% Format this file with latex. \documentstyle[times,myformat]{report} \title{\bf Python Tutorial } \author{ Guido van Rossum \\ Dept. CST, CWI, Kruislaan 413 \\ 1098 SJ Amsterdam, The Netherlands \\ E-mail: {\tt guido@cwi.nl} } \begin{document} \pagenumbering{roman} \maketitle \begin{abstract} \noindent Python is a simple, yet powerful programming language that bridges the gap between C and shell programming, and is thus ideally suited for ``throw-away programming'' and rapid prototyping. Its syntax is put together from constructs borrowed from a variety of other languages; most prominent are influences from ABC, C, Modula-3 and Icon. The Python interpreter is easily extended with new functions and data types implemented in C. Python is also suitable as an extension language for highly customizable C applications such as editors or window managers. Python is available for various operating systems, amongst which several flavors of {\UNIX}, Amoeba, the Apple Macintosh O.S., and MS-DOS. This tutorial introduces the reader informally to the basic concepts and features of the Python language and system. It helps to have a Python interpreter handy for hands-on experience, but as the examples are self-contained, the tutorial can be read off-line as well. For a description of standard objects and modules, see the {\em Python Library Reference} document. The {\em Python Reference Manual} gives a more formal definition of the language. \end{abstract} \pagebreak { \parskip = 0mm \tableofcontents } \pagebreak \pagenumbering{arabic} \chapter{Whetting Your Appetite} If you ever wrote a large shell script, you probably know this feeling: you'd love to add yet another feature, but it's already so slow, and so big, and so complicated; or the feature involves a system call or other funcion that is only accessible from C \ldots Usually the problem at hand isn't serious enough to warrant rewriting the script in C; perhaps because the problem requires variable-length strings or other data types (like sorted lists of file names) that are easy in the shell but lots of work to implement in C; or perhaps just because you're not sufficiently familiar with C. In such cases, Python may be just the language for you. Python is simple to use, but it is a real programming language, offering much more structure and support for large programs than the shell has. On the other hand, it also offers much more error checking than C, and, being a {\em very-high-level language}, it has high-level data types built in, such as flexible arrays and dictionaries that would cost you days to implement efficiently in C. Because of its more general data types Python is applicable to a much larger problem domain than {\em Awk} or even {\em Perl}, yet many things are at least as easy in Python as in those languages. Python allows you to split up your program in modules that can be reused in other Python programs. It comes with a large collection of standard modules that you can use as the basis of your programs --- or as examples to start learning to program in Python. There are also built-in modules that provide things like file I/O, system calls, sockets, and even a generic interface to window systems (STDWIN). Python is an interpreted language, which can save you considerable time during program development because no compilation and linking is necessary. The interpreter can be used interactively, which makes it easy to experiment with features of the language, to write throw-away programs, or to test functions during bottom-up program development. It is also a handy desk calculator. Python allows writing very compact and readable programs. Programs written in Python are typically much shorter than equivalent C programs, for several reasons: \begin{itemize} \item the high-level data types allow you to express complex operations in a single statement; \item statement grouping is done by indentation instead of begin/end brackets; \item no variable or argument declarations are necessary. \end{itemize} Python is {\em extensible}: if you know how to program in C it is easy to add a new built-in function or module to the interpreter, either to perform critical operations at maximum speed, or to link Python programs to libraries that may only be available in binary form (such as a vendor-specific graphics library). Once you are really hooked, you can link the Python interpreter into an application written in C and use it as an extension or command language for that application. By the way, the language is named after the BBC show ``Monty Python's Flying Circus'' and has nothing to do with nasty reptiles... \section{Where From Here} Now that you are all excited about Python, you'll want to examine it in some more detail. Since the best way to learn a language is using it, you are invited here to do so. In the next chapter, the mechanics of using the interpreter are explained. This is rather mundane information, but essential for trying out the examples shown later. The rest of the tutorial introduces various features of the Python language and system though examples, beginning with simple expressions, statements and data types, through functions and modules, and finally touching upon advanced concepts like exceptions. When you're through with the turtorial (or just getting bored), you should read the Library Reference, which gives complete (though terse) reference material about built-in and standard types, functions and modules that can save you a lot of time when writing Python programs. \chapter{Using the Python Interpreter} \section{Invoking the Interpreter} The Python interpreter is usually installed as {\tt /usr/local/python} on those machines where it is available; putting {\tt /usr/local} in your {\UNIX} shell's search path makes it possible to start it by typing the command \bcode\begin{verbatim} python \end{verbatim}\ecode % to the shell. Since the choice of the directory where the interpreter lives is an installation option, other places are possible; check with your local Python guru or system administrator. (E.g., {\tt /usr/local/bin/python} is a popular alternative location.) The interpreter operates somewhat like the {\UNIX} shell: when called with standard input connected to a tty device, it reads and executes commands interactively; when called with a file name argument or with a file as standard input, it reads and executes a {\em script} from that file. A third way of starting the interpreter is ``{\tt python -c command [arg] ...}'', which executes the statement(s) in {\tt command}, analogous to the shell's {\tt -c} option. Since Python statements often contain spaces or other characters that are special to the shell, it is best to quote {\tt command} in its entirety with double quotes. Note that there is a difference between ``{\tt python file}'' and ``{\tt python $<$file}''. In the latter case, input requests from the program, such as calls to {\tt input()} and {\tt raw\_input()}, are satisfied from {\em file}. Since this file has already been read until the end by the parser before the program starts executing, the program will encounter EOF immediately. In the former case (which is usually what you want) they are satisfied from whatever file or device is connected to standard input of the Python interpreter. \subsection{Argument Passing} When known to the interpreter, the script name and additional arguments thereafter are passed to the script in the variable {\tt sys.argv}, which is a list of strings. Its length is at least one; when no script and no arguments are given, {\tt sys.argv[0]} is an empty string. When the script name is given as {\tt '-'} (meaning standard input), {\tt sys.argv[0]} is set to {\tt '-'}. When {\tt -c command} is used, {\tt sys.argv[0]} is set to {\tt '-c'}. Options found after {\tt -c command} are not consumed by the Python interpreter's option processing but left in {\tt sys.argv} for the command to handle. \subsection{Interactive Mode} When commands are read from a tty, the interpreter is said to be in {\em interactive\ mode}. In this mode it prompts for the next command with the {\em primary\ prompt}, usually three greater-than signs ({\tt >>>}); for continuation lines it prompts with the {\em secondary\ prompt}, by default three dots ({\tt ...