2010-09-08 05:21:46 -03:00
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// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: t -*-
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// Copyright 2010 Michael Smith, all rights reserved.
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// This library is free software; you can redistribute it and / or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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// Derived closely from:
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/****************************************
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* 2D Vector Classes
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* By Bill Perone (billperone@yahoo.com)
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* Original: 9-16-2002
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* Revised: 19-11-2003
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* 18-12-2003
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* 06-06-2004
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*
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* <EFBFBD> 2003, This code is provided "as is" and you can use it freely as long as
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* credit is given to Bill Perone in the application it is used in
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****************************************/
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#ifndef VECTOR2_H
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#define VECTOR2_H
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#include <math.h>
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template <typename T>
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struct Vector2
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{
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T x, y;
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// trivial ctor
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Vector2<T>() {memset(this, 0, sizeof(*this));}
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// setting ctor
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Vector2<T>(const T x0, const T y0): x(x0), y(y0) {}
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// function call operator
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void operator ()(const T x0, const T y0)
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{ x= x0; y= y0; }
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// test for equality
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bool operator==(const Vector2<T> &v)
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{ return (x==v.x && y==v.y); }
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// test for inequality
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bool operator!=(const Vector2<T> &v)
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{ return (x!=v.x || y!=v.y); }
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// negation
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Vector2<T> operator -(void) const
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{ return Vector2<T>(-x, -y); }
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// addition
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Vector2<T> operator +(const Vector2<T> &v) const
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{ return Vector2<T>(x+v.x, y+v.y); }
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// subtraction
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Vector2<T> operator -(const Vector2<T> &v) const
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{ return Vector2<T>(x-v.x, y-v.y); }
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// uniform scaling
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Vector2<T> operator *(const T num) const
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{
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Vector2<T> temp(*this);
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return temp*=num;
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}
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// uniform scaling
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Vector2<T> operator /(const T num) const
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{
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Vector2<T> temp(*this);
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return temp/=num;
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}
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// addition
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Vector2<T> &operator +=(const Vector2<T> &v)
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{
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x+=v.x; y+=v.y;
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return *this;
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}
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// subtraction
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Vector2<T> &operator -=(const Vector2<T> &v)
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{
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x-=v.x; y-=v.y;
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return *this;
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}
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// uniform scaling
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Vector2<T> &operator *=(const T num)
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{
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x*=num; y*=num;
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return *this;
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}
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// uniform scaling
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Vector2<T> &operator /=(const T num)
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{
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x/=num; y/=num;
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return *this;
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}
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// dot product
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T operator *(const Vector2<T> &v) const
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{ return x*v.x + y*v.y; }
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// gets the length of this vector squared
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T length_squared() const
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{ return (T)(*this * *this); }
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// gets the length of this vector
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T length() const
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{ return (T)sqrt(*this * *this); }
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// normalizes this vector
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void normalize()
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{ *this/=length(); }
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// returns the normalized vector
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Vector2<T> normalized() const
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{ return *this/length(); }
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// reflects this vector about n
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void reflect(const Vector2<T> &n)
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{
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Vector2<T> orig(*this);
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project(n);
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*this= *this*2 - orig;
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}
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// projects this vector onto v
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void project(const Vector2<T> &v)
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{ *this= v * (*this * v)/(v*v); }
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// returns this vector projected onto v
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Vector2<T> projected(const Vector2<T> &v)
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{ return v * (*this * v)/(v*v); }
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// computes the angle between 2 arbitrary vectors
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T angle(const Vector2<T> &v1, const Vector2<T> &v2)
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{ return (T)acosf((v1*v2) / (v1.length()*v2.length())); }
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// computes the angle between 2 normalized arbitrary vectors
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T angle_normalized(const Vector2<T> &v1, const Vector2<T> &v2)
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{ return (T)acosf(v1*v2); }
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};
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2010-09-23 02:45:43 -03:00
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typedef Vector2<int> Vector2i;
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typedef Vector2<unsigned int> Vector2ui;
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typedef Vector2<long> Vector2l;
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typedef Vector2<unsigned long> Vector2ul;
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typedef Vector2<float> Vector2f;
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#endif // VECTOR2_H
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