2024-07-08 07:50:02 -03:00
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/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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simulate a slung payload
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*/
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#include "SIM_config.h"
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#if AP_SIM_SLUNGPAYLOAD_ENABLED
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#include "SIM_SlungPayload.h"
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#include "SITL.h"
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#include <stdio.h>
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#include "SIM_Aircraft.h"
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#include <AP_HAL_SITL/SITL_State.h>
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#include <GCS_MAVLink/GCS.h>
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#include <AP_Logger/AP_Logger.h>
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using namespace SITL;
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// SlungPayloadSim parameters
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const AP_Param::GroupInfo SlungPayloadSim::var_info[] = {
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// @Param: ENABLE
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// @DisplayName: Slung Payload Sim enable/disable
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// @Description: Slung Payload Sim enable/disable
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// @Values: 0:Disabled,1:Enabled
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// @User: Advanced
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AP_GROUPINFO_FLAGS("ENABLE", 1, SlungPayloadSim, enable, 0, AP_PARAM_FLAG_ENABLE),
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// @Param: WEIGHT
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// @DisplayName: Slung Payload weight
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// @Description: Slung Payload weight in kg
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// @Units: kg
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// @Range: 0 15
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// @User: Advanced
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AP_GROUPINFO("WEIGHT", 2, SlungPayloadSim, weight_kg, 1.0),
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// @Param: LINELEN
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// @DisplayName: Slung Payload line length
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// @Description: Slung Payload line length in meters
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// @Units: m
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// @Range: 0 100
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// @User: Advanced
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AP_GROUPINFO("LINELEN", 3, SlungPayloadSim, line_length, 30.0),
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// @Param: DRAG
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// @DisplayName: Slung Payload drag coefficient
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// @Description: Slung Payload drag coefficient. Higher values increase drag and slow the payload more quickly
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// @Units: m
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// @Range: 0 10
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// @User: Advanced
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AP_GROUPINFO("DRAG", 4, SlungPayloadSim, drag_coef, 1),
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// @Param: SYSID
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// @DisplayName: Slung Payload MAVLink system ID
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// @Description: Slung Payload MAVLink system id to distinguish it from others on the same network
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// @Range: 0 255
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// @User: Advanced
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AP_GROUPINFO("SYSID", 5, SlungPayloadSim, sys_id, 2),
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AP_GROUPEND
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};
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// SlungPayloadSim handles interaction with main vehicle
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SlungPayloadSim::SlungPayloadSim()
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{
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AP_Param::setup_object_defaults(this, var_info);
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}
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2024-07-30 08:38:36 -03:00
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// update the SlungPayloadSim's state using the vehicle's earth-frame position, velocity, acceleration and wind
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void SlungPayloadSim::update(const Vector3p& veh_pos, const Vector3f& veh_vel_ef, const Vector3f& veh_accel_ef, const Vector3f& wind_ef)
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2024-07-08 07:50:02 -03:00
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{
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if (!enable) {
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return;
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}
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// initialise slung payload location
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const uint32_t now_us = AP_HAL::micros();
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if (!initialised) {
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// capture EKF origin
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auto *sitl = AP::sitl();
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const Location ekf_origin = sitl->state.home;
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if (ekf_origin.lat == 0 && ekf_origin.lng == 0) {
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return;
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}
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// more initialisation
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last_update_us = now_us;
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initialised = true;
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}
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// calculate dt and update slung payload
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const float dt = (now_us - last_update_us)*1.0e-6;
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last_update_us = now_us;
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update_payload(veh_pos, veh_vel_ef, veh_accel_ef, wind_ef, dt);
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2024-07-08 07:50:02 -03:00
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// send payload location to GCS at 5hz
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const uint32_t now_ms = AP_HAL::millis();
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if (now_ms - last_report_ms >= reporting_period_ms) {
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last_report_ms = now_ms;
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send_report();
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write_log();
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}
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}
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// get earth-frame forces on the vehicle from slung payload
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// returns true on success and fills in forces_ef argument, false on failure
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bool SlungPayloadSim::get_forces_on_vehicle(Vector3f& forces_ef) const
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{
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if (!enable) {