}). Typing an EOF (Control-D) at the primary prompt causes the interpreter to exit with a zero exit status. The interpreter prints a welcome message stating its version number and a copyright notice before printing the first prompt, e.g.: \bcode\begin{verbatim} python Python 0.9.5 (Jan 2 1992). Copyright 1990, 1991, 1992 Stichting Mathematisch Centrum, Amsterdam >>> \end{verbatim}\ecode \section{The Interpreter and its Environment} \subsection{Error Handling} When an error occurs, the interpreter prints an error message and a stack trace. In interactive mode, it then returns to the primary prompt; when input came from a file, it exits with a nonzero exit status after printing the stack trace. (Exceptions handled by an {\tt except} clause in a {\tt try} statement are not errors in this context.) Some errors are unconditionally fatal and cause an exit with a nonzero exit; this applies to internal inconsistencies and some cases of running out of memory. All error messages are written to the standard error stream; normal output from the executed commands is written to standard output. Typing the interrupt character (usually Control-C or DEL) to the primary or secondary prompt cancels the input and returns to the primary prompt.% \footnote{ A problem with the GNU Readline package may prevent this. } Typing an interrupt while a command is executing raises the {\tt KeyboardInterrupt} exception, which may be handled by a {\tt try} statement. \subsection{The Module Search Path} When a module named {\tt foo} is imported, the interpreter searches for a file named {\tt foo.py} in the list of directories specified by the environment variable {\tt PYTHONPATH}. It has the same syntax as the {\UNIX} shell variable {\tt PATH}, i.e., a list of colon-separated directory names. When {\tt PYTHONPATH} is not set, an installation-dependent default path is used, usually {\tt .:/usr/local/lib/python}. Actually, modules are searched in the list of directories given by the variable {\tt sys.path} which is initialized from {\tt PYTHONPATH} or the installation-dependent default. This allows Python programs that know what they're doing to modify or replace the module search path. See the section on Standard Modules later. \subsection{``Compiled'' Python files} As an important speed-up of the start-up time for short programs that use a lot of standard modules, if a file called {\tt foo.pyc} exists in the directory where {\tt foo.py} is found, this is assumed to contain an already-``compiled'' version of the module {\tt foo}. The modification time of the version of {\tt foo.py} used to create {\tt foo.pyc} is recorded in {\tt foo.pyc}, and the file is ignored if these don't match. Whenever {\tt foo.py} is successfully compiled, an attempt is made to write the compiled version to {\tt foo.pyc}. It is not an error if this attempt fails; if for any reason the file is not written completely, the resulting {\tt foo.pyc} file will be recognized as invalid and thus ignored later. \subsection{Executable Python scripts} On BSD'ish {\UNIX} systems, Python scripts can be made directly executable, like shell scripts, by putting the line \bcode\begin{verbatim} #! /usr/local/python \end{verbatim}\ecode % (assuming that's the name of the interpreter) at the beginning of the script and giving the file an executable mode. The {\tt \#!} must be the first two characters of the file. \section{Interactive Input Editing and History Substitution} Some versions of the Python interpreter support editing of the current input line and history substitution, similar to facilities found in the Korn shell and the GNU Bash shell. This is implemented using the {\em GNU\ Readline} library, which supports Emacs-style and vi-style editing. This library has its own documentation which I won't duplicate here; however, the basics are easily explained. Perhaps the quickest check to see whether command line editing is supported is typing Control-P to the first Python prompt you get. If it beeps, you have command line editing. If nothing appears to happen, or if \verb/^P/ is echoed, you can skip the rest of this section. \subsection{Line Editing} If supported, input line editing is active whenever the interpreter prints a primary or secondary prompt. The current line can be edited using the conventional Emacs control characters. The most important of these are: C-A (Control-A) moves the cursor to the beginning of the line, C-E to the end, C-B moves it one position to the left, C-F to the right. Backspace erases the character to the left of the cursor, C-D the character to its right. C-K kills (erases) the rest of the line to the right of the cursor, C-Y yanks back the last killed string. C-underscore undoes the last change you made; it can be repeated for cumulative effect. \subsection{History Substitution} History substitution works as follows. All non-empty input lines issued are saved in a history buffer, and when a new prompt is given you are positioned on a new line at the bottom of this buffer. C-P moves one line up (back) in the history buffer, C-N moves one down. Any line in the history buffer can be edited; an asterisk appears in front of the prompt to mark a line as modified. Pressing the Return key passes the current line to the interpreter. C-R starts an incremental reverse search; C-S starts a forward search. \subsection{Key Bindings} The key bindings and some other parameters of the Readline library can be customized by placing commands in an initialization file called {\tt \$HOME/.inputrc}. Key bindings have the form \bcode\begin{verbatim} key-name: function-name \end{verbatim}\ecode % or \bcode\begin{verbatim} "string": function-name \end{verbatim}\ecode % and options can be set with \bcode\begin{verbatim} set option-name value \end{verbatim}\ecode % For example: \bcode\begin{verbatim} # I prefer vi-style editing: set editing-mode vi # Edit using a single line: set horizontal-scroll-mode On # Rebind some keys: Meta-h: backward-kill-word "\C-u": universal-argument "\C-x\C-r": re-read-init-file \end{verbatim}\ecode % Note that the default binding for TAB in Python is to insert a TAB instead of Readline's default filename completion function. If you insist, you can override this by putting \bcode\begin{verbatim} TAB: complete \end{verbatim}\ecode % in your {\tt \$HOME/.inputrc}. (Of course, this makes it hard to type indented continuation lines...) \subsection{Commentary} This facility is an enormous step forward compared to previous versions of the interpreter; however, some wishes are left: It would be nice if the proper indentation were suggested on continuation lines (the parser knows if an indent token is required next). The completion mechanism might use the interpreter's symbol table. A command to check (or even suggest) matching parentheses, quotes etc. would also be useful. \chapter{An Informal Introduction to Python} In the following examples, input and output are distinguished by the presence or absence of prompts ({\tt >>>} and {\tt ...}): to repeat the example, you must type everything after the prompt, when the prompt appears; lines that do not begin with a prompt are output from the interpreter.