This "test" showed an obsolete way to get scrolled lists in dialogs. Removed.
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from Dlg import *
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from Events import *
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from Evt import *
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from List import *
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from Qd import *
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import Res
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import string
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import MacOS
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ID = 513
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def dodialog(items):
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print 'This is to create a window'
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#
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# Create the dialog
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#
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d = GetNewDialog(ID, -1)
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#
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# Create the list and fill it
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#
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tp, h, rect = d.GetDialogItem(2)
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rect = rect[0], rect[1], rect[2]-15, rect[3]-15 # Space for scrollbars
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length = (len(items)+1) / 2
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list = LNew(rect, (0, 0, 2, length), (0, 0), 0, d, 0, 1, 1, 1)
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for i in range(len(items)):
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list.LSetCell(items[i], (i%2, i/2))
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#
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# Draw it.
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#
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list.LSetDrawingMode(1)
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list.LUpdate(d.GetDialogWindow().GetWindowPort().visRgn)
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#
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# Do the (modeless) dialog
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#
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while 1:
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ok, ev = WaitNextEvent(0xffff, 10)
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if not ok:
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# No event.
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continue
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(what, message, when, where, modifiers) = ev
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if what == updateEvt:
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# XXXX We just always update our list (sigh...)
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SetPort(window)
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list.LUpdate(d.GetDialogWindow().GetWindowPort().visRgn)
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if IsDialogEvent(ev):
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# It is a dialog event. See if it's ours.
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ok, window, item = DialogSelect(ev)
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if ok:
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if window == d:
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# Yes, it is ours.
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if item == 1: # OK button
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break
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elif item == 2: # List
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(what, message, when, where, modifiers) = ev
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SetPort(window)
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if what == mouseDown:
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local = GlobalToLocal(where)
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list.LClick(local, modifiers)
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else:
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print 'Unexpected item hit'
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else:
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print 'Unexpected dialog hit'
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else:
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MacOS.HandleEvent(ev)
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sel = []
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for i in range(len(items)):
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ok, dummycell = list.LGetSelect(0, (i%2, i/2))
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if ok:
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sel.append(list.LGetCell(256, (i%2, i/2)))
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print 'Your selection:', sel
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def test():
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import os, sys
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Res.FSpOpenResFile('tlist_dialog.rsrc', 1)
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dodialog(os.listdir(':'))
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sys.exit(1)
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if __name__ == '__main__':
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test()
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