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return false;
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}
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forces_ef = veh_forces_ef;
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return true;
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}
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// send a report to the vehicle control code over MAVLink
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void SlungPayloadSim::send_report(void)
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{
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if (!mavlink_connected && mav_socket.connect(target_address, target_port)) {
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::printf("SlungPayloadSim connected to %s:%u\n", target_address, (unsigned)target_port);
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mavlink_connected = true;
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}
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if (!mavlink_connected) {
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return;
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}
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// get current time
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uint32_t now_ms = AP_HAL::millis();
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// send heartbeat at 1hz
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const uint8_t component_id = MAV_COMP_ID_USER11;
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if (now_ms - last_heartbeat_ms >= 1000) {
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last_heartbeat_ms = now_ms;
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const mavlink_heartbeat_t heartbeat{
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custom_mode: 0,
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type : MAV_TYPE_AIRSHIP,
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autopilot : MAV_AUTOPILOT_INVALID,
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base_mode: 0,
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system_status: 0,
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mavlink_version: 0,
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};
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mavlink_message_t msg;
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mavlink_msg_heartbeat_encode_status(
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sys_id.get(),
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component_id,
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&mav_status,
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&msg,
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&heartbeat);
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uint8_t buf[300];
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const uint16_t len = mavlink_msg_to_send_buffer(buf, &msg);
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mav_socket.send(buf, len);
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}
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// send a GLOBAL_POSITION_INT messages
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{
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Location payload_loc;
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int32_t alt_amsl_cm, alt_rel_cm;
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if (!get_payload_location(payload_loc) ||
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!payload_loc.get_alt_cm(Location::AltFrame::ABSOLUTE, alt_amsl_cm) ||
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!payload_loc.get_alt_cm(Location::AltFrame::ABOVE_HOME, alt_rel_cm)) {
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return;
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}
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const mavlink_global_position_int_t global_position_int{
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time_boot_ms: now_ms,
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lat: payload_loc.lat,
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lon: payload_loc.lng,
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alt: alt_amsl_cm * 10, // amsl alt in mm
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relative_alt: alt_rel_cm * 10, // relative alt in mm
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vx: int16_t(velocity_NED.x * 100), // velocity in cm/s
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vy: int16_t(velocity_NED.y * 100), // velocity in cm/s
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vz: int16_t(velocity_NED.z * 100), // velocity in cm/s
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hdg: 0 // heading in centi-degrees
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};
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mavlink_message_t msg;
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mavlink_msg_global_position_int_encode_status(sys_id, component_id, &mav_status, &msg, &global_position_int);
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uint8_t buf[300];
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const uint16_t len = mavlink_msg_to_send_buffer(buf, &msg);
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if (len > 0) {
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mav_socket.send(buf, len);
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}
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}
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// send ATTITUDE so MissionPlanner can display orientation
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{
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const mavlink_attitude_t attitude{
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time_boot_ms: now_ms,
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roll: 0,
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pitch: 0,
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yaw: 0, // heading in radians
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rollspeed: 0,
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pitchspeed: 0,
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yawspeed: 0
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};
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mavlink_message_t msg;
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mavlink_msg_attitude_encode_status(
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sys_id,
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component_id,
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&mav_status,
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&msg,
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&attitude);
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uint8_t buf[300];
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const uint16_t len = mavlink_msg_to_send_buffer(buf, &msg);
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if (len > 0) {
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mav_socket.send(buf, len);
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}
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}
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}
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// write onboard log
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void SlungPayloadSim::write_log()
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{
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#if HAL_LOGGING_ENABLED
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// write log of slung payload state
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// @LoggerMessage: SLUP
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// @Description: Slung payload
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// @Field: TimeUS: Time since system startup
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// @Field: Land: 1 if payload is landed, 0 otherwise