% \footnote{ I'd prefer to use different fonts to distinguish input from output, but the amount of LaTeX hacking that would require is currently beyond my ability. } Note that a secondary prompt on a line by itself in an example means you must type a blank line; this is used to end a multi-line command. \section{Using Python as a Calculator} Let's try some simple Python commands. Start the interpreter and wait for the primary prompt, {\tt >>>}. (It shouldn't take long.) \subsection{Numbers} The interpreter acts as a simple calculator: you can type an expression at it and it will write the value. Expression syntax is straightforward: the operators {\tt +}, {\tt -}, {\tt *} and {\tt /} work just like in most other languages (e.g., Pascal or C); parentheses can be used for grouping. For example: \bcode\begin{verbatim} >>> # This is a comment >>> 2+2 4 >>> >>> (50-5*6)/4 5 >>> # Division truncates towards zero: >>> 7/3 2 >>> \end{verbatim}\ecode % Like in C, the equal sign ({\tt =}) is used to assign a value to a variable. The value of an assignment is not written: \bcode\begin{verbatim} >>> width = 20 >>> height = 5*9 >>> width * height 900 >>> \end{verbatim}\ecode % A value can be assigned to several variables simultaneously: \bcode\begin{verbatim} >>> # Zero x, y and z >>> x = y = z = 0 >>> \end{verbatim}\ecode % There is full support for floating point; operators with mixed type operands convert the integer operand to floating point: \bcode\begin{verbatim} >>> 4 * 2.5 / 3.3 3.0303030303 >>> 7.0 / 2 3.5 >>> \end{verbatim}\ecode \subsection{Strings} Besides numbers, Python can also manipulate strings, enclosed in single quotes: \bcode\begin{verbatim} >>> 'foo bar' 'foo bar' >>> 'doesn\'t' 'doesn\'t' >>> \end{verbatim}\ecode % Strings are written the same way as they are typed for input: inside quotes and with quotes and other funny characters escaped by backslashes, to show the precise value. (The {\tt print} statement, described later, can be used to write strings without quotes or escapes.) Strings can be concatenated (glued together) with the {\tt +} operator, and repeated with {\tt *}: \bcode\begin{verbatim} >>> word = 'Help' + 'A' >>> word 'HelpA' >>> '<' + word*5 + '>' '' >>> \end{verbatim}\ecode % Strings can be subscripted (indexed); like in C, the first character of a string has subscript (index) 0. There is no separate character type; a character is simply a string of size one. Like in Icon, substrings can be specified with the {\em slice} notation: two indices separated by a colon. \bcode\begin{verbatim} >>> word[4] 'A' >>> word[0:2] 'He' >>> word[2:4] 'lp' >>> \end{verbatim}\ecode % Slice indices have useful defaults; an omitted first index defaults to zero, an omitted second index defaults to the size of the string being sliced. \bcode\begin{verbatim} >>> word[:2] # The first two characters 'He' >>> word[2:] # All but the first two characters 'lpA' >>> \end{verbatim}\ecode % Here's a useful invariant of slice operations: \verb\s[:i] + s[i:]\ equals \verb\s\. \bcode\begin{verbatim} >>> word[:2] + word[2:] 'HelpA' >>> word[:3] + word[3:] 'HelpA' >>> \end{verbatim}\ecode % Degenerate slice indices are handled gracefully: an index that is too large is replaced by the string size, an upper bound smaller than the lower bound returns an empty string. \bcode\begin{verbatim} >>> word[1:100] 'elpA' >>> word[10:] '' >>> word[2:1] '' >>> \end{verbatim}\ecode % Indices may be negative numbers, to start counting from the right. For example: \bcode\begin{verbatim} >>> word[-1] # The last character 'A' >>> word[-2] # The last-but-one character 'p' >>> word[-2:] # The last two characters 'pA' >>> word[:-2] # All but the last two characters 'Hel' >>> \end{verbatim}\ecode % But note that -0 is really the same as 0, so it does not count from the right! \bcode\begin{verbatim} >>> word[-0] # (since -0 equals 0) 'H' >>> \end{verbatim}\ecode % Out-of-range negative slice indices are truncated, but don't try this for single-element (non-slice) indices: \bcode\begin{verbatim} >>> word[-100:] 'HelpA' >>> word[-10] # error Unhandled exception: IndexError: string index out of range >>> \end{verbatim}\ecode % The best way to remember how slices work is to think of the indices as pointing {\em between} characters, with the left edge of the first character numbered 0. Then the right edge of the last character of a string of {\tt n} characters has index {\tt n}, for example: \bcode\begin{verbatim} +---+---+---+---+---+ | H | e | l | p | A | +---+---+---+---+---+ 0 1 2 3 4 5 -5 -4 -3 -2 -1 \end{verbatim}\ecode % The first row of numbers gives the position of the indices 0...5 in the string; the second row gives the corresponding negative indices. The slice from \verb\i\ to \verb\j\ consists of all characters between the edges labeled \verb\i\ and \verb\j\, respectively. For nonnegative indices, the length of a slice is the difference of the indices, if both are within bounds, e.g., the length of \verb\word[1:3]\ is 2. The built-in function {\tt len()} returns the length of a string: \bcode\begin{verbatim} >>> s = 'supercalifragilisticexpialidocious' >>> len(s) 34 >>> \end{verbatim}\ecode \subsection{Lists} Python knows a number of {\em compound} data types, used to group together other values. The most versatile is the {\em list}, which can be written as a list of comma-separated values (items) between square brackets. List items need not all have the same type. \bcode\begin{verbatim} >>> a = ['foo', 'bar', 100, 1234] >>> a ['foo', 'bar', 100, 1234] >>> \end{verbatim}\ecode % Like string indices, list indices start at 0, and lists can be sliced, concatenated and so on: \bcode\begin{verbatim} >>> a[0] 'foo' >>> a[3] 1234 >>> a[-2] 100 >>> a[1:-1] ['bar', 100] >>> a[:2] + ['bletch', 2*2] ['foo', 'bar', 'bletch', 4] >>> 3*a[:3] + ['Boe!'] ['foo', 'bar', 100, 'foo', 'bar', 100, 'foo', 'bar', 100, 'Boe!'] >>> \end{verbatim}\ecode % Unlike strings, which are {\em immutable}, it is possible to change individual elements of a list: \bcode\begin{verbatim} >>> a ['foo', 'bar', 100, 1234] >>> a[2] = a[2] + 23 >>> a ['foo', 'bar', 123, 1234] >>> \end{verbatim}\ecode % Assignment to slices is also possible, and this can even change the size of the list: \bcode\begin{verbatim} >>> # Replace some items: >>> a[0:2] = [1, 12] >>> a [1, 12, 123, 1234] >>> # Remove some: >>> a[0:2] = [] >>> a [123, 1234] >>> # Insert some: >>> a[1:1] = ['bletch', 'xyzzy'] >>> a [123, 'bletch', 'xyzzy', 1234] >>> a[:0] = a # Insert (a copy of) itself at the beginning >>> a [123, 'bletch', 'xyzzy', 1234, 123, 'bletch', 'xyzzy', 1234] >>> \end{verbatim}\ecode % The built-in function {\tt len()} also applies to lists: \bcode\begin{verbatim} >>> len(a) 8 >>> \end{verbatim}\ecode % It is possible to nest lists (create lists containing other lists), for example: \bcode\begin{verbatim} >>> q = [2, 3] >>> p = [1, q, 4] >>> len(p) 3 >>> p[1] [2, 3] >>> p[1][0] 2 >>> p[1].append('xtra') # See section 5.1 >>> p [1, [2, 3, 'xtra'], 4] >>> q [2, 3, 'xtra'] >>> \end{verbatim}\ecode % Note that in the last example, {\tt p[1]} and {\tt q} really refer to the same object! We'll come back to {\em object semantics} later. \section{First Steps Towards Programming} Of course, we can use Python for more complicated tasks than adding two and two together. For instance, we can write an initial subsequence of the {\em Fibonacci} series as follows: \bcode\begin{verbatim} >>> # Fibonacci series: >>> # the sum of two elements defines the next >>> a, b = 0, 1 >>> while b < 10: ... print b ... a, b = b, a+b ... 