from Tkinter import * class Test(Frame): def printit(self): print "hi" def createWidgets(self): self.QUIT = Button(self, {'text': 'QUIT', 'bg': 'red', 'fg': 'white', 'height' : 3, 'command': self.quit}) self.QUIT.pack({'side': 'bottom', 'fill': 'both'}) self.canvasObject = Canvas(self, {"width" : "5i", "height" : "5i"}) self.canvasObject.pack({'side': 'left'}) def mouseDown(self, event): # canvas x and y take the screen coords from the event and translate # them into the coordinate system of the canvas object self.startx = self.canvasObject.canvasx(event.x) self.starty = self.canvasObject.canvasy(event.y) def mouseMotion(self, event): # canvas x and y take the screen coords from the event and translate # them into the coordinate system of the canvas object x = self.canvasObject.canvasx(event.x) y = self.canvasObject.canvasy(event.y) if (self.startx != event.x) and (self.starty != event.y) : self.canvasObject.delete(self.rubberbandLine) self.rubberbandLine = self.canvasObject.create_line(self.startx, self.starty, x, y) # this flushes the output, making sure that # the rectangle makes it to the screen # before the next event is handled self.update_idletasks() def __init__(self, master=None): Frame.__init__(self, master) Pack.config(self) self.createWidgets() # this is a "tagOrId" for the rectangle we draw on the canvas self.rubberbandLine = None Widget.bind(self.canvasObject, "", self.mouseDown) Widget.bind(self.canvasObject, "", self.mouseMotion) test = Test() test.mainloop()