#12677: correct turtle orientation in doc

This commit is contained in:
Sandro Tosi 2011-08-07 17:09:15 +02:00
parent ef651ac162
commit 1381a31e39
3 changed files with 6 additions and 6 deletions

View File

@ -7,10 +7,10 @@ Turtle graphics is a popular way for introducing programming to
kids. It was part of the original Logo programming language developed
by Wally Feurzig and Seymour Papert in 1966.
Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it
Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it
the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
the direction it is facing, drawing a line as it moves. Give it the
command turtle.left(25), and it rotates in-place 25 degrees clockwise.
command turtle.right(25), and it rotates in-place 25 degrees clockwise.
By combining together these and similar commands, intricate shapes and
pictures can easily be drawn.

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@ -18,10 +18,10 @@ Turtle graphics is a popular way for introducing programming to kids. It was
part of the original Logo programming language developed by Wally Feurzig and
Seymour Papert in 1966.
Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it the
Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it the
command ``turtle.forward(15)``, and it moves (on-screen!) 15 pixels in the
direction it is facing, drawing a line as it moves. Give it the command
``turtle.left(25)``, and it rotates in-place 25 degrees clockwise.
``turtle.right(25)``, and it rotates in-place 25 degrees clockwise.
By combining together these and similar commands, intricate shapes and pictures
can easily be drawn.

View File

@ -27,10 +27,10 @@ Turtle graphics is a popular way for introducing programming to
kids. It was part of the original Logo programming language developed
by Wally Feurzig and Seymour Papert in 1966.
Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it
Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it
the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
the direction it is facing, drawing a line as it moves. Give it the
command turtle.left(25), and it rotates in-place 25 degrees clockwise.
command turtle.right(25), and it rotates in-place 25 degrees clockwise.
By combining together these and similar commands, intricate shapes and
pictures can easily be drawn.