px4-firmware/NxWidgets/UnitTests/CTextBox/ctextboxtest.cxx

288 lines
8.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// NxWidgets/UnitTests/CTextBox/ctextboxtest.cxx
//
// Copyright (C) 2012 Gregory Nutt. All rights reserved.
// Author: Gregory Nutt <gnutt@nuttx.org>
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the
// distribution.
// 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
// me be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
// OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
// AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Included Files
/////////////////////////////////////////////////////////////////////////////
#include <nuttx/config.h>
#include <nuttx/init.h>
#include <cstdio>
#include <cerrno>
#include <unistd.h>
#include <debug.h>
#include <nuttx/nx/nx.h>
#include <nuttx/nx/nxfonts.h>
#include "nxconfig.hxx"
#include "ctextboxtest.hxx"
#include "cbgwindow.hxx"
/////////////////////////////////////////////////////////////////////////////
// Definitions
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Private Classes
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Private Data
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Public Data
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Public Function Prototypes
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CTextBoxTest Method Implementations
/////////////////////////////////////////////////////////////////////////////
// CTextBoxTest Constructor
CTextBoxTest::CTextBoxTest()
{
m_bgWindow = (CBgWindow *)NULL;
m_nxFont = (CNxFont *)NULL;
m_text = (CNxString *)NULL;
}
// CTextBoxTest Descriptor
CTextBoxTest::~CTextBoxTest()
{
disconnect();
}
// Connect to the NX server
bool CTextBoxTest::connect(void)
{
// Connect to the server
bool nxConnected = CNxServer::connect();
if (nxConnected)
{
// Create the default font instance
m_nxFont = new CNxFont(NXFONT_DEFAULT,
CONFIG_NXWIDGETS_DEFAULT_FONTCOLOR,
CONFIG_NXWIDGETS_TRANSPARENT_COLOR);
if (!m_nxFont)
{
printf("CTextBoxTest::connect: Failed to create the default font\n");
}
// Set the background color
if (!setBackgroundColor(CONFIG_CTEXTBOXTEST_BGCOLOR))
{
printf("CTextBoxTest::connect: setBackgroundColor failed\n");
}
}
return nxConnected;
}
// Disconnect from the NX server
void CTextBoxTest::disconnect(void)
{
// Close the window
if (m_bgWindow)
{
delete m_bgWindow;
}
// Free the display string
if (m_text)
{
delete m_text;
m_text = (CNxString *)NULL;
}
// Free the default font
if (m_nxFont)
{
delete m_nxFont;
m_nxFont = (CNxFont *)NULL;
}
// And disconnect from the server
CNxServer::disconnect();
}
// Create the background window instance. This function illustrates
// the basic steps to instantiate any window:
//
// 1) Create a dumb CWigetControl instance
// 2) Pass the dumb CWidgetControl instance to the window constructor
// that inherits from INxWindow. This will "smarten" the CWidgetControl
// instance with some window knowlede
// 3) Call the open() method on the window to display the window.
// 4) After that, the fully smartened CWidgetControl instance can
// be used to generate additional widgets by passing it to the
// widget constructor
bool CTextBoxTest::createWindow(void)
{
// Initialize the widget control using the default style
m_widgetControl = new CWidgetControl((CWidgetStyle *)NULL);
// Get an (uninitialized) instance of the background window as a class
// that derives from INxWindow.
m_bgWindow = getBgWindow(m_widgetControl);
if (!m_bgWindow)
{
printf("CTextBoxTest::createGraphics: Failed to create CBgWindow instance\n");
delete m_widgetControl;
return false;
}
// Open (and initialize) the window
bool success = m_bgWindow->open();
if (!success)
{
printf("CTextBoxTest::createGraphics: Failed to open background window\n");
delete m_bgWindow;
m_bgWindow = (CBgWindow*)0;
return false;
}
return true;
}
// Create a CTextBox instance
CTextBox *CTextBoxTest::createTextBox(void)
{
// Get the width of the display
struct nxgl_size_s windowSize;
if (!m_bgWindow->getSize(&windowSize))
{
printf("CTextBoxTest::createGraphics: Failed to get window size\n");
return (CTextBox *)NULL;
}
// Create an empty CNxString instance to contain the C string
m_text = new CNxString();
// Get the height and width of the text display area. The width
// is half of the display width and the height is optimized for
// the font height
nxgl_coord_t textBoxWidth = windowSize.w >> 1;
nxgl_coord_t textBoxHeight = (nxgl_coord_t)m_nxFont->getHeight();
// The default CTextBox has borders enabled with thickness of one.
// Add twice the thickness of the border to the height.
textBoxHeight += 2 * 1;
// Pick an X/Y position such that the label will be centered in the display
nxgl_coord_t labelX = windowSize.w >> 2;
nxgl_coord_t labelY = (windowSize.h - textBoxHeight) >> 1;
// Now we have enough information to create the label
return new CTextBox(m_widgetControl, labelX, labelY, textBoxWidth, textBoxHeight, *m_text);
}
// Draw the label
void CTextBoxTest::showTextBox(CTextBox *label)
{
label->enable();
label->enableDrawing();
label->redraw();
}
// Inject simulated keyboard characters into NX.
void CTextBoxTest::injectChars(CTextBox *textbox, int nCh, FAR const uint8_t *string)
{
// nx_kbdin is meant to be called by keyboard handling software.
// Here we just inject the string under unit test control.
// First, get the server handle. Graphics software will never care
// about the server handle. Here we need it to get access to the
// low-level keyboard interface
NXHANDLE handle = getServer();
// The widget must have focus to receive keyboard input
m_widgetControl->setFocusedWidget(textbox);
// Inject the string one character at a time to get a more realistic
// simulation of keyboard behavior. Note the API nx_kbdin() could
// be used to inject the string in its entirety.
for (int i = 0; i < nCh; i++)
{
// Inject the next character
(void)nx_kbdchin(handle, string[i]);
// Widget events are normally handled in a modal loop.
// However, for this case we know when there should be keyboard events pending,
// events so we don't have to poll repeatedly. We can just perform a one pass
// poll
m_widgetControl->pollEvents(textbox);
// Sleep a bit, just for the effect (this also gives the X server loop a
// chance to run in the simulated environment.
usleep(500*1000);
}
}