1 1 2 3 5 8 >>> \end{verbatim}\ecode % This example introduces several new features. \begin{itemize} \item The first line contains a {\em multiple assignment}: the variables {\tt a} and {\tt b} simultaneously get the new values 0 and 1. On the last line this is used again, demonstrating that the expressions on the right-hand side are all evaluated first before any of the assignments take place. \item The {\tt while} loop executes as long as the condition (here: {\tt b < 100}) remains true. In Python, like in C, any non-zero integer value is true; zero is false. The condition may also be a string or list value, in fact any sequence; anything with a non-zero length is true, empty sequences are false. The test used in the example is a simple comparison. The standard comparison operators are written the same as in C: {\tt <}, {\tt >}, {\tt ==}, {\tt <=}, {\tt >=} and {\tt !=}. \item The {\em body} of the loop is {\em indented}: indentation is Python's way of grouping statements. Python does not (yet!) provide an intelligent input line editing facility, so you have to type a tab or space(s) for each indented line. In practice you will prepare more complicated input for Python with a text editor; most text editors have an auto-indent facility. When a compound statement is entered interactively, it must be followed by a blank line to indicate completion (since the parser cannot guess when you have typed the last line). \item The {\tt print} statement writes the value of the expression(s) it is given. It differs from just writing the expression you want to write (as we did earlier in the calculator examples) in the way it handles multiple expressions and strings. Strings are written without quotes, and a space is inserted between items, so you can format things nicely, like this: \bcode\begin{verbatim} >>> i = 256*256 >>> print 'The value of i is', i The value of i is 65536 >>> \end{verbatim}\ecode % A trailing comma avoids the newline after the output: \bcode\begin{verbatim} >>> a, b = 0, 1 >>> while b < 1000: ... print b, ... a, b = b, a+b ... 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 >>> \end{verbatim}\ecode % Note that the interpreter inserts a newline before it prints the next prompt if the last line was not completed. \end{itemize} \chapter{More Control Flow Tools} Besides the {\tt while} statement just introduced, Python knows the usual control flow statements known from other languages, with some twists. \section{If Statements} Perhaps the most well-known statement type is the {\tt if} statement. For example: \bcode\begin{verbatim} >>> if x < 0: ... x = 0 ... print 'Negative changed to zero' ... elif x == 0: ... print 'Zero' ... elif x == 1: ... print 'Single' ... else: ... print 'More' ... \end{verbatim}\ecode % There can be zero or more {\tt elif} parts, and the {\tt else} part is optional. The keyword `{\tt elif}' is short for `{\tt else if}', and is useful to avoid excessive indentation. An {\tt if...elif...elif...} sequence is a substitute for the {\em switch} or {\em case} statements found in other languages. \section{For Statements} The {\tt for} statement in Python differs a bit from what you may be used to in C or Pascal. Rather than always iterating over an arithmetic progression of numbers (like in Pascal), or leaving the user completely free in the iteration test and step (as C), Python's {\tt for} statement iterates over the items of any sequence (e.g., a list or a string), in the order that they appear in the sequence. For example (no pun intended): \bcode\begin{verbatim} >>> # Measure some strings: >>> a = ['cat', 'window', 'defenestrate'] >>> for x in a: ... print x, len(x) ... cat 3 window 6 defenestrate 12 >>> \end{verbatim}\ecode % It is not safe to modify the sequence being iterated over in the loop (this can only happen for mutable sequence types, i.e., lists). If you need to modify the list you are iterating over, e.g., duplicate selected items, you must iterate over a copy. The slice notation makes this particularly convenient: \bcode\begin{verbatim} >>> for x in a[:]: # make a slice copy of the entire list ... if len(x) > 6: a.insert(0, x) ... >>> a ['defenestrate', 'cat', 'window', 'defenestrate'] >>> \end{verbatim}\ecode \section{The {\tt range()} Function} If you do need to iterate over a sequence of numbers, the built-in function {\tt range()} comes in handy. It generates lists containing arithmetic progressions, e.g.: \bcode\begin{verbatim} >>> range(10) [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] >>> \end{verbatim}\ecode % The given end point is never part of the generated list; {\tt range(10)} generates a list of 10 values, exactly the legal indices for items of a sequence of length 10. It is possible to let the range start at another number, or to specify a different increment (even negative): \bcode\begin{verbatim} >>> range(5, 10) [5, 6, 7, 8, 9] >>> range(0, 10, 3) [0, 3, 6, 9] >>> range(-10, -100, -30) [-10, -40, -70] >>> \end{verbatim}\ecode % To iterate over the indices of a sequence, combine {\tt range()} and {\tt len()} as follows: \bcode\begin{verbatim} >>> a = ['Mary', 'had', 'a', 'little', 'lamb'] >>> for i in range(len(a)): ... print i, a[i] ... 0 Mary 1 had 2 a 3 little 4 lamb >>> \end{verbatim}\ecode \section{Break and Continue Statements, and Else Clauses on Loops} The {\tt break} statement, like in C, breaks out of the smallest enclosing {\tt for} or {\tt while} loop. The {\tt continue} statement, also borrowed from C, continues with the next iteration of the loop. Loop statements may have an {\tt else} clause; it is executed when the loop terminates through exhaustion of the list (with {\tt for}) or when the condition becomes false (with {\tt while}), but not when the loop is terminated by a {\tt break} statement. This is exemplified by the following loop, which searches for a list item of value 0: \bcode\begin{verbatim} >>> for n in range(2, 10): ... for x in range(2, n): ... if n % x == 0: ... print n, 'equals', x, '*', n/x ... break ... else: ... print n, 'is a prime number' ... 2 is a prime number 3 is a prime number 4 equals 2 * 2 5 is a prime number 6 equals 2 * 3 7 is a prime number 8 equals 2 * 4 9 equals 3 * 3 >>> \end{verbatim}\ecode \section{Pass Statements} The {\tt pass} statement does nothing. It can be used when a statement is required syntactically but the program requires no action. For example: \bcode\begin{verbatim} >>> while 1: ... pass # Busy-wait for keyboard interrupt ... \end{verbatim}\ecode \section{Defining Functions} We can create a function that writes the Fibonacci series to an arbitrary boundary: \bcode\begin{verbatim} >>> def fib(n): # write Fibonacci series up to n ... a, b = 0, 1 ... while b <= n: ... print b, ... a, b = b, a+b ... >>> # Now call the function we just defined: >>> fib(2000) 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 1597 >>> \end{verbatim}\ecode % The keyword {\tt def} introduces a function {\em definition}. It must be followed by the function name and the parenthesized list of formal parameters. The statements that form the body of the function starts at the next line, indented by a tab stop. The {\em execution} of a function introduces a new symbol table used for the local variables of the function. More precisely, all variable assignments in a function store the value in the local symbol table; whereas variable references first look in the local symbol table, then in the global symbol table, and then in the table of built-in names. Thus, global variables cannot be directly assigned to from within a function, although they may be referenced. The actual parameters (arguments) to a function call are introduced in the local symbol table of the called function when it is called; thus, arguments are passed using {\em call\ by\ value}.