ardupilot/Tools/simulink/arducopter/functions/ModeConfig.m

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% This class provides important setting information for the flight modes
% that have been chosen for the SID process.
%
% Fabian Bredemeier - IAV GmbH
% License: GPL v3
classdef ModeConfig
properties
name = '';
mode_num;
thr_man;
filter_msgs = {};
end
methods
% Constructor
function obj = ModeConfig(mode_num)
props = ModeConfig.getModeProps(mode_num);
obj.name = props.name;
obj.mode_num = mode_num;
obj.thr_man = props.thr_man;
obj.filter_msgs = props.filter_msgs;
end
% Function that returns index of mode properties that corresponds to
% the mode number
function modeIndex = getIndexFromModeNum(obj, modeNum)
for i=1:length(obj.names)
if (obj.mode_num_list(i) == modeNum)
modeIndex = i;
break;
end
end
end
function filter_msgs = get_filter_msgs(obj)
filter_msgs = obj.filter_msgs;
end
function thr_man = get_thr_man(obj)
thr_man = obj.thr_man;
end
function name = get_name(obj)
name = obj.name;
end
% Function to compare properties to another ModeConfig object
function identical = compare_to(obj, obj2)
% Name
if strcmp(obj.name, obj2.get_name()) ~= 1
identical = false;
return;
end
% Throttle Man
if obj.thr_man ~= obj2.get_thr_man
identical = false;
return;
end
% Filter message list
if numel(obj.filter_msgs) ~= numel(obj2.get_filter_msgs())
identical = false;
return;
end
for i=1:numel(obj.filter_msgs)
obj2_filter_msgs = obj2.get_filter_msgs();
if strcmp(obj.filter_msgs{i}, obj2_filter_msgs{i}) ~= 1
identical = false;
return;
end
end
identical = true;
end
end
methods (Static)
% Function that stores all mode properties
function propsStruct = getModeProps(modeNum)
% Define basic filter message cell array which is necessary for
% only the inner loop or the part that is used in SYSID
% respectively. Used for modes whose relevant msgs are not yet
% clear.
filter_msgs_sysid = {'FMT', 'UNIT', 'FMTU', 'MULT', 'PARM', 'MODE', 'SIDD', ...
'SIDS', 'ATT', 'CTRL', 'RATE', 'PIDR', 'PIDP', 'PIDY', 'CTUN', ...
'IMU','BAT', 'BARO', 'MOTB'};
% Filter message cell array which is necessary to run simulation
% in loiter mode
filter_msgs_loiter = {'FMT', 'UNIT', 'FMTU', 'MULT', 'PARM', 'MODE', ...
'ATT', 'CTRL', 'RATE', 'PIDR', 'PIDP', 'PIDY', 'PIDA', 'CTUN', ...
'IMU', 'BAT', 'BARO', 'MOTB', 'PSCD', 'PSCE', 'PSCN', 'RCIN'};
% Stabilize
filter_msgs_stabilize = {'FMT', 'UNIT', 'FMTU', 'MULT', 'PARM', 'MODE', ...
'ATT', 'CTRL', 'RATE', 'PIDR', 'PIDP', 'PIDY', 'PIDA', 'CTUN', ...
'IMU', 'BAT', 'BARO', 'MOTB', 'GYR', 'ACC', 'RCIN'};
% Acro
filter_msgs_acro = {'FMT', 'UNIT', 'FMTU', 'MULT', 'PARM', 'MODE', ...
'ATT', 'CTRL', 'RATE', 'PIDR', 'PIDP', 'PIDY', 'PIDA', 'CTUN', ...
'IMU', 'BAT', 'BARO', 'MOTB', 'GYR', 'ACC'};
% AltHold
filter_msgs_althold = {'FMT', 'UNIT', 'FMTU', 'MULT', 'PARM', 'MODE', ...
'ATT', 'CTRL', 'RATE', 'PIDR', 'PIDP', 'PIDY', 'PIDA', 'CTUN', ...
'IMU', 'BAT', 'BARO', 'MOTB', 'PSCD', 'GYR', 'ACC', 'RCIN'};
switch modeNum
case 0 % Stabilize
propsStruct.name = 'Stabilize';
propsStruct.thr_man = true;
propsStruct.filter_msgs = filter_msgs_stabilize;
case 1 % Acro
propsStruct.name = 'Acro';
propsStruct.thr_man = true;
propsStruct.filter_msgs = filter_msgs_acro;
case 2 % Alt_Hold
propsStruct.name = 'Alt_Hold';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_althold;
case 3 % Auto
propsStruct.name = 'Auto';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_loiter;
case 4 % Guided
propsStruct.name = 'Guided';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_loiter;
case 5 % Loiter
propsStruct.name = 'Loiter';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_loiter;
case 6 % RTL
propsStruct.name = 'RTL';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_sysid;
case 7 % Circle
propsStruct.name = 'Circle';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_sysid;
case 9 % Land
propsStruct.name = 'Land';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_sysid;
case 11 % Drift
propsStruct.name = 'Drift';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_sysid;
case 13 % Sport
propsStruct.name = 'Sport';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_sysid;
case 14 % Flip
propsStruct.name = 'Flip';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_sysid;
case 15 % Autotune
propsStruct.name = 'Autotune';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_stabilize;
case 16 % Poshold
propsStruct.name = 'Poshold';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_sysid;
case 17 % Brake
propsStruct.name = 'Brake';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_sysid;
case 18 % Throw
propsStruct.name = 'Throw';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_sysid;
case 19 % Avoid_ADSB
propsStruct.name = 'Avoid_ADSB';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_sysid;
case 20 % Guided_NoGPS
propsStruct.name = 'Guided_NoGPS';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_sysid;
case 21 % SmartRTL
propsStruct.name = 'SmartRTL';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_sysid;
case 22 % Flowhold
propsStruct.name = 'Flowhold';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_sysid;
case 23 % Follow
propsStruct.name = 'Follow';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_sysid;
case 24 % Zigzag
propsStruct.name = 'Zigzag';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_sysid;
case 25 % Systemid
propsStruct.name = 'Systemid';
propsStruct.thr_man = true;
propsStruct.filter_msgs = filter_msgs_sysid;
case 26 % Autorotate
propsStruct.name = 'Autorotate';
propsStruct.thr_man = false;
propsStruct.filter_msgs = filter_msgs_sysid;
end
end
end
end