This document explains how to build MacPython from source. This is necessary if you want to make modifications to the Python core. Building Python is not something to be undertaken lightly, you need a reasonable working knowledge of the CodeWarrior development environment, a good net connection and probably quite some time too.
The information density in this file is high, so you should probably print it and read it at your leasure. Most things are explained only once (and probably in the wrong place:-).
First a warning: this information may become outdated if a new CodeWarrior is released after MacPython. The MacPython homepage will hopefully have updated instructions in that case.I am very interested in feedback on this document, send your comments to the Mac Python Special Interest Group.
lib-src/gdbm
.
lib-src/jpeg
.
lib-src/netpbm
, etc. The only gotcha is that libtiff lives in
lib-src/netpbm/libtiff
, for historical reasons.
Top-level-folder: GUSI2 GUSI2Carbon imglibs jpeg netpbm libtiff zlib png gdbm Python Modules ... Mac Modules Build ... Tcl/Tk Folder tcl8.0 tk8.0 MoreFiles 1.4.3If your setup of the libraries is exactly the same as mine (which is not very likely, unless you happen to work from the same CVS repository) you can use the project
buildlibs.prj
in the
:Mac:Build
folder to build all needed libraries in one
fell swoop, otherwise you will have to build the libraries one by
one. First build GUSI, both the norla one and the Carbon variant.
Next, in
libjpeg
, pbmplus
,
zlib
, libpng
, gdbm
,
andlibtiff
you build all projects. Usually the projects are in "mac"
subfolders, sometimes they are in the main folder. Tcl/tk is a special
case, see below.
Note that if you use a different release of Tcl and Tk than the ones
I have used you may have to adapt the Python tkresources.rsrc
file.
This is easiest done by building SimpleTk
and copying the TEXT, ICON
and CRSR resources from it to tkresources.rsrc
. This allows
the _tkinter
module to work without an installed Tk/Tcl on your
machine.
Also note that the _tkinter.ppc.slb
that is normally distributed
in the PlugIns
folder is the one from the Imaging extension,
which has some extra features needed by PIL (and which features should not
hinder normal operation).
Build first the Tcl library, then
SimpleTcl (test it by typing ls -l
in the window you get)
then the Tk library, then SimpleTk (which can again be tested with
ls -l
). If this all worked you are all set to try
building Python.
img
, Imaging
and Numerical
extensions
in this distribution.
modulator
which
builds skeleton C extension modules, bgen
which generates
complete interface modules from information in C header files and
freeze
which is used to turn Python scripts into real
applications (used by MacFreeze and BuildApplication) There are some
readme files, but more documentation is sorely needed.
Mac
folder:
toolbox
folder
contains modules specifically needed with various MacOS toolbox
interface modules.
macmodule
). A lot of these modules are generated with
bgen
, in which case the bgen input files are included so
you can attempt to regenerate them or extend them.
malloc
and a directory with various projects for building
variations on the Python interpreter. The mwerks_*.h
files here are the option-setting files for the various interpreters
and such, comparable to the unix command-line -D
options
to the compiler. Each project uses the correct option file as its
"prefix file" in the "C/C++ language" settings. Disabling optional
modules (for the 68K interpreter), building non-GUSI interpreters and
various other things are accomplished by modifying these files (and
possibly changing the list of files included in the project window, of
course).
First you optionally build the external libraries with buildlibs.prj. Next,
the projects for
interpreter, core library and applet skeleton are all linked together, so
building the PythonInterpreter target in PythonEngine.prj
will result in everything being built. The
resulting applications and fat shared library are deposited in the main
Python folder. Finally, you build all the plugins with the plugins.prj project.
For completeness sake here is a breakdown of the projects:
Extensions
folder of your system
folder. Do exactly that: put an alias there, copying or
moving the file will cause you grief later if you rebuild the library and
forget to copy it to the extensions folder again. The InstallPython applet
will also do this, along with creating the plugin aliases.
Plugins.prj
project tries to build them all, but is known to be flakey. See fullbuild
below for a better way to build everything.
PythonCore
you remove any old
Python 2.0b1 Preferences
file from the Preferences
folder
(if you had python installed on your system before) and run the interpreter once
to create the correct preferences file.
Next, you have to build the extension modules.
