# -*- Mode: Python -*- # Id: asyncore.py,v 2.51 2000/09/07 22:29:26 rushing Exp # Author: Sam Rushing # ====================================================================== # Copyright 1996 by Sam Rushing # # All Rights Reserved # # Permission to use, copy, modify, and distribute this software and # its documentation for any purpose and without fee is hereby # granted, provided that the above copyright notice appear in all # copies and that both that copyright notice and this permission # notice appear in supporting documentation, and that the name of Sam # Rushing not be used in advertising or publicity pertaining to # distribution of the software without specific, written prior # permission. # # SAM RUSHING DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, # INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN # NO EVENT SHALL SAM RUSHING BE LIABLE FOR ANY SPECIAL, INDIRECT OR # CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS # OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, # NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN # CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. # ====================================================================== """Basic infrastructure for asynchronous socket service clients and servers. There are only two ways to have a program on a single processor do "more than one thing at a time". Multi-threaded programming is the simplest and most popular way to do it, but there is another very different technique, that lets you have nearly all the advantages of multi-threading, without actually using multiple threads. it's really only practical if your program is largely I/O bound. If your program is CPU bound, then pre-emptive scheduled threads are probably what you really need. Network servers are rarely CPU-bound, however. If your operating system supports the select() system call in its I/O library (and nearly all do), then you can use it to juggle multiple communication channels at once; doing other work while your I/O is taking place in the "background." Although this strategy can seem strange and complex, especially at first, it is in many ways easier to understand and control than multi-threaded programming. The module documented here solves many of the difficult problems for you, making the task of building sophisticated high-performance network servers and clients a snap. """ import exceptions import select import socket import sys import os from errno import EALREADY, EINPROGRESS, EWOULDBLOCK, ECONNRESET, \ ENOTCONN, ESHUTDOWN, EINTR, EISCONN try: socket_map except NameError: socket_map = {} class ExitNow(exceptions.Exception): pass def read(obj): try: obj.handle_read_event() except ExitNow: raise except: obj.handle_error() def write(obj): try: obj.handle_write_event() except ExitNow: raise except: obj.handle_error() def readwrite(obj, flags): try: if flags & select.POLLIN: obj.handle_read_event() if flags & select.POLLOUT: obj.handle_write_event() except ExitNow: raise except: obj.handle_error() def poll(timeout=0.0, map=None): if map is None: map = socket_map if map: r = []; w = []; e = [] for fd, obj in map.items(): if obj.readable(): r.append(fd) if obj.writable(): w.append(fd) try: r, w, e = select.select(r, w, e, timeout) except select.error, err: if err[0] != EINTR: raise for fd in r: obj = map.get(fd) if obj is None: continue read(obj) for fd in w: obj = map.get(fd) if obj is None: continue write(obj) def poll2(timeout=0.0, map=None): import poll if map is None: map = socket_map if timeout is not None: # timeout is in milliseconds timeout = int(timeout*1000) if map: l = [] for fd, obj in map.items(): flags = 0 if obj.readable(): flags = poll.POLLIN if obj.writable(): flags = flags | poll.POLLOUT if flags: l.append((fd, flags)) r = poll.poll(l, timeout) for fd, flags in r: obj = map.get(fd) if obj is None: continue readwrite(obj, flags) def poll3(timeout=0.0, map=None): # Use the poll() support added to the select module in Python 2.0 if map is None: map = socket_map if timeout is not None: # timeout is in milliseconds timeout = int(timeout*1000) pollster = select.poll() if map: for fd, obj in map.items(): flags = 0 if obj.readable(): flags = select.POLLIN if obj.writable(): flags = flags | select.POLLOUT if