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// @Field: Tens: Tension ratio, 1 if line is taut, 0 if slack
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// @Field: Len: Line length
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// @Field: PN: Payload position as offset from vehicle in North direction
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// @Field: PE: Payload position as offset from vehicle in East direction
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// @Field: PD: Payload position as offset from vehicle in Down direction
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// @Field: VN: Payload velocity in North direction
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// @Field: VE: Payload velocity in East direction
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// @Field: VD: Payload velocity in Down direction
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// @Field: AN: Payload acceleration in North direction
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// @Field: AE: Payload acceleration in East direction
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// @Field: AD: Payload acceleration in Down direction
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// @Field: VFN: Force on vehicle in North direction
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// @Field: VFE: Force on vehicle in East direction
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// @Field: VFD: Force on vehicle in Down direction
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AP::logger().WriteStreaming("SLUP",
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"TimeUS,Land,Tens,Len,PN,PE,PD,VN,VE,VD,AN,AE,AD,VFN,VFE,VFD", // labels
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"s-%mmmmnnnooo---", // units
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"F-20000000000000", // multipliers
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"Qbffffffffffffff", // format
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AP_HAL::micros64(),
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(uint8_t)landed,
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(float)tension_ratio,
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(float)payload_to_veh.length(),
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(double)-payload_to_veh.x,
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(double)-payload_to_veh.y,
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(double)-payload_to_veh.z,
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(double)velocity_NED.x,
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(double)velocity_NED.y,
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(double)velocity_NED.z,
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(double)accel_NED.x,
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(double)accel_NED.y,
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(double)accel_NED.z,
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(double)veh_forces_ef.x,
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(double)veh_forces_ef.y,
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(double)veh_forces_ef.z);
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#endif
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}
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// returns true on success and fills in payload_loc argument, false on failure
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bool SlungPayloadSim::get_payload_location(Location& payload_loc) const
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{
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// get EKF origin
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auto *sitl = AP::sitl();
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if (sitl == nullptr) {
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return false;
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}
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const Location ekf_origin = sitl->state.home;
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if (ekf_origin.lat == 0 && ekf_origin.lng == 0) {
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return false;
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}
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// calculate location
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payload_loc = ekf_origin;
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payload_loc.offset(position_NED);
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return true;
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}
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// update the slung payloads position, velocity, acceleration
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// vehicle position, velocity, acceleration and wind should be in earth-frame NED frame
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void SlungPayloadSim::update_payload(const Vector3p& veh_pos, const Vector3f& veh_vel_ef, const Vector3f& veh_accel_ef,
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const Vector3f& wind_ef, float dt)
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{
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// how we calculate the payload's position, velocity and acceleration
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// 1. update the payload's position, velocity using the previous iterations acceleration
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// 2. check that the payload does not fall below the terrain
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// 3. check if the line is taught and that the payload does not move more than the line length from the vehicle
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// 4. calculate gravity and drag forces on the payload
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// 5. calculate the tension force between the payload and vehicle including force countering gravity, drag and centripetal force
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// 6. update the payload's acceleration using the sum of the above forces
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// initialise position_NED from vehicle position
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if (position_NED.is_zero()) {
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if (!veh_pos.is_zero()) {
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position_NED = veh_pos;
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GCS_SEND_TEXT(MAV_SEVERITY_INFO, "SlungPayload: initialised at %f %f %f", position_NED.x, position_NED.y, position_NED.z);
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}
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return;
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}
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// integrate previous iterations acceleration into velocity and position
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velocity_NED += accel_NED * dt;
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position_NED += (velocity_NED * dt).todouble();
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// calculate distance from payload to vehicle
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payload_to_veh = veh_pos - position_NED;
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float payload_to_veh_length = payload_to_veh.length();
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// update landed state by checking if payload has dropped below terrain
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Location payload_loc;
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if (get_payload_location(payload_loc)) {
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int32_t alt_terrain_cm;
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bool landed_orig = landed;
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if (payload_loc.get_alt_cm(Location::AltFrame::ABOVE_TERRAIN, alt_terrain_cm)) {
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// landed if below terrain
