import Ctl import Controls import Win import Wbase import Qd import Evt class ControlWidget(Wbase.ClickableWidget): """Baseclass for all native controls.""" def __init__(self, possize, title = "Control", procID = 0, callback = None, value = 0, min = 0, max = 1): Wbase.ClickableWidget.__init__(self, possize) self._control = None self._title = title self._callback = callback self._procID = procID self._value = value self._min = min self._max = max self._enabled = 1 def open(self): self._calcbounds() self._control = Ctl.NewControl(self._parentwindow.wid, self._bounds, self._title, 1, self._value, self._min, self._max, self._procID, 0) self.SetPort() #Win.ValidRect(self._bounds) self.enable(self._enabled) def adjust(self, oldbounds): self.SetPort() self._control.HideControl() self._control.MoveControl(self._bounds[0], self._bounds[1]) self._control.SizeControl(self._bounds[2] - self._bounds[0], self._bounds[3] - self._bounds[1]) if self._visible: Qd.EraseRect(self._bounds) self._control.ShowControl() Win.ValidRect(self._bounds) def close(self): self._control.HideControl() self._control = None Wbase.ClickableWidget.close(self) def enable(self, onoff): if self._control and self._enabled <> onoff: self._control.HiliteControl((not onoff) and 255) self._enabled = onoff def show(self, onoff): self._visible = onoff for w in self._widgets: w.show(onoff) if onoff: self._control.ShowControl() else: self._control.HideControl() def activate(self, onoff): self._activated = onoff if self._enabled: self._control.HiliteControl((not onoff) and 255) def draw(self, visRgn = None): if self._visible: self._control.Draw1Control() def test(self, point): ctltype, control = Ctl.FindControl(point, self._parentwindow.wid) if self._enabled and control == self._control: return 1 def click(self, point, modifiers): if not self._enabled: return part = self._control.TrackControl(point) if part: if self._callback: Wbase.CallbackCall(self._callback, 0) def settitle(self, title): if self._control: self._control.SetControlTitle(title) self._title = title def gettitle(self): return self._title class Button(ControlWidget): """Standard push button.""" def __init__(self, possize, title = "Button", callback = None): procID = Controls.pushButProc | Controls.useWFont ControlWidget.__init__(self, possize, title, procID, callback, 0, 0, 1) self._isdefault = 0 def push(self): if not self._enabled: return import time self._control.HiliteControl(1) time.sleep(0.1) self._control.HiliteControl(0) if self._callback: Wbase.CallbackCall(self._callback, 0) def enable(self, onoff): if self._control and self._enabled <> onoff: self._control.HiliteControl((not onoff) and 255) self._enabled = onoff if self._isdefault and self._visible: self.SetPort() self.drawfatframe(onoff) def activate(self, onoff): self._activated = onoff if self._enabled: self._control.HiliteControl((not onoff) and 255) if self._isdefault and self._visible: self.SetPort() self.drawfatframe(onoff) def show(self, onoff): ControlWidget.show(self, onoff) if self._isdefault: self.drawfatframe(onoff and self._enabled) def draw(self, visRgn = None): if self._visible: self._control.Draw1Control() if self._isdefault and self._activated: self.drawfatframe(self._enabled) def drawfatframe(self, onoff): state = Qd.GetPenState() if onoff: Qd.PenPat(Qd.qd.black) else: Qd.PenPat(Qd.qd.white) fatrect = Qd.InsetRect(self._bounds, -4, -4) Qd.PenSize(3, 3) Qd.FrameRoundRect(fatrect, 16, 16) Qd.SetPenState(state) def _setdefault(self, onoff): self._isdefault = onoff if self._control and self._enabled: self.SetPort() self.drawfatframe(onoff) def adjust(self, oldbounds): if self._isdefault: old = Qd.InsetRect(oldbounds, -4, -4) new = Qd.InsetRect(self._bounds, -4, -4) Qd.EraseRect(old) Win.InvalRect(old) Win.InvalRect(new) ControlWidget.adjust(self, oldbounds) class CheckBox(ControlWidget): """Standard checkbox.""" def __init__(self, possize, title = "Checkbox", callback = None, value = 0): procID = Controls.checkBoxProc | Controls.useWFont ControlWidget.__init__(self, possize, title, procID, callback, value, 0, 1) def click(self, point, modifiers): if not self._enabled: return part = self._control.TrackControl(point) if part: self.toggle() if self._callback: Wbase.CallbackCall(self._callback, 0, self.get()) def push(self): if not self._enabled: return self.toggle() if self._callback: Wbase.CallbackCall(self._callback, 0, self.get()) def toggle(self): self.set(not self.get()) def set(self, value): if self._control: self._control.SetControlValue(value) else: self._value = value def get(self): if self._control: return self._control.GetControlValue() else: return self._value class RadioButton(ControlWidget): """Standard radiobutton.""" # XXX We need a radiogroup widget; this is too kludgy. def __init__(self, possize, title, thebuttons, callback = None, value = 0): procID = Controls.radioButProc | Controls.useWFont ControlWidget.