#include "mathlib.h" float math::constrain(float &val, float min, float max) { return (val < min) ? min : ((val > max) ? max : val); } float math::radians(float degrees) { return (degrees / 180.0f) * M_PI_F; } float math::degrees(float radians) { return (radians * 180.0f) / M_PI_F; }