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if (alt_terrain_cm <= 0) {
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landed = true;
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// raise payload to match terrain
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position_NED.z += (alt_terrain_cm * 0.01);
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// zero out velocity and acceleration in horizontal and downward direction
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velocity_NED.xy().zero();
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velocity_NED.z = MIN(velocity_NED.z, 0);
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accel_NED.xy().zero();
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accel_NED.z = MIN(accel_NED.z, 0);
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// zero out forces on vehicle
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veh_forces_ef.zero();
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}
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// not landed if above terrain
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if (landed && (alt_terrain_cm > 1)) {
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landed = false;
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}
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}
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// inform user if landed state has changed
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if (landed != landed_orig) {
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if (landed) {
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// get payload location again in case it has moved
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get_payload_location(payload_loc);
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GCS_SEND_TEXT(MAV_SEVERITY_INFO, "SlungPayload: landed lat:%f lon:%f alt:%4.1f",
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(double)payload_loc.lat * 1e-7,
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(double)payload_loc.lng * 1e-7,
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(double)payload_loc.alt * 1e-2);
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} else {
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GCS_SEND_TEXT(MAV_SEVERITY_INFO, "SlungPayload: liftoff");
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}
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}
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}
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// calculate forces of gravity
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Vector3f force_gravity_NED = Vector3f(0.0f, 0.0f, GRAVITY_MSS * weight_kg);
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// tension force on payload (resists gravity, drag, centripetal force)
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Vector3f tension_force_NED;
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// tension ratio to smooth transition from line being taut to slack
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tension_ratio = 0;
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// calculate drag force (0.5 * drag_coef * air_density * velocity^2 * surface area)
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Vector3f force_drag_NED;
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2024-07-30 08:38:36 -03:00
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Vector3f velocity_air_NED = velocity_NED;
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if (!landed) {
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velocity_air_NED -= wind_ef;
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}
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if (drag_coef > 0 && !velocity_air_NED.is_zero()) {
|
2024-07-08 07:50:02 -03:00
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const float air_density = 1.225; // 1.225 kg/m^3 (standard sea-level density)
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const float surface_area_m2 = 0.07; // 30cm diameter sphere
|
2024-07-30 08:38:36 -03:00
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const float drag_force = 0.5 * drag_coef * air_density * velocity_air_NED.length_squared() * surface_area_m2;
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|
force_drag_NED = -velocity_air_NED.normalized() * drag_force;
|
2024-07-08 07:50:02 -03:00
|
|
|
}
|
|
|
|
|
|
|
|
// sanity check payload distance from vehicle and calculate tension force
|
|
|
|
if (is_positive(payload_to_veh_length)) {
|
|
|
|
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|
|
|
// calculate unit vector from payload to vehicle
|
|
|
|
const Vector3f payload_to_veh_norm = payload_to_veh.normalized().tofloat();
|
|
|
|
|
|
|
|
// ensure payload is no more than line_length from vehicle
|
|
|
|
if (payload_to_veh_length > line_length) {
|
|
|
|
payload_to_veh *= (line_length / payload_to_veh_length);
|
|
|
|
position_NED = veh_pos - payload_to_veh;
|
|
|
|
}
|
|
|
|
|
|
|
|
// calculate tension ratio as value between 0 and 1
|
|
|
|
// tension ratio is 0 when payload-to-vehicle distance is 10cm less than line length
|
|
|
|
// tension ratio is 1 when payload-to-vehicle distance is equal to line length
|
|
|
|
tension_ratio = constrain_float(1.0 - (line_length - payload_to_veh_length) * 10, 0, 1);
|
|
|
|
|
|
|
|
// calculate tension forces when line is taut
|
|
|
|
if (is_positive(tension_ratio)) {
|
|
|
|
|
|
|
|
// tension resists gravity if vehicle is above payload
|
|
|
|
if (is_negative(payload_to_veh_norm.z)) {
|
|
|
|
tension_force_NED += -force_gravity_NED.projected(payload_to_veh_norm);
|
|
|
|
}
|
|
|
|
|
|
|
|
// calculate tension force resulting from velocity difference between vehicle and payload
|
|
|
|
// use time constant to convert velocity to acceleration
|
|
|
|
const float velocity_to_accel_TC = 2.0;
|
|
|
|
Vector3f velocity_diff_NED = (veh_vel_ef - velocity_NED).projected(payload_to_veh_norm);
|
|
|
|
|
|
|
|
// add to tension force if the vehicle is moving faster than the payload
|
|
|
|
if (vectors_same_direction(velocity_diff_NED, payload_to_veh_norm)) {
|
|
|
|
tension_force_NED += velocity_diff_NED / velocity_to_accel_TC * weight_kg;
|
|
|
|
}
|
|
|
|
|
|
|
|
// tension force resisting payload drag
|
|
|
|
tension_force_NED += -force_drag_NED.projected(payload_to_veh_norm);
|
|
|
|
|
|
|
|
// calculate centripetal force
|
|
|
|
const Vector3f velocity_parallel = velocity_NED.projected(payload_to_veh_norm);
|
|
|
|
const Vector3f velocity_perpendicular = velocity_NED - velocity_parallel;
|
|
|
|
const float tension_force_centripetal = velocity_perpendicular.length_squared() * weight_kg / line_length;
|
|
|
|
const Vector3f tension_force_centripetal_NED = payload_to_veh_norm * tension_force_centripetal;
|
|
|
|
|
|
|
|
// add centripetal force to tension force
|
|
|
|
tension_force_NED += tension_force_centripetal_NED;
|
|
|
|
|
|
|
|
// scale tension force by tension ratio
|
|
|
|
tension_force_NED *= tension_ratio;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// force on vehicle is opposite to tension force on payload
|
|
|
|
veh_forces_ef = -tension_force_NED;
|
|
|
|
|
|
|
|
// convert force to acceleration (f=m*a => a=f/m)
|
|
|
|
accel_NED = (force_gravity_NED + force_drag_NED + tension_force_NED) / weight_kg;
|
|
|
|
|
|
|
|
// if slung payload is landed we zero out downward (e.g positive) acceleration
|
|
|
|
if (landed) {
|
|
|
|
accel_NED.z = MIN(accel_NED.z, 0);
|
|
|
|
// should probably zero out forces_ef vertical component as well?
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// returns true if the two vectors point in the same direction, false if perpendicular or opposite
|
|
|
|
bool SlungPayloadSim::vectors_same_direction(const Vector3f& v1, const Vector3f& v2) const
|
|
|
|
{
|
|
|
|
// check both vectors are non-zero
|
|
|
|
if (v1.is_zero() || v2.is_zero()) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return v1.dot(v2) > 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|