% \footnote{ Actually, {\em call by object reference} would be a better description, since if a mutable object is passed, the caller will see any changes the callee makes to it (e.g., items inserted into a list). } When a function calls another function, a new local symbol table is created for that call. A function definition introduces the function name in the current symbol table. The value of the function name has a type that is recognized by the interpreter as a user-defined function. This value can be assigned to another name which can then also be used as a function. This serves as a general renaming mechanism: \bcode\begin{verbatim} >>> fib >>> f = fib >>> f(100) 1 1 2 3 5 8 13 21 34 55 89 >>> \end{verbatim}\ecode % You might object that {\tt fib} is not a function but a procedure. In Python, like in C, procedures are just functions that don't return a value. In fact, technically speaking, procedures do return a value, albeit a rather boring one. This value is called {\tt None} (it's a built-in name). Writing the value {\tt None} is normally suppressed by the interpreter if it would be the only value written. You can see it if you really want to: \bcode\begin{verbatim} >>> print fib(0) None >>> \end{verbatim}\ecode % It is simple to write a function that returns a list of the numbers of the Fibonacci series, instead of printing it: \bcode\begin{verbatim} >>> def fib2(n): # return Fibonacci series up to n ... result = [] ... a, b = 0, 1 ... while b <= n: ... result.append(b) # see below ... a, b = b, a+b ... return result ... >>> f100 = fib2(100) # call it >>> f100 # write the result [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89] >>> \end{verbatim}\ecode % This example, as usual, demonstrates some new Python features: \begin{itemize} \item The {\tt return} statement returns with a value from a function. {\tt return} without an expression argument is used to return from the middle of a procedure (falling off the end also returns from a proceduce), in which case the {\tt None} value is returned. \item The statement {\tt result.append(b)} calls a {\em method} of the list object {\tt result}. A method is a function that `belongs' to an object and is named {\tt obj.methodname}, where {\tt obj} is some object (this may be an expression), and {\tt methodname} is the name of a method that is defined by the object's type. Different types define different methods. Methods of different types may have the same name without causing ambiguity. (It is possible to define your own object types and methods, using {\em classes}. This is an advanced feature that is not discussed in this tutorial.) The method {\tt append} shown in the example, is defined for list objects; it adds a new element at the end of the list. In this example it is equivalent to {\tt result = result + [b]}, but more efficient. \end{itemize} \chapter{Odds and Ends} This chapter describes some things you've learned about already in more detail, and adds some new things as well. \section{More on Lists} The list data type has some more methods. Here are all of the methods of lists objects: \begin{description} \item[{\tt insert(i, x)}] Insert an item at a given position. The first argument is the index of the element before which to insert, so {\tt a.insert(0, x)} inserts at the front of the list, and {\tt a.insert(len(a), x)} is equivalent to {\tt a.append(x)}. \item[{\tt append(x)}] Equivalent to {\tt a.insert(len(a), x)}. \item[{\tt index(x)}] Return the index in the list of the first item whose value is {\tt x}. It is an error if there is no such item. \item[{\tt remove(x)}] Remove the first item from the list whose value is {\tt x}. It is an error if there is no such item. \item[{\tt sort()}] Sort the items of the list, in place. \item[{\tt reverse()}] Reverse the elements of the list, in place. \end{description} An example that uses all list methods: \bcode\begin{verbatim} >>> a = [66.6, 333, 333, 1, 1234.5] >>> a.insert(2, -1) >>> a.append(333) >>> a [66.6, 333, -1, 333, 1, 1234.5, 333] >>> a.index(333) 1 >>> a.remove(333) >>> a [66.6, -1, 333, 1, 1234.5, 333] >>> a.reverse() >>> a [333, 1234.5, 1, 333, -1, 66.6] >>> a.sort() >>> a [-1, 1, 66.6, 333, 333, 1234.5] >>> \end{verbatim}\ecode \section{The {\tt del} statement} There is a way to remove an item from a list given its index instead of its value: the {\tt del} statement. This can also be used to remove slices from a list (which we did earlier by assignment of an empty list to the slice). For example: \bcode\begin{verbatim} >>> a [-1, 1, 66.6, 333, 333, 1234.5] >>> del a[0] >>> a [1, 66.6, 333, 333, 1234.5] >>> del a[2:4] >>> a [1, 66.6, 1234.5] >>> \end{verbatim}\ecode % {\tt del} can also be used to delete entire variables: \bcode\begin{verbatim} >>> del a >>> \end{verbatim}\ecode % Referencing the name {\tt a} hereafter is an error (at least until another value is assigned to it). We'll find other uses for {\tt del} later. \section{Tuples and Sequences} We saw that lists and strings have many common properties, e.g., indexinging and slicing operations. They are two examples of {\em sequence} data types. Since Python is an evolving language, other sequence data types may be added. There is also another standard sequence data type: the {\em tuple}. A tuple consists of a number of values separated by commas, for instance: \bcode\begin{verbatim} >>> t = 12345, 54321, 'hello!' >>> t[0] 12345 >>> t (12345, 54321, 'hello!') >>> # Tuples may be nested: >>> u = t, (1, 2, 3, 4, 5) >>> u ((12345, 54321, 'hello!'), (1, 2, 3, 4, 5)) >>> \end{verbatim}\ecode % As you see, on output tuples are alway enclosed in parentheses, so that nested tuples are interpreted correctly; they may be input with or without surrounding parentheses, although often parentheses are necessary anyway (if the tuple is part of a larger expression). Tuples have many uses, e.g., (x, y) coordinate pairs, employee records from a database, etc. Tuples, like strings, are immutable: it is not possible to assign to the individual items of a tuple (you can simulate much of the same effect with slicing and concatenation, though). A special problem is the construction of tuples containing 0 or 1 items: the syntax has some extra quirks to accomodate these. Empty tuples are constructed by an empty pair of parentheses; a tuple with one item is constructed by following a value with a comma (it is not sufficient to enclose a single value in parentheses). Ugly, but effective. For example: \bcode\begin{verbatim} >>> empty = () >>> singleton = 'hello', # <-- note trailing comma >>> len(empty) 0 >>> len(singleton) 1 >>> singleton ('hello',) >>> \end{verbatim}\ecode % The statement {\tt t = 12345, 54321, 'hello!'} is an example of {\em tuple packing}: the values {\tt 12345}, {\tt 54321} and {\tt 'hello!'} are packed together in a tuple. The reverse operation is also possible, e.g.: \bcode\begin{verbatim} >>> x, y, z = t >>> \end{verbatim}\ecode % This is called, appropriately enough, {\em tuple unpacking}. Tuple unpacking requires that the list of variables on the left has the same number of elements as the length of the tuple. Note that multiple assignment is really just a combination of tuple packing and tuple unpacking! Occasionally, the corresponding operation on lists is useful: {\em list unpacking}. This is supported by enclosing the list of variables in square brackets: \bcode\begin{verbatim} >>> a = ['foo', 'bar', 100, 1234] >>> [a1, a2, a3, a4] = a >>> \end{verbatim}\ecode \section{Dictionaries} Another useful data type built into Python is the {\em dictionary}. Dictionaries are sometimes found in other languages as ``associative memories'' or ``associative arrays''. Unlike sequences, which are indexed by a range of numbers, dictionaries are indexed by {\em keys}, which are strings. It is best to think of a dictionary as an unordered set of {\em key:value} pairs, with the requirement that the keys are unique (within one dictionary). A pair of braces