Remove the deprecated whrandom module.
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@ -124,7 +124,6 @@ and how to embed it in other applications.
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\input{libmath}
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\input{libcmath}
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\input{librandom}
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\input{libwhrandom}
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\input{libbisect}
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\input{libcollections}
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\input{libheapq}
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@ -354,7 +353,6 @@ and how to embed it in other applications.
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%\input{libcmpcache}
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%\input{libcmp}
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%\input{libni}
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%\input{librand}
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%\input{libregex}
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%\input{libregsub}
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@ -1,31 +0,0 @@
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\section{\module{rand} ---
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None}
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\declaremodule{standard}{rand}
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\modulesynopsis{None}
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The \code{rand} module simulates the C library's \code{rand()}
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interface, though the results aren't necessarily compatible with any
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given library's implementation. While still supported for
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compatibility, the \code{rand} module is now considered obsolete; if
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possible, use the \code{whrandom} module instead.
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\begin{funcdesc}{choice}{seq}
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Returns a random element from the sequence \var{seq}.
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\end{funcdesc}
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\begin{funcdesc}{rand}{}
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Return a random integer between 0 and 32767, inclusive.
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\end{funcdesc}
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\begin{funcdesc}{srand}{seed}
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Set a starting seed value for the random number generator; \var{seed}
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can be an arbitrary integer.
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\end{funcdesc}
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\begin{seealso}
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\seemodule{random}{Python's interface to random number generators.}
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\seemodule{whrandom}{The random number generator used by default.}
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\end{seealso}
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@ -1,74 +0,0 @@
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\section{\module{whrandom} ---
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Pseudo-random number generator}
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\declaremodule{standard}{whrandom}
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\modulesynopsis{Floating point pseudo-random number generator.}
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\deprecated{2.1}{Use \refmodule{random} instead.}
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\note{This module was an implementation detail of the
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\refmodule{random} module in releases of Python prior to 2.1. It is
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no longer used. Please do not use this module directly; use
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\refmodule{random} instead.}
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This module implements a Wichmann-Hill pseudo-random number generator
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class that is also named \class{whrandom}. Instances of the
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\class{whrandom} class conform to the Random Number Generator
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interface described in section \ref{rng-objects}. They also offer the
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following method, specific to the Wichmann-Hill algorithm:
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\begin{methoddesc}[whrandom]{seed}{\optional{x, y, z}}
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Initializes the random number generator from the integers \var{x},
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\var{y} and \var{z}. When the module is first imported, the random
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number is initialized using values derived from the current time.
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If \var{x}, \var{y}, and \var{z} are either omitted or \code{0}, the
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seed will be computed from the current system time. If one or two
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of the parameters are \code{0}, but not all three, the zero values
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are replaced by ones. This causes some apparently different seeds
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to be equal, with the corresponding result on the pseudo-random
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series produced by the generator.
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\end{methoddesc}
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\begin{funcdesc}{choice}{seq}
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Chooses a random element from the non-empty sequence \var{seq} and returns it.
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\end{funcdesc}
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\begin{funcdesc}{randint}{a, b}
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Returns a random integer \var{N} such that \code{\var{a}<=\var{N}<=\var{b}}.
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\end{funcdesc}
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\begin{funcdesc}{random}{}
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Returns the next random floating point number in the range [0.0 ... 1.0).
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\end{funcdesc}
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\begin{funcdesc}{seed}{x, y, z}
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Initializes the random number generator from the integers \var{x},
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\var{y} and \var{z}. When the module is first imported, the random
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number is initialized using values derived from the current time.
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\end{funcdesc}
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\begin{funcdesc}{uniform}{a, b}
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Returns a random real number \var{N} such that \code{\var{a}<=\var{N}<\var{b}}.
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\end{funcdesc}
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When imported, the \module{whrandom} module also creates an instance of
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the \class{whrandom} class, and makes the methods of that instance
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available at the module level. Therefore one can write either
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\code{N = whrandom.random()} or:
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\begin{verbatim}
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generator = whrandom.whrandom()
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N = generator.random()
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\end{verbatim}
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Note that using separate instances of the generator leads to
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independent sequences of pseudo-random numbers.
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\begin{seealso}
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\seemodule{random}{Generators for various random distributions and
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documentation for the Random Number Generator
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interface.}
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\seetext{Wichmann, B. A. \& Hill, I. D., ``Algorithm AS 183:
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An efficient and portable pseudo-random number generator'',
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\citetitle{Applied Statistics} 31 (1982) 188-190.}
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\end{seealso}
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@ -4653,7 +4653,7 @@ supplies classes for manipulating dates and times in both simple
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and complex ways. While date and time arithmetic is supported, the
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focus of the implementation is on efficient member extraction for
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output formatting and manipulation. The module also supports objects
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that are time zone aware.
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that are timezone aware.
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\begin{verbatim}
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# dates are easily constructed and formatted
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@ -4777,7 +4777,7 @@ packages. For example:
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\item The \ulink{\module{xmlrpclib}}{../lib/module-xmlrpclib.html} and
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\ulink{\module{SimpleXMLRPCServer}}{../lib/module-SimpleXMLRPCServer.html}
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modules make implementing remote procedure calls into an almost trivial task.
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Despite the names, no direct knowledge or handling of XML is needed.
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Despite the modules names, no direct knowledge or handling of XML is needed.
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\item The \ulink{\module{email}}{../lib/module-email.html} package is a library
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for managing email messages, including MIME and other RFC 2822-based message
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documents. Unlike \module{smptlib} and \module{poplib} which actually send
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@ -4805,9 +4805,9 @@ programming needs. These modules rarely occur in small scripts.