__init__(self, possize, title, procID, callback, value, 0, 1) self.thebuttons = thebuttons thebuttons.append(self) def close(self): self.thebuttons = None ControlWidget.close(self) def click(self, point, modifiers): if not self._enabled: return part = self._control.TrackControl(point) if part: self.set(1) if self._callback: Wbase.CallbackCall(self._callback, 0, 1) def push(self): if not self._enabled: return self.set(1) if self._callback: Wbase.CallbackCall(self._callback, 0, 1) def set(self, value): for button in self.thebuttons: if button._control: button._control.SetControlValue(button == self) else: button._value = (button == self) def get(self): if self._control: return self._control.GetControlValue() else: return self._value class Scrollbar(ControlWidget): """Standard scrollbar.""" def __init__(self, possize, callback = None, value = 0, min = 0, max = 0): procID = Controls.scrollBarProc ControlWidget.__init__(self, possize, "", procID, callback, value, min, max) # interface def set(self, value): if self._callback: Wbase.CallbackCall(self._callback, 1, value) def up(self): if self._callback: Wbase.CallbackCall(self._callback, 1, '+') def down(self): if self._callback: Wbase.CallbackCall(self._callback, 1, '-') def pageup(self): if self._callback: Wbase.CallbackCall(self._callback, 1, '++') def pagedown(self): if self._callback: Wbase.CallbackCall(self._callback, 1, '--') def setmin(self, min): self._control.SetControlMinimum(min) def setmax(self, min): self._control.SetControlMinimum(max) def getmin(self): return self._control.GetControlMinimum() def getmax(self): return self._control.GetControlMinimum() # internals def click(self, point, modifiers): if not self._enabled: return # custom TrackControl. A mousedown in a scrollbar arrow or page area should # generate _control hits as long as the mouse is a) down, b) still in the same part part = self._control.TestControl(point) if Controls.inUpButton <= part <= Controls.inPageDown: self._control.HiliteControl(part) self._hit(part) oldpart = part # slight delay before scrolling at top speed... now = Evt.TickCount() while Evt.StillDown(): if (Evt.TickCount() - now) > 18: # 0.3 seconds break while Evt.StillDown(): part = self._control.TestControl(point) if part == oldpart: self._control.HiliteControl(part) self._hit(part) else: self._control.HiliteControl(0) self.SetPort() point = Evt.GetMouse() self._control.HiliteControl(0) elif part == Controls.inThumb: part = self._control.TrackControl(point) if part: self._hit(part) def _hit(self, part): if part == Controls.inThumb: value = self._control.GetControlValue() elif part == Controls.inUpButton: value = "+" elif part == Controls.inDownButton: value = "-" elif part == Controls.inPageUp: value = "++" elif part == Controls.inPageDown: value = "--" if self._callback: Wbase.CallbackCall(self._callback, 1, value) def draw(self, visRgn = None): if self._visible: self._control.Draw1Control() Qd.FrameRect(self._bounds) def adjust(self, oldbounds): self.SetPort() Win.InvalRect(oldbounds) self._control.HideControl() self._control.MoveControl(self._bounds[0], self._bounds[1]) self._control.SizeControl(self._bounds[2] - self._bounds[0], self._bounds[3] - self._bounds[1]) if self._visible: Qd.EraseRect(self._bounds) if self._activated: self._control.ShowControl() else: Qd.FrameRect(self._bounds) Win.ValidRect(self._bounds) def activate(self, onoff): self._activated = onoff if self._visible: if onoff: self._control.ShowControl() else: self._control.HideControl() self.draw(None) Win.ValidRect(self._bounds) def set(self, value): if self._control: self._control.SetControlValue(value) else: self._value = value def get(self): if self._control: return self._control.GetControlValue() else: return self._value class __xxxx_PopupControl(ControlWidget): def __init__(self, possize, title = "Button", callback = None): procID = Controls.popupMenuProc # | Controls.useWFont ControlWidget.__init__(self, possize, title, procID, callback, 0, 0, 1) self._isdefault = 0 def _scalebarvalue(absmin, absmax, curmin, curmax): if curmin <= absmin and curmax >= absmax: return None if curmin <= absmin: return 0 if curmax >= absmax: return 32767 perc = float(curmin-absmin) / float((absmax - absmin) - (curmax - curmin)) return int(perc*32767)