uint64 timestamp # time since system start (microseconds) bool torque_setpoint_achieved # Boolean indicating whether the 3D torque setpoint was correctly allocated to actuators. 0 if not achieved, 1 if achieved. float32[3] allocated_torque # Torque allocated to actuators. Equal to `vehicle_torque_setpoint_s::xyz` if the setpoint was achieved. float32[3] unallocated_torque # Unallocated torque. Equal to 0 if the setpoint was achieved. # Computed as: unallocated_torque = torque_setpoint - allocated_torque bool thrust_setpoint_achieved # Boolean indicating whether the 3D thrust setpoint was correctly allocated to actuators. 0 if not achieved, 1 if achieved. float32[3] allocated_thrust # Thrust allocated to actuators. Equal to `vehicle_thrust_setpoint_s::xyz` if the setpoint was achieved. float32[3] unallocated_thrust # Unallocated thrust. Equal to 0 if the setpoint was achieved. # Computed as: unallocated_thrust = thrust_setpoint - allocated_thrust int8 ACTUATOR_SATURATION_OK = 0 # The actuator is not saturated int8 ACTUATOR_SATURATION_UPPER_DYN = 1 # The actuator is saturated (with a value <= the desired value) because it cannot increase its value faster int8 ACTUATOR_SATURATION_UPPER = 2 # The actuator is saturated (with a value <= the desired value) because it has reached its maximum value int8 ACTUATOR_SATURATION_LOWER_DYN = -1 # The actuator is saturated (with a value >= the desired value) because it cannot decrease its value faster int8 ACTUATOR_SATURATION_LOWER = -2 # The actuator is saturated (with a value >= the desired value) because it has reached its minimum value int8[16] actuator_saturation # Indicates actuator saturation status. # Note 1: actuator saturation does not necessarily imply that the thrust setpoint or the torque setpoint were not achieved. # Note 2: an actuator with limited dynamics can be indicated as upper-saturated even if it as not reached its maximum value.