creates an empty dictionary: \verb/{}/. Placing a comma-separated list of key:value pairs within the braces adds initial key:value pairs to the dictionary; this is also the way dictionaries are written on output. The main operations on a dictionary are storing a value with some key and extracting the value given the key. It is also possible to delete a key:value pair with {\tt del}. If you store using a key that is already in use, the old value associated with that key is forgotten. It is an error to extract a value using a non-existant key. The {\tt keys()} method of a dictionary object returns a list of all the keys used in the dictionary, in random order (if you want it sorted, just apply the {\tt sort()} method to the list of keys). To check whether a single key is in the dictionary, use the \verb/has_key()/ method of the dictionary. Here is a small example using a dictionary: \bcode\begin{verbatim} >>> tel = {'jack': 4098, 'sape': 4139} >>> tel['guido'] = 4127 >>> tel {'sape': 4139, 'guido': 4127, 'jack': 4098} >>> tel['jack'] 4098 >>> del tel['sape'] >>> tel['irv'] = 4127 >>> tel {'guido': 4127, 'irv': 4127, 'jack': 4098} >>> tel.keys() ['guido', 'irv', 'jack'] >>> tel.has_key('guido') 1 >>> \end{verbatim}\ecode \section{More on Conditions} The conditions used in {\tt while} and {\tt if} statements above can contain other operators besides comparisons. The comparison operators {\tt in} and {\tt not in} check whether a value occurs (does not occur) in a sequence. The operators {\tt is} and {\tt is not} compare whether two objects are really the same object; this only matters for mutable objects like lists. All comparison operators have the same priority, which is lower than that of all numerical operators. Comparisons can be chained: e.g., {\tt a < b = c} tests whether {\tt a} is less than {\tt b} and moreover {\tt b} equals {\tt c}. Comparisons may be combined by the Boolean operators {\tt and} and {\tt or}, and the outcome of a comparison (or of any other Boolean expression) may be negated with {\tt not}. These all have lower priorities than comparison operators again; between them, {\tt not} has the highest priority, and {\tt or} the lowest, so that {\tt A and not B or C} is equivalent to {\tt (A and (not B)) or C}. Of course, parentheses can be used to express the desired composition. The Boolean operators {\tt and} and {\tt or} are so-called {\em shortcut} operators: their arguments are evaluated from left to right, and evaluation stops as soon as the outcome is determined. E.g., if {\tt A} and {\tt C} are true but {\tt B} is false, {\tt A and B and C} does not evaluate the expression C. In general, the return value of a shortcut operator, when used as a general value and not as a Boolean, is the last evaluated argument. It is possible to assign the result of a comparison or other Boolean expression to a variable, but you must enclose the entire Boolean expression in parentheses. This is necessary because otherwise an assignment like \verb/a = b = c/ would be ambiguous: does it assign the value of {\tt c} to {\tt a} and {\tt b}, or does it compare {\tt b} to {\tt c} and assign the outcome (0 or 1) to {\tt a}? As it is, the first meaning is what you get, and to get the latter you have to write \verb/a = (b = c)/. (In Python, unlike C, assignment cannot occur inside expressions.) \section{Comparing Sequences and Other Types} Sequence objects may be compared to other objects with the same sequence type. The comparison uses {\em lexicographical} ordering: first the first two items are compared, and if they differ this determines the outcome of the comparison; if they are equal, the next two items are compared, and so on, until either sequence is exhausted. If two items to be compared are themselves sequences of the same type, the lexiographical comparison is carried out recursively. If all items of two sequences compare equal, the sequences are considered equal. If one sequence is an initial subsequence of the other, the shorted sequence is the smaller one. Lexicographical ordering for strings uses the ASCII ordering for individual characters. Some examples of comparisons between sequences with the same types: \bcode\begin{verbatim} (1, 2, 3) < (1, 2, 4) [1, 2, 3] < [1, 2, 4] 'ABC' < 'C' < 'Pascal' < 'Python' (1, 2, 3, 4) < (1, 2, 4) (1, 2) < (1, 2, -1) (1, 2, 3) = (1.0, 2.0, 3.0) (1, 2, ('aa', 'ab')) < (1, 2, ('abc', 'a'), 4) \end{verbatim}\ecode % Note that comparing objects of different types is legal. The outcome is deterministic but arbitrary: the types are ordered by their name. Thus, a list is always smaller than a string, a string is always smaller than a tuple, etc. Mixed numeric types are compared according to their numeric value, so 0 equals 0.0, etc.% \footnote{ The rules for comparing objects of different types should not be relied upon; they may change in a future version of the language. } \chapter{Modules} If you quit from the Python interpreter and enter it again, the definitions you have made (functions and variables) are lost. Therefore, if you want to write a somewhat longer program, you are better off using a text editor to prepare the input for the interpreter and run it with that file as input instead. This is known as creating a {\em script}. As your program gets longer, you may want to split it into several files for easier maintenance. You may also want to use a handy function that you've written in several programs without copying its definition into each program. To support this, Python has a way to put definitions in a file and use them in a script or in an interactive instance of the interpreter. Such a file is called a {\em module}; definitions from a module can be {\em imported} into other modules or into the {\em main} module (the collection of variables that you have access to in a script executed at the top level and in calculator mode). A module is a file containing Python definitions and statements. The file name is the module name with the suffix {\tt .py} appended. For instance, use your favorite text editor to create a file called {\tt fibo.py} in the current directory with the following contents: \bcode\begin{verbatim} # Fibonacci numbers module def fib(n): # write Fibonacci series up to n a, b = 0, 1 while b <= n: print b, a, b = b, a+b def fib2(n): # return Fibonacci series up to n result = [] a, b = 0, 1 while b <= n: result.append(b) a, b = b, a+b return result \end{verbatim}\ecode % Now enter the Python interpreter and import this module with the following command: \bcode\begin{verbatim} >>> import fibo >>> \end{verbatim}\ecode % This does not enter the names of the functions defined in {\tt fibo} directly in the current symbol table; it only enters the module name {\tt fibo} there. Using the module name you can access the functions: \bcode\begin{verbatim} >>> fibo.fib(1000) 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 >>> fibo.fib2(100) [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89] >>> \end{verbatim}\ecode % If you intend to use a function often you can assign it to a local name: \bcode\begin{verbatim} >>> fib = fibo.fib >>> fib(500) 1 1 2 3 5 8 13 21 34 55 89 144 233 377 >>> \end{verbatim}\ecode \section{More on Modules} A module can contain executable statements as well as function definitions. These statements are intended to initialize the module. They are executed only the {\em first} time the module is imported somewhere.