# This is similar to the mavlink message ATTITUDE, but for onboard use */ uint64 timestamp # in microseconds since system start # @warning roll, pitch and yaw have always to be valid, the rotation matrix and quaternion are optional float32 roll # Roll angle (rad, Tait-Bryan, NED) float32 pitch # Pitch angle (rad, Tait-Bryan, NED) float32 yaw # Yaw angle (rad, Tait-Bryan, NED) float32 rollspeed # Roll body angular rate (rad/s, x forward/y right/z down) float32 pitchspeed # Pitch body angular rate (rad/s, x forward/y right/z down) float32 yawspeed # Yaw body angular rate (rad/s, x forward/y right/z down) float32 rollacc # Roll angular accelration (rad/s^2, x forward/y right/z down) float32 pitchacc # Pitch angular acceleration (rad/s^2, x forward/y right/z down) float32 yawacc # Yaw angular acceleration (rad/s^2, x forward/y right/z down) float32 rate_vibration # Value between 0 and 1 indicating vibration. A value of 0 means no vibration, a value of 1 indicates unbearable vibration levels. float32 accel_vibration # Value between 0 and 1 indicating vibration. A value of 0 means no vibration, a value of 1 indicates unbearable vibration levels. float32 mag_vibration # Value between 0 and 1 indicating vibration. A value of 0 means no vibration, a value of 1 indicates unbearable vibration levels. float32[3] rate_offsets # Offsets of the body angular rates from zero float32[9] R # Rotation matrix, body to world, (Tait-Bryan, NED) float32[4] q # Quaternion (NED) float32[3] g_comp # Compensated gravity vector bool R_valid # Rotation matrix valid bool q_valid # Quaternion valid