flags: pollster.register(fd, flags) try: r = pollster.poll(timeout) except select.error, err: if err[0] != EINTR: raise r = [] for fd, flags in r: obj = map.get(fd) if obj is None: continue readwrite(obj, flags) def loop(timeout=30.0, use_poll=0, map=None): if map is None: map = socket_map if use_poll: if hasattr(select, 'poll'): poll_fun = poll3 else: poll_fun = poll2 else: poll_fun = poll while map: poll_fun(timeout, map) class dispatcher: debug = 0 connected = 0 accepting = 0 closing = 0 addr = None def __init__(self, sock=None, map=None): if sock: self.set_socket(sock, map) # I think it should inherit this anyway self.socket.setblocking(0) self.connected = 1 # XXX Does the constructor require that the socket passed # be connected? try: self.addr = sock.getpeername() except socket.error: # The addr isn't crucial pass else: self.socket = None def __repr__(self): status = [self.__class__.__module__+"."+self.__class__.__name__] if self.accepting and self.addr: status.append('listening') elif self.connected: status.append('connected') if self.addr is not None: try: status.append('%s:%d' % self.addr) except TypeError: status.append(repr(self.addr)) return '<%s at %#x>' % (' '.join(status), id(self)) def add_channel(self, map=None): #self.log_info('adding channel %s' % self) if map is None: map = socket_map map[self._fileno] = self def del_channel(self, map=None): fd = self._fileno if map is None: map = socket_map if map.has_key(fd): #self.log_info('closing channel %d:%s' % (fd, self)) del map[fd] def create_socket(self, family, type): self.family_and_type = family, type self.socket = socket.socket(family, type) self.socket.setblocking(0) self._fileno = self.socket.fileno() self.add_channel() def set_socket(self, sock, map=None): self.socket = sock ## self.__dict__['socket'] = sock self._fileno = sock.fileno() self.add_channel(map) def set_reuse_addr(self): # try to re-use a server port if possible try: self.socket.setsockopt( socket.SOL_SOCKET, socket.SO_REUSEADDR, self.socket.getsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR) | 1 ) except socket.error: pass # ================================================== # predicates for select() # these are used as filters for the lists of sockets # to pass to select(). # ================================================== def readable(self): return True if os.name == 'mac': # The macintosh will select a listening socket for # write if you let it. What might this mean? def writable(self): return not self.accepting else: def writable(self): return True # ================================================== # socket object methods. # ================================================== def listen(self, num): self.accepting = 1 if os.name == 'nt' and num > 5: num = 1 return self.socket.listen(num) def bind(self, addr): self.addr = addr return self.socket.bind(addr) def connect(self, address): self.connected = 0 err = self.socket.connect_ex(address) if err in (EINPROGRESS, EALREADY, EWOULDBLOCK): return if err in (0, EISCONN): self.addr = address self.connected = 1 self.handle_connect() else: raise socket.error, err def accept(self): # XXX can return either an address pair or None try: conn, addr = self.socket.accept() return conn, addr except socket.error, why: if why[0] == EWOULDBLOCK: pass else: raise socket.error, why def send(self, data): try: result = self.socket.send(data) return result except socket.error, why: if why[0] == EWOULDBLOCK: return 0 else: raise socket.error, why return 0 def recv(self, buffer_size): try: data = self.socket.recv(buffer_size) if not data: # a closed connection is indicated by signaling # a read condition, and having recv() return 0. self.handle_close() return '' else: return data except socket.error, why: # winsock sometimes throws ENOTCONN if why[0] in [ECONNRESET, ENOTCONN, ESHUTDOWN]: self.handle_close() return '' else: raise socket.error, why def close(self): self.del_channel() self.socket.close() # cheap inheritance, used to pass all other attribute # references to the underlying socket object. def __getattr__(self, attr): return getattr(self.socket, attr) # log and log_info maybe overriden to provide more sophisitcated # logging and warning methods. In general, log is for 'hit' logging # and 'log_info' is for