% \footnote{ In fact function definitions are also `statements' that are `executed'; the execution enters the function name in the module's global symbol table. } Each module has its own private symbol table, which is used as the global symbol table by all functions defined in the module. Thus, the author of a module can use global variables in the module without worrying about accidental clashes with a user's global variables. On the other hand, if you know what you are doing you can touch a module's global variables with the same notation used to refer to its functions, {\tt modname.itemname}. Modules can import other modules. It is customary but not required to place all {\tt import} statements at the beginning of a module (or script, for that matter). The imported module names are placed in the importing module's global symbol table. There is a variant of the {\tt import} statement that imports names from a module directly into the importing module's symbol table. For example: \bcode\begin{verbatim} >>> from fibo import fib, fib2 >>> fib(500) 1 1 2 3 5 8 13 21 34 55 89 144 233 377 >>> \end{verbatim}\ecode % This does not introduce the module name from which the imports are taken in the local symbol table (so in the example, {\tt fibo} is not defined). There is even a variant to import all names that a module defines: \bcode\begin{verbatim} >>> from fibo import * >>> fib(500) 1 1 2 3 5 8 13 21 34 55 89 144 233 377 >>> \end{verbatim}\ecode % This imports all names except those beginning with an underscore ({\tt \_}). \section{Standard Modules} Python comes with a library of standard modules, described in a separate document (Python Library Reference). Some modules are built into the interpreter; these provide access to operations that are not part of the core of the language but are nevertheless built in, either for efficiency or to provide access to operating system primitives such as system calls. The set of such modules is a configuration option; e.g., the {\tt amoeba} module is only provided on systems that somehow support Amoeba primitives. One particular module deserves some attention: {\tt sys}, which is built into every Python interpreter. The variables {\tt sys.ps1} and {\tt sys.ps2} define the strings used as primary and secondary prompts: \bcode\begin{verbatim} >>> import sys >>> sys.ps1 '>>> ' >>> sys.ps2 '... ' >>> sys.ps1 = 'C> ' C> print 'Yuck!' Yuck! C> \end{verbatim}\ecode % These two variables are only defined if the interpreter is in interactive mode. The variable {\tt sys.path} is a list of strings that determine the interpreter's search path for modules. It is initialized to a default path taken from the environment variable {\tt PYTHONPATH}, or from a built-in default if {\tt PYTHONPATH} is not set. You can modify it using standard list operations, e.g.: \bcode\begin{verbatim} >>> import sys >>> sys.path.append('/ufs/guido/lib/python') >>> \end{verbatim}\ecode \section{The {\tt dir()} function} The built-in function {\tt dir} is used to find out which names a module defines. It returns a sorted list of strings: \bcode\begin{verbatim} >>> import fibo, sys >>> dir(fibo) ['fib', 'fib2'] >>> dir(sys) ['argv', 'exit', 'modules', 'path', 'ps1', 'ps2', 'stderr', 'stdin', 'stdout'] >>> \end{verbatim}\ecode % Without arguments, {\tt dir()} lists the names you have defined currently: \bcode\begin{verbatim} >>> a = [1, 2, 3, 4, 5] >>> import fibo, sys >>> fib = fibo.fib >>> dir() ['a', 'fib', 'fibo', 'sys'] >>> \end{verbatim}\ecode % Note that it lists all types of names: variables, modules, functions, etc. {\tt dir()} does not list the names of built-in functions and variables. If you want a list of those, they are defined in the standard module {\tt builtin}: \bcode\begin{verbatim} >>> import builtin >>> dir(builtin) ['EOFError', 'KeyboardInterrupt', 'MemoryError', 'NameError', 'None', 'Runti meError', 'SystemError', 'TypeError', 'abs', 'chr', 'dir', 'divmod', 'eval', 'exec', 'float', 'input', 'int', 'len', 'long', 'max', 'min', 'open', 'ord' , 'pow', 'range', 'raw_input', 'reload', 'type'] >>> \end{verbatim}\ecode \chapter{Output Formatting} So far we've encountered two ways of writing values: {\em expression statements} and the {\tt print} statement. (A third way is using the {\tt write} method of file objects; the standard output file can be referenced as {\tt sys.stdout}. See the Library Reference for more information on this.) Often you'll want more control over the formatting of your output than simply printing space-separated values. The key to nice formatting in Python is to do all the string handling yourself; using string slicing and concatenation operations you can create any lay-out you can imagine. The standard module {\tt string} contains some useful operations for padding strings to a given column width; these will be discussed shortly. One question remains, of course: how do you convert values to strings? Luckily, Python has a way to convert any value to a string: just write the value between reverse quotes (\verb/``/). Some examples: \bcode\begin{verbatim} >>> x = 10 * 3.14 >>> y = 200*200 >>> s = 'The value of x is ' + `x` + ', and y is ' + `y` + '...' >>> print s The value of x is 31.4, and y is 40000... >>> # Reverse quotes work on other types besides numbers: >>> p = [x, y] >>> ps = `p` >>> ps '[31.4, 40000]' >>> # Converting a string adds string quotes and backslashes: >>> hello = 'hello, world\n' >>> hellos = `hello` >>> print hellos 'hello, world\012' >>> # The argument of reverse quotes may be a tuple: >>> `x, y, ('foo', 'bar')` '(31.4, 40000, (\'foo\', \'bar\'))' >>> \end{verbatim}\ecode % Here is how you write a table of squares and cubes: \bcode\begin{verbatim} >>> import string >>> for x in range(1, 11): ... print string.rjust(`x`, 2), string.rjust(`x*x`, 3), ... # Note trailing comma on previous line ... print string.rjust(`x*x*x`, 4) ... 1 1 1 2 4 8 3 9 27 4 16 64 5 25 125 6 36 216 7 49 343 8 64 512 9 81 729 10 100 1000 >>> \end{verbatim}\ecode % (Note that one space between each column was added by the way {\tt print} works: it always adds spaces between its arguments.) This example demonstrates the function {\tt string.rjust()}, which right-justifies a string in a field of a given width by padding it with spaces on the left. There are similar functions {\tt string.ljust()} and {\tt string.center()}. These functions do not write anything, they just return a new string. If the input string is too long, they don't truncate it, but return it unchanged; this will mess up your column lay-out but that's usually better than the alternative, which would be lying about a value. (If you really want truncation you can always add a slice operation, as in {\tt string.ljust(x,~n)[0:n]}.) There is another function, {\tt string.zfill}, which pads a numeric string on the left with zeros. It understands about plus and minus signs:% \footnote{ Better facilities for formatting floating point numbers are lacking at this moment. } \bcode\begin{verbatim} >>> string.zfill('12', 5) '00012' >>> string.zfill('-3.14', 7) '-003.14' >>> string.zfill('3.14159265359', 5) '3.14159265359' >>> \end{verbatim}\ecode \chapter{Errors and Exceptions} Until now error messages haven't been more than mentioned, but if you have tried out the examples you have probably seen some. There are (at least) two distinguishable kinds of errors: {\em syntax\ errors} and {\em exceptions}. \section{Syntax Errors} Syntax errors, also known as parsing errors, are perhaps the most common kind of complaint you get while you are still learning Python: \bcode\begin{verbatim} >>> while 1 print 'Hello world' Parsing error: file , line 1: while 1 print 'Hello world' ^ Unhandled exception: run-time error: syntax error >>> \end{verbatim}\ecode % The parser repeats the offending line and displays a little `arrow' pointing at the earliest point in the line where the error was detected. The error is caused by (or at least detected at) the token {\em preceding} the arrow: in the example, the error is detected at the keyword {\tt print}, since a colon ({\tt :}) is