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/*
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
# pragma once
# include <AP_Common/AP_Common.h>
# include <AP_HAL/AP_HAL.h>
# include "AP_Proximity.h"
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# include <AP_Common/Location.h>
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# define PROXIMITY_NUM_SECTORS 8 // number of sectors
# define PROXIMITY_SECTOR_WIDTH_DEG 45.0f // width of sectors in degrees
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# define PROXIMITY_BOUNDARY_DIST_MIN 0.6f // minimum distance for a boundary point. This ensures the object avoidance code doesn't think we are outside the boundary.
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# define PROXIMITY_BOUNDARY_DIST_DEFAULT 100 // if we have no data for a sector, boundary is placed 100m out
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class AP_Proximity_Backend
{
public :
// constructor. This incorporates initialisation as well.
AP_Proximity_Backend ( AP_Proximity & _frontend , AP_Proximity : : Proximity_State & _state ) ;
// we declare a virtual destructor so that Proximity drivers can
// override with a custom destructor if need be
virtual ~ AP_Proximity_Backend ( void ) { }
// update the state structure
virtual void update ( ) = 0 ;
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// get maximum and minimum distances (in meters) of sensor
virtual float distance_max ( ) const = 0 ;
virtual float distance_min ( ) const = 0 ;
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// get distance upwards in meters. returns true on success
virtual bool get_upward_distance ( float & distance ) const { return false ; }
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// handle mavlink DISTANCE_SENSOR messages
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virtual void handle_msg ( const mavlink_message_t & msg ) { }
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// get boundary points around vehicle for use by avoidance
// returns nullptr and sets num_points to zero if no boundary can be returned
const Vector2f * get_boundary_points ( uint16_t & num_points ) const ;
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// get distance and angle to closest object (used for pre-arm check)
// returns true on success, false if no valid readings
bool get_closest_object ( float & angle_deg , float & distance ) const ;
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// get number of objects, angle and distance - used for non-GPS avoidance
uint8_t get_object_count ( ) const ;
bool get_object_angle_and_distance ( uint8_t object_number , float & angle_deg , float & distance ) const ;
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// get distances in 8 directions. used for sending distances to ground station
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bool get_horizontal_distances ( AP_Proximity : : Proximity_Distance_Array & prx_dist_array ) const ;
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protected :
// set status and update valid_count
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void set_status ( AP_Proximity : : Status status ) ;
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// correct an angle (in degrees) based on the orientation and yaw correction parameters
float correct_angle_for_orientation ( float angle_degrees ) const ;
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// find which sector a given angle falls into
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uint8_t convert_angle_to_sector ( float angle_degrees ) const ;
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// initialise the boundary and sector_edge_vector array used for object avoidance
// should be called if the sector_middle_deg or _setor_width_deg arrays are changed
void init_boundary ( ) ;
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// update boundary points used for object avoidance based on a single sector's distance changing
// the boundary points lie on the line between sectors meaning two boundary points may be updated based on a single sector's distance changing
// the boundary point is set to the shortest distance found in the two adjacent sectors, this is a conservative boundary around the vehicle
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void update_boundary_for_sector ( const uint8_t sector , const bool push_to_OA_DB ) ;
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// check if a reading should be ignored because it falls into an ignore area
// angles should be in degrees and in the range of 0 to 360
bool ignore_reading ( uint16_t angle_deg ) const ;
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// database helpers. all angles are in degrees
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bool database_prepare_for_push ( Vector3f & current_pos , Matrix3f & body_to_ned ) ;
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void database_push ( float angle , float distance ) ;
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void database_push ( float angle , float distance , uint32_t timestamp_ms , const Vector3f & current_pos , const Matrix3f & body_to_ned ) ;
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AP_Proximity & frontend ;
AP_Proximity : : Proximity_State & state ; // reference to this instances state
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// sectors
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const uint16_t _sector_middle_deg [ PROXIMITY_NUM_SECTORS ] = { 0 , 45 , 90 , 135 , 180 , 225 , 270 , 315 } ; // middle angle of each sector
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// sensor data
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float _angle [ PROXIMITY_NUM_SECTORS ] ; // angle to closest object within each sector
float _distance [ PROXIMITY_NUM_SECTORS ] ; // distance to closest object within each sector
bool _distance_valid [ PROXIMITY_NUM_SECTORS ] ; // true if a valid distance received for each sector
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// fence boundary
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Vector2f _sector_edge_vector [ PROXIMITY_NUM_SECTORS ] ; // vector for right-edge of each sector, used to speed up calculation of boundary
Vector2f _boundary_point [ PROXIMITY_NUM_SECTORS ] ; // bounding polygon around the vehicle calculated conservatively for object avoidance
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} ;