Add docs for MessageBeep.
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@ -37,6 +37,16 @@ two functions and several constants.
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\exception{RuntimeError} is raised.
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\exception{RuntimeError} is raised.
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\end{funcdesc}
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\end{funcdesc}
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\begin{funcdesc}{MessageBeep}{\optional{type=\code{MB_OK}}}
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Call the underlying \cfunction{MessageBeep()} function from the
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Platform API. This plays a sound as specified in the registry. The
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\var{type} argument specifies which sound to play; possible values
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are \code{-1}, \code{MB_ICONASTERISK}, \code{MB_ICONEXCLAMATION},
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\code{MB_ICONHAND}, \code{MB_ICONQUESTION}, and \code{MB_OK}, all
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described below. The value \code{-1} produces a ``simple beep'';
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this is the final fallback if a sound cannot be played otherwise.
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\versionadded{2.3}
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\end{funcdesc}
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\begin{datadesc}{SND_FILENAME}
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\begin{datadesc}{SND_FILENAME}
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The \var{sound} parameter is the name of a WAV file.
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The \var{sound} parameter is the name of a WAV file.
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@ -110,3 +120,23 @@ winsound.PlaySound("*", winsound.SND_ALIAS)
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\begin{datadesc}{SND_NOWAIT}
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\begin{datadesc}{SND_NOWAIT}
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Return immediately if the sound driver is busy.
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Return immediately if the sound driver is busy.
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\end{datadesc}
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\end{datadesc}
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\begin{datadesc}{MB_ICONASTERISK}
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Play the \code{SystemDefault} sound.
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\end{datadesc}
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\begin{datadesc}{MB_ICONEXCLAMATION}
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Play the \code{SystemExclamation} sound.
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\end{datadesc}
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\begin{datadesc}{MB_ICONHAND}
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Play the \code{SystemHand} sound.
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\end{datadesc}
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\begin{datadesc}{MB_ICONQUESTION}
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Play the \code{SystemQuestion} sound.
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\end{datadesc}
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\begin{datadesc}{MB_OK}
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Play the \code{SystemDefault} sound.
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\end{datadesc}
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