import FrameWork import Win import Qd import Evt import MacOS import Events import traceback from types import * import Menu; MenuToolbox = Menu; del Menu class Application(FrameWork.Application): def __init__(self, signature='Pyth'): import W W.setapplication(self, signature) FrameWork.Application.__init__(self) self._suspended = 0 self.quitting = 0 self.debugger_quitting = 1 self.DebuggerQuit = 'DebuggerQuitDummyException' self._idlefuncs = [] # map certain F key codes to equivalent command-letter combos (JJS) self.fkeymaps = {122:"z", 120:"x", 99:"c", 118:"v"} def mainloop(self, mask=FrameWork.everyEvent, wait=None): import W self.quitting = 0 saveyield = MacOS.EnableAppswitch(-1) try: while not self.quitting: try: self.do1event(mask, wait) except W.AlertError, detail: MacOS.EnableAppswitch(-1) W.Message(detail) except self.DebuggerQuit: MacOS.EnableAppswitch(-1) except: MacOS.EnableAppswitch(-1) import PyEdit PyEdit.tracebackwindow.traceback() finally: MacOS.EnableAppswitch(1) def debugger_mainloop(self, mask=FrameWork.everyEvent, wait=None): import W self.debugger_quitting = 0 saveyield = MacOS.EnableAppswitch(-1) try: while not self.quitting and not self.debugger_quitting: try: self.do1event(mask, wait) except W.AlertError, detail: W.Message(detail) except: import PyEdit PyEdit.tracebackwindow.traceback() finally: MacOS.EnableAppswitch(saveyield) def breathe(self, wait=1): import W ok, event = Evt.WaitNextEvent(FrameWork.updateMask | FrameWork.mDownMask | FrameWork.osMask | FrameWork.activMask, wait) if ok: (what, message, when, where, modifiers) = event #print FrameWork.eventname[what] if FrameWork.eventname[what] == 'mouseDown': partcode, wid = Win.FindWindow(where) if FrameWork.partname[partcode] <> 'inDesk': return else: W.SetCursor('watch') self.dispatch(event) def refreshwindows(self, wait=1): import W while 1: ok, event = Evt.WaitNextEvent(FrameWork.updateMask, wait) if not ok: break self.dispatch(event) def addidlefunc(self, func): self._idlefuncs.append(func) def removeidlefunc(self, func): self._idlefuncs.remove(func) def idle(self, event): if not self._suspended: if not self.do_frontWindowMethod("idle", event): Qd.InitCursor() if self._idlefuncs: for func in self._idlefuncs: try: func() except: import sys sys.stderr.write("exception in idle function %s; killed:\n" % `func`) traceback.print_exc() self._idlefuncs.remove(func) break def do_frontWindowMethod(self, attr, *args): wid = Win.FrontWindow() if wid and self._windows.has_key(wid): window = self._windows[wid] if hasattr(window, attr): handler = getattr(window, attr) apply(handler, args) return 1 def appendwindow(self, wid, window): self._windows[wid] = window self.makeopenwindowsmenu() def removewindow(self, wid): del self._windows[wid] self.makeopenwindowsmenu() def makeopenwindowsmenu(self): # dummy; could be the full version from PythonIDEMain.py self._openwindows = {} self._openwindowscheckmark = 0 if not hasattr(self, "_menustocheck"): self._menustocheck = [] def do_key(self, event): (what, message, when, where, modifiers) = event ch = chr(message & FrameWork.charCodeMask) rest = message & ~FrameWork.charCodeMask keycode = (message & FrameWork.keyCodeMask) >> 8 if keycode in self.fkeymaps.keys(): # JJS ch = self.fkeymaps[keycode] modifiers = modifiers | FrameWork.cmdKey wid = Win.FrontWindow() if modifiers & FrameWork.cmdKey and not modifiers & FrameWork.shiftKey: if wid and self._windows.has_key(wid): self.checkmenus(self._windows[wid]) else: self.checkmenus(None) event = (what, ord(ch) | rest, when, where, modifiers) result = MenuToolbox.MenuKey(ord(ch)) id = (result>>16) & 0xffff # Hi word item = result & 0xffff # Lo word if id: self.do_rawmenu(id, item, None, event) return # here! we had a menukey! #else: # print "XXX Command-" +`ch` # See whether the front window wants it if wid and self._windows.has_key(wid): window = self._windows[wid] try: do_char = window.do_char except AttributeError: do_char = self.do_char do_char(ch, event) # else it wasn't for us, sigh... def do_inMenuBar(self, partcode, window, event): Qd.InitCursor() (what, message, when, where, modifiers) = event self.checkopenwindowsmenu() wid = Win.FrontWindow() if wid and self._windows.has_key(wid): self.checkmenus(self._windows[wid]) else: self.checkmenus(None) result = MenuToolbox.MenuSelect(where) id = (result>>16) & 0xffff # Hi word item = result & 0xffff # Lo word self.do_rawmenu(id, item, window, event) def do_updateEvt(self, event): (what, message, when, where, modifiers) = event wid = Win.WhichWindow(message) if wid and self._windows.has_key(wid): window = self._windows[wid] window.do_rawupdate(wid, event) else: if wid: wid.HideWindow() import sys sys.stderr.write("XXX killed unknown (crashed?) Python window.\n") else: MacOS.HandleEvent(event) def suspendresume(self, onoff): pass def do_suspendresume(self, event): self._suspended = not event[1] & 1 FrameWork.Application.do_suspendresume(self, event) def checkopenwindowsmenu(self): if self._openwindowscheckmark: self.openwindowsmenu.menu.CheckMenuItem(self._openwindowscheckmark, 0) window = Win.FrontWindow() if window: for item, wid in self._openwindows.items(): if wid == window: #self.pythonwindowsmenuitem.check(1) self.openwindowsmenu.menu.CheckMenuItem(item, 1) self._openwindowscheckmark = item break else: self._openwindowscheckmark = 0 #if self._openwindows: # self.pythonwindowsmenuitem.enable(1) #else: # self.pythonwindowsmenuitem.enable(0) def checkmenus(self, window): for item in self._menustocheck: callback = item.menu.items[item.item-1][2] if type(callback) <> StringType: item.enable(1) elif hasattr(window, "domenu_" + callback): if hasattr(window, "can_" + callback): canhandler = getattr(window, "can_" + callback) if canhandler(item): item.enable(1) else: item.enable(0) else: item.enable(1) else: item.enable(0) def enablemenubar(self, onoff): for m in self.menubar.menus.values(): if onoff: m.menu.EnableMenuItem(0) elif m.menu.GetMenuItemText(3) <> 'Cut': # ew... m.menu.DisableMenuItem(0) MenuToolbox.DrawMenuBar() def makemenubar(self): self.menubar = MenuBar(self) FrameWork.AppleMenu(self.menubar, self.getabouttext(), self.do_about) self.makeusermenus() def scriptswalk(self, top, menu, done=None): if done is None: done = {} if done.has_key(top): return done[top] = 1 import os, macfs, string try: names = os.listdir(top) except os.error: FrameWork.MenuItem(menu, '(Scripts Folder not found)', None, None) return savedir = os.getcwd() os.chdir(top) for name in names: if name == "CVS": continue try: fss, isdir, isalias = macfs.ResolveAliasFile(name) except: # maybe a broken alias continue path = fss.as_pathname() if done.has_key(path): continue name = string.strip(name) if name[-3:] == '---': menu.addseparator() elif isdir: submenu = FrameWork.SubMenu(menu, name) self.scriptswalk(path, submenu, done) else: creator, type = fss.GetCreatorType() if type == 'TEXT': if name[-3:] == '.py': name = name[:-3] item = FrameWork.MenuItem(menu, name, None, self.domenu_script) self._scripts[(menu.id, item.item)] = path done[path] = 1 os.chdir(savedir) def domenu_script(self, id, item, window, event): (what, message, when, where, modifiers) = event path = self._scripts[(id, item)] import os if not os.path.exists(path): self.makescriptsmenu() import W raise W.AlertError, "File not found." if ord(Evt.GetKeys()[7]) & 4: self.openscript(path) else: import W, MacOS, sys W.SetCursor("watch") sys.argv = [path] #cwd = os.getcwd() #os.chdir(os.path.dirname(path) + ':') try: # xxx if there is a