missing before it. File name and line number are printed so you know where to look in case the input came from a script. \section{Exceptions} Even if a statement or expression is syntactically correct, it may cause an error when an attempt is made to execute it. Errors detected during execution are called {\em exceptions} and are not unconditionally fatal: you will soon learn how to handle them in Python programs. Most exceptions are not handled by programs, however, and result in error messages as shown here: \bcode\small\begin{verbatim} >>> 10 * (1/0) Unhandled exception: run-time error: integer division by zero Stack backtrace (innermost last): File "", line 1 >>> 4 + foo*3 Unhandled exception: undefined name: foo Stack backtrace (innermost last): File "", line 1 >>> '2' + 2 Unhandled exception: type error: illegal argument type for built-in operation Stack backtrace (innermost last): File "", line 1 >>> \end{verbatim}\ecode % The first line of the error message indicates what happened. Exceptions come in different types, and the type is printed as part of the message: the types in the example are {\tt run-time error}, {\tt undefined name} and {\tt type error}. The rest of the line is a detail whose interpretation depends on the exception type. The rest of the error message shows the context where the exception happened. In general it contains a stack backtrace listing source lines; however, it will not display lines read from standard input. Here is a summary of the most common exceptions: \begin{itemize} \item {\em Run-time\ errors} are generally caused by wrong data used by the program; this can be the programmer's fault or caused by bad input. The detail states the cause of the error in more detail. \item {\em Undefined\ name} errors are more serious: these are usually caused by misspelled identifiers.% \footnote{ The parser does not check whether names used in a program are at all defined elsewhere in the program; such checks are postponed until run-time. The same holds for type checking. } The detail is the offending identifier. \item {\em Type\ errors} are also pretty serious: this is another case of using wrong data (or better, using data the wrong way), but here the error can be gleaned from the object type(s) alone. The detail shows in what context the error was detected. \end{itemize} \section{Handling Exceptions} It is possible to write programs that handle selected exceptions. Look at the following example, which prints a table of inverses of some floating point numbers: \bcode\begin{verbatim} >>> numbers = [0.3333, 2.5, 0, 10] >>> for x in numbers: ... print x, ... try: ... print 1.0 / x ... except RuntimeError: ... print '*** has no inverse ***' ... 0.3333 3.00030003 2.5 0.4 0 *** has no inverse *** 10 0.1 >>> \end{verbatim}\ecode % The {\tt try} statement works as follows. \begin{itemize} \item First, the {\em try\ clause} (the statement(s) between the {\tt try} and {\tt except} keywords) is executed. \item If no exception occurs, the {\em except\ clause} is skipped and execution of the {\tt try} statement is finished. \item If an exception occurs during execution of the try clause, the rest of the clause is skipped. Then if its type matches the exception named after the {\tt except} keyword, the rest of the try clause is skipped, the except clause is executed, and then execution continues after the {\tt try} statement. \item If an exception occurs which does not match the exception named in the except clause, it is passed on to outer try statements; if no handler is found, it is an {\em unhandled\ exception} and execution stops with a message as shown above. \end{itemize} A {\tt try} statement may have more than one except clause, to specify handlers for different exceptions. At most one handler will be executed. Handlers only handle exceptions that occur in the corresponding try clause, not in other handlers of the same {\tt try} statement. An except clause may name multiple exceptions as a parenthesized list, e.g.: \bcode\begin{verbatim} ... except (RuntimeError, TypeError, NameError): ... pass \end{verbatim}\ecode % The last except clause may omit the exception name(s), to serve as a wildcard. Use this with extreme caution! When an exception occurs, it may have an associated value, also known as the exceptions's {\em argument}. The presence and type of the argument depend on the exception type. For exception types which have an argument, the except clause may specify a variable after the exception name (or list) to receive the argument's value, as follows: \bcode\begin{verbatim} >>> try: ... foo() ... except NameError, x: ... print 'name', x, 'undefined' ... name foo undefined >>> \end{verbatim}\ecode % If an exception has an argument, it is printed as the third part (`detail') of the message for unhandled exceptions. Standard exception names are built-in identifiers (not reserved keywords). These are in fact string objects whose {\em object\ identity} (not their value!) identifies the exceptions. The string is printed as the second part of the message for unhandled exceptions. Their names and values are: \bcode\begin{verbatim} EOFError 'end-of-file read' KeyboardInterrupt 'keyboard interrupt' MemoryError 'out of memory' * NameError 'undefined name' * RuntimeError 'run-time error' * SystemError 'system error' * TypeError 'type error' * \end{verbatim}\ecode % The meanings should be clear enough. Those exceptions with a {\tt *} in the third column have an argument. Exception handlers don't just handle exceptions if they occur immediately in the try clause, but also if they occur inside functions that are called (even indirectly) in the try clause. For example: \bcode\begin{verbatim} >>> def this_fails(): ... x = 1/0 ... >>> try: ... this_fails() ... except RuntimeError, detail: ... print 'Handling run-time error:', detail ... Handling run-time error: integer division by zero >>> \end{verbatim}\ecode \section{Raising Exceptions} The {\tt raise} statement allows the programmer to force a specified exception to occur. For example: \bcode\begin{verbatim} >>> raise NameError, 'Hi There!' Unhandled exception: undefined name: Hi There! Stack backtrace (innermost last): File "", line 1 >>> \end{verbatim}\ecode % The first argument to {\tt raise} names the exception to be raised. The optional second argument specifies the exception's argument. \section{User-defined Exceptions} Programs may name their own exceptions by assigning a string to a variable. For example: \bcode\begin{verbatim} >>> my_exc = 'nobody likes me!' >>> try: ... raise my_exc, 2*2 ... except my_exc, val: ... print 'My exception occurred, value:', val ... My exception occured, value: 4 >>> raise my_exc, 1 Unhandled exception: nobody likes me!: 1 Stack backtrace (innermost last): File "", line 7 >>> \end{verbatim}\ecode % Many standard modules use this to report errors that may occur in functions they define. \section{Defining Clean-up Actions} The {\tt try} statement has another optional clause which is intended to define clean-up actions that must be executed under all circumstances. For example: \bcode\begin{verbatim} >>> try: ... raise KeyboardInterrupt ... finally: ... print 'Goodbye, world!' ... Goodbye, world! Unhandled exception: keyboard interrupt Stack backtrace (innermost last): File "", line 2 >>> \end{verbatim}\ecode % The {\em finally\ clause} must follow the except clauses(s), if any. It is executed whether or not an exception occurred, or whether or not an exception is handled. If the exception is handled, the finally clause is executed after the handler (and even if another exception occurred in the handler). It is also executed when the {\tt try} statement is left via a {\tt break} or {\tt return} statement. \end{document}