ardupilot/libraries/AP_Math/polygon.cpp

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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
/*
* polygon.cpp
* Copyright (C) Andrew Tridgell 2011
*
* This file is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This file is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AP_Math.h"
/*
NOTE: the winding number crossing algorithm is based on
the code from
http://www.softsurfer.com/Archive/algorithm_0103/algorithm_0103.htm
which has the following copyright notice:
// Copyright 2001, softSurfer (www.softsurfer.com)
// This code may be freely used and modified for any purpose
// providing that this copyright notice is included with it.
// SoftSurfer makes no warranty for this code, and cannot be held
// liable for any real or imagined damage resulting from its use.
// Users of this code must verify correctness for their application.
*/
/* isLeft(): tests if a point is Left|On|Right of an infinite line.
Input: three points P0, P1, and P2
Return: >0 for P2 left of the line through P0 and P1
=0 for P2 on the line
<0 for P2 right of the line
See: the January 2001 Algorithm "Area of 2D and 3D Triangles and Polygons"
*/
static int isLeft(const Vector2f *P0, const Vector2f *P1, const Vector2f *P2)
{
float ret = ( (P1->x - P0->x) * (P2->y - P0->y)
- (P2->x - P0->x) * (P1->y - P0->y) );
if (ret > 0) return 1;
if (ret < 0) return -1;
return 0;
}
/*
Polygon_outside(): winding number test for a point in a polygon
Input: P = a point,
V[] = vertex points of a polygon V[n+1] with V[n]=V[0]
Return: true if P is outside the polygon
*/
bool Polygon_outside(const Vector2f *P, const Vector2f *V, unsigned n)
{
int wn = 0; // the winding number counter
// loop through all edges of the polygon
for (unsigned i=0; i<n; i++) { // edge from V[i] to V[i+1]
if (V[i].y <= P->y) { // start y <= P.y
if (V[i+1].y > P->y) // an upward crossing
if (isLeft(&V[i], &V[i+1], P) > 0) // P left of edge
++wn; // have a valid up intersect
}
else { // start y > P.y (no test needed)
if (V[i+1].y <= P->y) // a downward crossing
if (isLeft(&V[i], &V[i+1], P) < 0) // P right of edge
--wn; // have a valid down intersect
}
}
return wn == 0;
}
/*
check if a polygon is complete.
We consider a polygon to be complete if we have at least 4 points,
and the first point is the same as the last point. That is the
minimum requirement for the Polygon_outside function to work
*/
bool Polygon_complete(const Vector2f *V, unsigned n)
{
return (n >= 4 && V[n-1].x == V[0].x && V[n-1].y == V[0].y);
}