informational, warning and error logging. def log(self, message): sys.stderr.write('log: %s\n' % str(message)) def log_info(self, message, type='info'): if __debug__ or type != 'info': print '%s: %s' % (type, message) def handle_read_event(self): if self.accepting: # for an accepting socket, getting a read implies # that we are connected if not self.connected: self.connected = 1 self.handle_accept() elif not self.connected: self.handle_connect() self.connected = 1 self.handle_read() else: self.handle_read() def handle_write_event(self): # getting a write implies that we are connected if not self.connected: self.handle_connect() self.connected = 1 self.handle_write() def handle_expt_event(self): self.handle_expt() def handle_error(self): nil, t, v, tbinfo = compact_traceback() # sometimes a user repr method will crash. try: self_repr = repr(self) except: self_repr = '<__repr__(self) failed for object at %0x>' % id(self) self.log_info( 'uncaptured python exception, closing channel %s (%s:%s %s)' % ( self_repr, t, v, tbinfo ), 'error' ) self.close() def handle_expt(self): self.log_info('unhandled exception', 'warning') def handle_read(self): self.log_info('unhandled read event', 'warning') def handle_write(self): self.log_info('unhandled write event', 'warning') def handle_connect(self): self.log_info('unhandled connect event', 'warning') def handle_accept(self): self.log_info('unhandled accept event', 'warning') def handle_close(self): self.log_info('unhandled close event', 'warning') self.close() # --------------------------------------------------------------------------- # adds simple buffered output capability, useful for simple clients. # [for more sophisticated usage use asynchat.async_chat] # --------------------------------------------------------------------------- class dispatcher_with_send(dispatcher): def __init__(self, sock=None): dispatcher.__init__(self, sock) self.out_buffer = '' def initiate_send(self): num_sent = 0 num_sent = dispatcher.send(self, self.out_buffer[:512]) self.out_buffer = self.out_buffer[num_sent:] def handle_write(self): self.initiate_send() def writable(self): return (not self.connected) or len(self.out_buffer) def send(self, data): if self.debug: self.log_info('sending %s' % repr(data)) self.out_buffer = self.out_buffer + data self.initiate_send() # --------------------------------------------------------------------------- # used for debugging. # --------------------------------------------------------------------------- def compact_traceback(): t, v, tb = sys.exc_info() tbinfo = [] assert tb # Must have a traceback while tb: tbinfo.append(( tb.tb_frame.f_code.co_filename, tb.tb_frame.f_code.co_name, str(tb.tb_lineno) )) tb = tb.tb_next # just to be safe del tb file, function, line = tbinfo[-1] info = ' '.join(['[%s|%s|%s]' % x for x in tbinfo]) return (file, function, line), t, v, info def close_all(map=None): if map is None: map = socket_map for x in map.values(): x.socket.close() map.clear() # Asynchronous File I/O: # # After a little research (reading man pages on various unixen, and # digging through the linux kernel), I've determined that select() # isn't meant for doing doing asynchronous file i/o. # Heartening, though - reading linux/mm/filemap.c shows that linux # supports asynchronous read-ahead. So _MOST_ of the time, the data # will be sitting in memory for us already when we go to read it. # # What other OS's (besides NT) support async file i/o? [VMS?] # # Regardless, this is useful for pipes, and stdin/stdout... if os.name == 'posix': import fcntl class file_wrapper: # here we override just enough to make a file # look like a socket for the purposes of asyncore. def __init__(self, fd): self.fd = fd def recv(self, *args): return os.read(self.fd, *args) def send(self, *args): return os.write(self.fd, *args) read = recv write = send def close(self): return os.close(self.fd) def fileno(self): return self.fd class file_dispatcher(dispatcher): def __init__(self, fd): dispatcher.__init__(self) self.connected = 1 # set it to non-blocking mode flags = fcntl.fcntl(fd, fcntl.F_GETFL, 0) flags = flags | os.O_NONBLOCK fcntl.fcntl(fd, fcntl.F_SETFL, flags) self.set_file(fd) def set_file(self, fd): self._fileno = fd self.socket = file_wrapper(fd) self.add_channel()