script window for this file, # exec in that window's namespace. # xxx what to do when it's not saved??? # promt to save? MacOS.EnableAppswitch(0) execfile(path, {'__name__': '__main__', '__file__': path}) except W.AlertError, detail: MacOS.EnableAppswitch(-1) raise W.AlertError, detail except KeyboardInterrupt: MacOS.EnableAppswitch(-1) except: MacOS.EnableAppswitch(-1) import PyEdit PyEdit.tracebackwindow.traceback(1) else: MacOS.EnableAppswitch(-1) #os.chdir(cwd) def openscript(self, filename, lineno=None, charoffset=0, modname=""): import os, PyEdit, W editor = self.getscript(filename) if editor: editor.select() elif os.path.exists(filename): editor = PyEdit.Editor(filename) elif filename[-3:] == '.py' or filename[-4:] == '.pyc': import imp if not modname: if filename[-1] == 'c': modname = os.path.basename(filename)[:-4] else: modname = os.path.basename(filename)[:-3] try: # XXX This does not work correctly with packages! # XXX The docs say we should do it manually, pack, then sub, then sub2 etc. # XXX It says we should use imp.load_module(), but that *reloads* a package, # XXX and that's the last thing we want here. f, filename, (suff, mode, dummy) = imp.find_module(modname) except ImportError: raise W.AlertError, "CanŐt find file for –%s”" % modname else: if not f: raise W.AlertError, "CanŐt find file for –%s”" % modname f.close() if suff == '.py': self.openscript(filename, lineno, charoffset) return else: raise W.AlertError, "CanŐt find file for –%s”" % modname else: raise W.AlertError, "CanŐt find file •%sŐ" % filename if lineno is not None: editor.selectline(lineno, charoffset) return editor def getscript(self, filename): if filename[:1] == '<' and filename[-1:] == '>': filename = filename[1:-1] import string lowpath = string.lower(filename) for wid, window in self._windows.items(): if hasattr(window, "path") and type(window.path) == StringType and \ lowpath == string.lower(window.path): return window elif hasattr(window, "path") and filename == wid.GetWTitle(): return window def getprefs(self): import MacPrefs return MacPrefs.GetPrefs(self.preffilepath) def do_editorprefs(self, *args): import PyEdit PyEdit.EditorDefaultSettings() def do_setwindowfont(self, *args): import FontSettings, W prefs = self.getprefs() settings = FontSettings.FontDialog(prefs.defaultfont) if settings: prefs.defaultfont, tabsettings = settings raise W.AlertError, "Note that changes will only affect new windows!" class MenuBar(FrameWork.MenuBar): possibleIDs = range(10, 256) def getnextid(self): id = self.possibleIDs[0] del self.possibleIDs[0] return id def __init__(self, parent = None): self.bar = MenuToolbox.GetMenuBar() MenuToolbox.ClearMenuBar() self.menus = {} self.parent = parent def dispatch(self, id, item, window, event): if self.menus.has_key(id): self.menus[id].dispatch(id, item, window, event) def delmenu(self, id): MenuToolbox.DeleteMenu(id) if id in self.possibleIDs: print "XXX duplicate menu ID!", id self.possibleIDs.append(id) class Menu(FrameWork.Menu): def dispatch(self, id, item, window, event): title, shortcut, callback, kind = self.items[item-1] if type(callback) == StringType: callback = self._getmenuhandler(callback) if callback: import W W.CallbackCall(callback, 0, id, item, window, event) def _getmenuhandler(self, callback): menuhandler = None wid = Win.FrontWindow() if wid and self.bar.parent._windows.has_key(wid): window = self.bar.parent._windows[wid] if hasattr(window, "domenu_" + callback): menuhandler = getattr(window, "domenu_" + callback) elif hasattr(self.bar.parent, "domenu_" + callback): menuhandler = getattr(self.bar.parent, "domenu_" + callback) elif hasattr(self.bar.parent, "domenu_" + callback): menuhandler = getattr(self.bar.parent, "domenu_" + callback) return menuhandler