controller ; // navigation controller (aka L1 controller)
// variables held in vehicle code (for now)
float _turn_max_mss ; // lateral acceleration maximum in m/s/s
float _turn_radius ; // vehicle turn radius in meters
bool _pivot_possible ; // true if vehicle can pivot
bool _pivot_active ; // true if vehicle is currently pivoting
// variables for navigation
uint32_t _last_update_ms ; // system time of last call to update
Location _origin ; // origin Location (vehicle will travel from the origin to the destination)
Location _destination ; // destination Location when in Guided_WP
bool _orig_and_dest_valid ; // true if the origin and destination have been set
bool _reversed ; // execute the mission by backing up
float _desired_speed_final ; // desired speed in m/s when we reach the destination
// main outputs from navigation library
float _desired_speed ; // desired speed in m/s
float _desired_speed_limited ; // desired speed (above) but accel/decel limited and reduced to keep vehicle within _overshoot of line
float _desired_turn_rate_rads ; // desired turn-rate in rad/sec (negative is counter clockwise, positive is clockwise)
float _desired_lat_accel ; // desired lateral acceleration (for reporting only)
float _desired_heading_cd ; // desired heading (back towards line between origin and destination)
float _wp_bearing_cd ; // heading to waypoint in centi-degrees
float _cross_track_error ; // cross track error (in meters). distance from current position to closest point on line between origin and destination
// variables for reporting
float _distance_to_destination ; // distance from vehicle to final destination in meters
bool _reached_destination ; // true once the vehicle has reached the destination
} ;