The PlugIns.ppc
project has all the
other projects as subprojects and builds everything (but see the gotcha above).
Finally, you must build the standard applets:
EditPythonPrefs
, BuildApplet
, etc. This is
easiest done with the fullbuild
script from
Mac:scripts
.
Actually, theYou are all set now, and should read the release notes andfullbuild
script can be used to build everything, but you need a fully-functional interpreter before you can use it (and one that isn't rebuilt in the process: you cannot rebuild a running program). You could copy the interpreter to a different place and use that to run fullbuild. ThePythonStandSmall.prj
project builds an interpreter that is suited to this, and it can also come in handy if you need to debug things (which is easier in a static program).
ReadMe
file from the Mac
folder.
.exp
files.exp
file, a file that controls which symbols are exported by your PythonCore
shared library. Rebuild it if you get unexpected undefined symbols when you
are building a plugin module.
Rebuilding the .exp file is done by first removing the file and removing the
reference to it in the project (in the "config" section). Next, build PythonCore.
This will create a new .exp file. Edit this file to remove the references to
the symbols __initialize
, __terminate
, setjmp
,
longjmp
, vec_longjmp
, main
and (for PPC) __ptmf_null
or (for
CFM68K) __start
and dummy_init_routine
.
Next, add the .exp file to the project
again and rebuild PythonCore.
This rather convoluted procedure is needed to ensure that plugin modules don't accidentally link with those entrypoints from PythonCore, which will not work because those routines have to be in the same code fragment as they are used from.
It is possible (and probably best) to access the Python sources through remote CVS. The advantage of this is that you get the very latest sources, so any bug fixed or new features will be immedeately available. This is also the disadvantage, of course: as this is the same tree as is used for development it may sometimes be a little less stable.
The CVS client of choice is Alexandre Parenteau's MacCVS. It can be obtained through the WinCVS homepage. MacCVS uses Internet Config to set file types correctly based on the filename extension. In the maccvs preferences you should also set (in the "binary files" section) "use mac encoding: applesingle" and (in the "text files" section) "use ISO latin 1 conversion".
It is also a good idea to disable Quicktime Exchange in the Quicktime
control panel. Quicktime Exchange will magically map some extensions to
filetypes, and this can seriously hinder you if, for instance, .bmp
is not a Windows bitmap file.
The machine-independent Python sources are checked out from the main
Python CVS archive on sourceforge.net, see the Source access via
CVS page for details. When you check the sources out you will get
something like Python:dist:src
, and under that the
Modules
, Lib
, etc hierarchy. The
src
folder should be renamed to Python
, and
is what this document refers to as the "toplevel Python folder".
Next, in a separate folder, you check out the
mac-specific sources. You then move the Mac
folder from this
checkout (the only folder with anything in it) to the Python source folder.
Note that the checking out in a separate folder and moving is necessary,
due to the way cvs works.
The CVS path to use for the mac stuff can be found
at the MacPython
homepage. Finally, you check out the external libraries needed in
the parent of the toplevel Python folder. The CVS path for these libraries is
also mentioned at the MacPython homepage.
You should end up with a folder structure as described at the top of this document.
Note that while the Mac folder is now a subfolder of your toplevel Python folder this does not mean that they "act as one" as far as CVS is concerned. To update all your sources you have to do a "cvs update" in the toplevel Python folder and another one in the Mac folder. This is again a cvs problem: it cannot deal with subpackages coming from different repositories.
PythonCore
shared
library to embed Python in another program, if your program can live
with using GUSI for I/O. Use PythonCore in stead of your MSL C library
(or, at the very least, link it before the normal C library).
xx.prj
.
MSL AppRuntime.Lib
runtime library (with properly set CFM
initialization and termination routines). PythonCore uses MSL Runtime.Lib
,
which is really intended for standalone programs but which we fool into working by
providing a dummy main program.
It is linked statically into PythonCore (and exported to the applications and plugins)
so we do not have to distribute yet another shared library. Plugin modules use
MSL ShlibRuntime.Lib
(not the dropin runtime: modules are never unloaded)
and obtain the rest from PythonCore. PythonCore uses a
non-standard initialization entry point, __initialize_with_resources
, to
be able to obtain resources from the library file later on. Plugins can do the same
(_tkinter does) or use the standard __initialize
entry point.