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\section{Output Formatting\label{output-formatting}}
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The \ulink{\module{repr}}{../lib/module-repr.html} module provides an
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version of \function{repr()} for abbreviated displays of large or deeply
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nested containers:
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The \ulink{\module{repr}}{../lib/module-repr.html} module provides a
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version of \function{repr()} customized for abbreviated displays of large
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or deeply nested containers:
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\begin{verbatim}
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>>> import repr
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@ -5097,7 +5097,7 @@ with different performance trade-offs.
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The \ulink{\module{array}}{../lib/module-array.html} module provides an
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\class{array()} object that is like a list that stores only homogenous
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data but stores it more compactly. The following example shows an array
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data and stores it more compactly. The following example shows an array
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of numbers stored as two byte unsigned binary numbers (typecode
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\code{"H"}) rather than the usual 16 bytes per entry for regular lists
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of python int objects:
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144
Lib/whrandom.py
144
Lib/whrandom.py
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@ -1,144 +0,0 @@
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"""Wichman-Hill random number generator.
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Wichmann, B. A. & Hill, I. D. (1982)
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Algorithm AS 183:
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An efficient and portable pseudo-random number generator
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Applied Statistics 31 (1982) 188-190
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see also:
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Correction to Algorithm AS 183
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Applied Statistics 33 (1984) 123
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McLeod, A. I. (1985)
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A remark on Algorithm AS 183
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Applied Statistics 34 (1985),198-200
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USE:
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whrandom.random() yields double precision random numbers
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uniformly distributed between 0 and 1.
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whrandom.seed(x, y, z) must be called before whrandom.random()
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to seed the generator
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There is also an interface to create multiple independent
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random generators, and to choose from other ranges.
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Multi-threading note: the random number generator used here is not
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thread-safe; it is possible that nearly simultaneous calls in
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different theads return the same random value. To avoid this, you
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have to use a lock around all calls. (I didn't want to slow this
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down in the serial case by using a lock here.)
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"""
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import warnings
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warnings.warn("the whrandom module is deprecated; please use the random module",
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DeprecationWarning)
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# Translated by Guido van Rossum from C source provided by
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# Adrian Baddeley.
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class whrandom:
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def __init__(self, x = 0, y = 0, z = 0):
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"""Initialize an instance.
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Without arguments, initialize from current time.
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With arguments (x, y, z), initialize from them."""
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self.seed(x, y, z)
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def seed(self, x = 0, y = 0, z = 0):
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"""Set the seed from (x, y, z).
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These must be integers in the range [0, 256)."""
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if not type(x) == type(y) == type(z) == type(0):
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raise TypeError, 'seeds must be integers'
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if not (0 <= x < 256 and 0 <= y < 256 and 0 <= z < 256):
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raise ValueError, 'seeds must be in range(0, 256)'
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if 0 == x == y == z:
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# Initialize from current time
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import time
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t = long(time.time() * 256)
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t = int((t&0xffffff) ^ (t>>24))
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t, x = divmod(t, 256)
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t, y = divmod(t, 256)
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t, z = divmod(t, 256)
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# Zero is a poor seed, so substitute 1
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self._seed = (x or 1, y or 1, z or 1)
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def random(self):
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"""Get the next random number in the range [0.0, 1.0)."""
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# This part is thread-unsafe:
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# BEGIN CRITICAL SECTION
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x, y, z = self._seed
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#
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x = (171 * x) % 30269
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y = (172 * y) % 30307
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z = (170 * z) % 30323
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#
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self._seed = x, y, z
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# END CRITICAL SECTION
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#
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return (x/30269.0 + y/30307.0 + z/30323.0) % 1.0
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def uniform(self, a, b):
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"""Get a random number in the range [a, b)."""
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return a + (b-a) * self.random()
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def randint(self, a, b):
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"""Get a random integer in the range [a, b] including
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both end points.
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(Deprecated; use randrange below.)"""
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return self.randrange(a, b+1)
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def choice(self, seq):
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"""Choose a random element from a non-empty sequence."""
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return seq[int(self.random() * len(seq))]
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def randrange(self, start, stop=None, step=1, int=int, default=None):
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"""Choose a random item from range(start, stop[, step]).
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This fixes the problem with randint() which includes the
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endpoint; in Python this is usually not what you want.
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Do not supply the 'int' and 'default' arguments."""
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# This code is a bit messy to make it fast for the
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# common case while still doing adequate error checking
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istart = int(start)
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if istart != start:
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raise ValueError, "non-integer arg 1 for randrange()"
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if stop is default:
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if istart > 0:
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return int(self.random() * istart)
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raise ValueError, "empty range for randrange()"
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istop = int(stop)
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if istop != stop:
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raise ValueError, "non-integer stop for randrange()"
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if step == 1:
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if istart < istop:
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return istart + int(self.random() *
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(istop - istart))
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raise ValueError, "empty range for randrange()"
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istep = int(step)
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if istep != step:
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raise ValueError, "non-integer step for randrange()"
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if istep > 0:
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n = (istop - istart + istep - 1) / istep
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elif istep < 0:
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n = (istop - istart + istep + 1) / istep
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else:
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raise ValueError, "zero step for randrange()"
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if n <= 0:
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raise ValueError, "empty range for randrange()"
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return istart + istep*int(self.random() * n)
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# Initialize from the current time
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_inst = whrandom()
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seed = _inst.seed
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random = _inst.random
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uniform = _inst.uniform
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randint = _inst.randint
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choice = _inst.choice
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randrange = _inst.randrange
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