2016-10-24 02:46:07 -03:00
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/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <AP_Common/AP_Common.h>
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#include <AP_HAL/AP_HAL.h>
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#include <AP_Param/AP_Param.h>
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#include <AP_Math/AP_Math.h>
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#include <AP_SerialManager/AP_SerialManager.h>
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#include <AP_Common/Location.h>
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2016-10-24 02:46:07 -03:00
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class AP_Beacon_Backend;
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#define AP_BEACON_MAX_BEACONS 4
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#define AP_BEACON_TIMEOUT_MS 300
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#define AP_BEACON_MINIMUM_FENCE_BEACONS 3
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2016-10-24 02:46:07 -03:00
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class AP_Beacon
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{
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public:
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friend class AP_Beacon_Backend;
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AP_Beacon(AP_SerialManager &_serial_manager);
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2019-05-22 03:01:49 -03:00
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// get singleton instance
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static AP_Beacon *get_singleton() { return _singleton; }
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2016-10-24 02:46:07 -03:00
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// external position backend types (used by _TYPE parameter)
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enum AP_BeaconType {
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AP_BeaconType_None = 0,
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AP_BeaconType_Pozyx = 1,
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AP_BeaconType_Marvelmind = 2,
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AP_BeaconType_SITL = 10
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};
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// The AP_BeaconState structure is filled in by the backend driver
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struct BeaconState {
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uint16_t id; // unique id of beacon
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bool healthy; // true if beacon is healthy
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float distance; // distance from vehicle to beacon (in meters)
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uint32_t distance_update_ms; // system time of last update from this beacon
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Vector3f position; // location of beacon as an offset from origin in NED in meters
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};
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// initialise any available position estimators
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void init(void);
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// return true if beacon feature is enabled
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bool enabled(void);
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// return true if sensor is basically healthy (we are receiving data)
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bool healthy(void);
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// update state of all beacons
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void update(void);
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// return origin of position estimate system in lat/lon
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bool get_origin(Location &origin_loc) const;
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// return vehicle position in NED from position estimate system's origin in meters
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bool get_vehicle_position_ned(Vector3f& pos, float& accuracy_estimate) const;
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// return the number of beacons
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uint8_t count() const;
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// methods to return beacon specific information
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// return all beacon data
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bool get_beacon_data(uint8_t beacon_instance, struct BeaconState& state) const;
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// return individual beacon's id
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uint8_t beacon_id(uint8_t beacon_instance) const;
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// return beacon health
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bool beacon_healthy(uint8_t beacon_instance) const;
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// return distance to beacon in meters
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float beacon_distance(uint8_t beacon_instance) const;
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// return NED position of beacon in meters relative to the beacon systems origin
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Vector3f beacon_position(uint8_t beacon_instance) const;
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// return last update time from beacon in milliseconds
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uint32_t beacon_last_update_ms(uint8_t beacon_instance) const;
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// update fence boundary array
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void update_boundary_points();
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// return fence boundary array
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const Vector2f* get_boundary_points(uint16_t& num_points) const;
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static const struct AP_Param::GroupInfo var_info[];
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private:
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static AP_Beacon *_singleton;
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// check if device is ready
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bool device_ready(void) const;
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// find next boundary point from an array of boundary points given the current index into that array
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// returns true if a next point can be found
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// current_index should be an index into the boundary_pts array
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// start_angle is an angle (in radians), the search will sweep clockwise from this angle
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// the index of the next point is returned in the next_index argument
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// the angle to the next point is returned in the next_angle argument
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static bool get_next_boundary_point(const Vector2f* boundary, uint8_t num_points, uint8_t current_index, float start_angle, uint8_t& next_index, float& next_angle);
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2016-10-24 02:46:07 -03:00
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// parameters
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AP_Int8 _type;
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AP_Float origin_lat;
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AP_Float origin_lon;
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AP_Float origin_alt;
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AP_Int16 orient_yaw;
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// external references
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AP_Beacon_Backend *_driver;
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AP_SerialManager &serial_manager;
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// last known position
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Vector3f veh_pos_ned;
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float veh_pos_accuracy;
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uint32_t veh_pos_update_ms;
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// individual beacon data
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uint8_t num_beacons = 0;
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BeaconState beacon_state[AP_BEACON_MAX_BEACONS];
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// fence boundary
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Vector2f boundary[AP_BEACON_MAX_BEACONS+1]; // array of boundary points (used for fence)
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uint8_t boundary_num_points; // number of points in boundary
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uint8_t boundary_num_beacons; // total number of beacon points consumed while building boundary
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};
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namespace AP {
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AP_Beacon *beacon();
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};
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