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# pragma once
# include <AP_Common/AP_Common.h>
/*
* SCurves calculate paths between waypoints ( including the corners ) using specified speed , acceleration and jerk limits
*
* How to use :
* 1. create three SCurve objects called something like " prev_leg " , " this_leg " and " next_leg "
* 2. call this_leg . calculate_track ( ) to calculate the path from the origin to the destination for the given speed , accel and jerk limits
* 3. if the vehicle will fly past the destination to another " next destination " :
* a ) call next_leg . calculate_track ( ) with the appropriate arguments
* b ) set a " fast_waypoint " boolean to true . this will be passed into " advance_target_along_track() " in the next step
* if there is no " next destination "
* a ) call next_leg . init ( )
* b ) set the " fast_waypoint " boolean to false
* 4. call this_leg . advance_target_along_track ( ) with a small " dt " value and retrieve the resulting target position , velocity and acceleration
* Note : the target_pos should be set to the segments ' s earth frame origin before this function is called
* 5. pass the target position , velocity and acceleration into the position controller
* 6. repeat steps 4 and 5 until finished ( ) returns true
* 7. promote the legs :
* a ) set prev_leg = this_leg
* b ) set this_leg = next_leg
* c ) jump back to step 3
*
* Other features :
* 1. set_speed_max ( ) allows changing the max speeds mid path . The path will be recalculated
* 2. set_origin_speed_max ( ) and set_destination_speed_max ( ) allows setting the speed along the path at the beginning and end of the leg
* this is used to smoothly integrate with spline segments
*
* This library works with any units ( meters , cm , etc ) as long as they are used consistently .
* e . g . if origin and destination are meters , speeds should be in m / s , accel in m / s / s , etc .
*
* Terminology :
* position : a point in space
* velocity : rate of change of position . aka speed
* acceleration : rate of change of speed
* jerk : rate of change of acceleration
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* snap : rate of change of jerk
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* jerk time : the time ( in seconds ) for jerk to increase from zero to its maximum value
* track : 3 D path that the vehicle will follow
* path : position , velocity , accel and jerk kinematic profile that this library generates
*/
class SCurve {
public :
// constructor
SCurve ( ) ;
// initialise and clear the path
void init ( ) ;
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// calculate the segment times for the trigonometric S-Curve path defined by:
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// Sm - maximum value of the snap profile
// Jm - maximum value of the raised cosine jerk profile
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// V0 - initial velocity magnitude
// Am - maximum constant acceleration
// Vm - maximum constant velocity
// L - Length of the path
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// tj_out, t2_out, t4_out, t6_out are the segment durations needed to achieve the kinematic path specified by the input variables
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// this is an internal function, static for test suite
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static void calculate_path ( float Sm , float Jm , float V0 , float Am , float Vm , float L , float & Jm_out , float & tj_out , float & t2_out , float & t4_out , float & t6_out ) ;
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// generate a trigonometric track in 3D space that moves over a straight line
// between two points defined by the origin and destination
void calculate_track ( const Vector3f & origin , const Vector3f & destination ,
float speed_xy , float speed_up , float speed_down ,
float accel_xy , float accel_z ,
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float snap_maximum , float jerk_maximum ) ;
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// set maximum velocity and re-calculate the path using these limits
void set_speed_max ( float speed_xy , float speed_up , float speed_down ) ;
// set the maximum vehicle speed at the origin
// returns the expected speed at the origin which will always be equal or lower than speed
float set_origin_speed_max ( float speed ) ;
// set the maximum vehicle speed at the destination
void set_destination_speed_max ( float speed ) ;
// move target location along path from origin to destination
// prev_leg and next_leg are the paths before and after this path
// wp_radius is max distance from the waypoint at the apex of the turn
// fast_waypoint should be true if vehicle will not stop at end of this leg
// dt is the time increment the vehicle will move along the path
// target_pos should be set to this segment's origin and it will be updated to the current position target
// target_vel and target_accel are updated with new targets
// returns true if vehicle has passed the apex of the corner
bool advance_target_along_track ( SCurve & prev_leg , SCurve & next_leg , float wp_radius , bool fast_waypoint , float dt , Vector3f & target_pos , Vector3f & target_vel , Vector3f & target_accel ) WARN_IF_UNUSED ;
// time has reached the end of the sequence
bool finished ( ) const WARN_IF_UNUSED ;
private :
// increment time and return the position, velocity and acceleration vectors relative to the origin
void move_from_pos_vel_accel ( float dt , Vector3f & pos , Vector3f & vel , Vector3f & accel ) ;
// increment time and return the position, velocity and acceleration vectors relative to the destination
void move_to_pos_vel_accel ( float dt , Vector3f & pos , Vector3f & vel , Vector3f & accel ) ;
// return the position, velocity and acceleration vectors relative to the origin at a specified time along the path
void move_from_time_pos_vel_accel ( float t , Vector3f & pos , Vector3f & vel , Vector3f & accel ) ;
// get desired maximum speed along track
float get_speed_along_track ( ) const WARN_IF_UNUSED { return vel_max ; }
// get desired maximum acceleration along track
float get_accel_along_track ( ) const WARN_IF_UNUSED { return accel_max ; }
// return the change in position from origin to destination
const Vector3f & get_track ( ) const WARN_IF_UNUSED { return track ; } ;
// return the current time elapsed
float get_time_elapsed ( ) const WARN_IF_UNUSED { return time ; }
// time at the end of the sequence
float time_end ( ) const WARN_IF_UNUSED ;
// time left before sequence will complete
float get_time_remaining ( ) const WARN_IF_UNUSED ;
// time when acceleration section of the sequence will complete
float get_accel_finished_time ( ) const WARN_IF_UNUSED ;
// return true if the sequence is braking to a stop
bool braking ( ) const WARN_IF_UNUSED ;
// increment the internal time
void advance_time ( float dt ) ;
// calculate the jerk, acceleration, velocity and position at time t
void get_jerk_accel_vel_pos_at_time ( float time_now , float & Jt_out , float & At_out , float & Vt_out , float & Pt_out ) const ;
// calculate the jerk, acceleration, velocity and position at time t when running the constant jerk time segment
void calc_javp_for_segment_const_jerk ( float time_now , float J0 , float A0 , float V0 , float P0 , float & Jt , float & At , float & Vt , float & Pt ) const ;
// Calculate the jerk, acceleration, velocity and position at time t when running the increasing jerk magnitude time segment based on a raised cosine profile
void calc_javp_for_segment_incr_jerk ( float time_now , float tj , float Jm , float A0 , float V0 , float P0 , float & Jt , float & At , float & Vt , float & Pt ) const ;
// Calculate the jerk, acceleration, velocity and position at time t when running the decreasing jerk magnitude time segment based on a raised cosine profile
void calc_javp_for_segment_decr_jerk ( float time_now , float tj , float Jm , float A0 , float V0 , float P0 , float & Jt , float & At , float & Vt , float & Pt ) const ;
// generate time segments for straight segment
void add_segments ( float L ) ;
// generate three time segments forming the jerk profile
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void add_segments_jerk ( uint8_t & seg_pnt , float Jm , float tj , float Tcj ) ;
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// generate constant jerk time segment
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void add_segment_const_jerk ( uint8_t & seg_pnt , float J0 , float tin ) ;
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// generate increasing jerk magnitude time segment based on a raised cosine profile
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void add_segment_incr_jerk ( uint8_t & seg_pnt , float Jm , float tj ) ;
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// generate decreasing jerk magnitude time segment based on a raised cosine profile
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void add_segment_decr_jerk ( uint8_t & seg_pnt , float Jm , float tj ) ;
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// set speed and acceleration limits for the path
// origin and destination are offsets from EKF origin
// speed and acceleration parameters are given in horizontal, up and down.
void set_kinematic_limits ( const Vector3f & origin , const Vector3f & destination ,
float speed_xy , float speed_up , float speed_down ,
float accel_xy , float accel_z ) ;
// return true if the curve is valid. Used to identify and protect against code errors
bool valid ( ) const WARN_IF_UNUSED ;
# if CONFIG_HAL_BOARD == HAL_BOARD_SITL
// debugging messages
void debug ( ) const ;
# endif
// segment types
enum class SegmentType {
CONSTANT_JERK ,
POSITIVE_JERK ,
NEGATIVE_JERK
} ;
// add single segment
void add_segment ( uint8_t & seg_pnt , float end_time , SegmentType seg_type , float jerk_ref , float end_accel , float end_vel , float end_pos ) ;
// members
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float snap_max ; // maximum snap magnitude
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float jerk_max ; // maximum jerk magnitude
float accel_max ; // maximum acceleration magnitude
float vel_max ; // maximum velocity magnitude
float time ; // time that defines position on the path
float position_sq ; // position (squared) on the path at the last time step (used to detect finish)
// segment 0 is the initial segment and holds the vehicle's initial position and velocity
// segments 1 to 7 are the acceleration segments
// segments 8 to 14 are the speed change segments
// segment 15 is the constant velocity segment
// segment 16 to 22 is the deceleration segment
const static uint8_t segments_max = 23 ; // maximum number of time segments
uint8_t num_segs ; // number of time segments being used
struct {
float jerk_ref ; // jerk reference value for time segment (the jerk at the beginning, middle or end depending upon the segment type)
SegmentType seg_type ; // segment type (jerk is constant, increasing or decreasing)
float end_time ; // final time value for segment
float end_accel ; // final acceleration value for segment
float end_vel ; // final velocity value for segment
float end_pos ; // final position value for segment
} segment [ segments_max ] ;
Vector3f track ; // total change in position from origin to destination
Vector3f delta_unit ; // reference direction vector for path
} ;