######################################## # # FLIGHT-RELATED FUNCTIONS # ######################################## include "utils/vec2.bzz" include "act/barrier.bzz" include "utils/conversions.bzz" TARGET_ALTITUDE = 15.0 # m. BVMSTATE = "TURNEDOFF" PICTURE_WAIT = 20 # steps GOTO_MAXVEL = 2.5 # m/steps GOTO_MAXDIST = 150 # m. GOTODIST_TOL = 0.5 # m. GOTOANG_TOL = 0.1 # rad. path_it = 0 graphid = 0 pic_time = 0 g_it = 0 function turnedoff() { BVMSTATE = "TURNEDOFF" } function idle() { BVMSTATE = "IDLE" } function launch() { BVMSTATE = "LAUNCH" if(V_TYPE == 0 or V_TYPE == 1) { # flying vehicle so LAND homegps = {.lat=pose.position.latitude, .long=pose.position.longitude} if( flight.status == 2 and pose.position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) { barrier_set(ROBOTS, AUTO_LAUNCH_STATE, "LAUNCH") barrier_ready() } else { log("Altitude: ", pose.position.altitude) neighbors.broadcast("cmd", 22) uav_takeoff(TARGET_ALTITUDE) } } else { barrier_set(ROBOTS, AUTO_LAUNCH_STATE, "LAUNCH") barrier_ready() } } function stop() { BVMSTATE = "STOP" if(V_TYPE == 0 or V_TYPE == 1) { # flying vehicle so LAND neighbors.broadcast("cmd", 21) uav_land() if(flight.status != 2 and flight.status != 3) { barrier_set(ROBOTS,"TURNEDOFF","STOP") barrier_ready() } } else { barrier_set(ROBOTS,"TURNEDOFF","STOP") barrier_ready() } } function take_picture() { BVMSTATE="PICTURE" uav_setgimbal(0.0, 0.0, -90.0, 20.0) if(pic_time==PICTURE_WAIT/2) { # wait for the drone to stabilize uav_takepicture() } else if(pic_time>=PICTURE_WAIT) { # wait for the picture BVMSTATE="IDLE" pic_time=0 } pic_time=pic_time+1 } function goto_gps(transf) { m_navigation = vec_from_gps(rc_goto.latitude, rc_goto.longitude, 0) print(" has to move ", math.vec2.length(m_navigation), math.vec2.angle(m_navigation)) if(math.vec2.length(m_navigation)>GOTO_MAXDIST) log("Sorry this is too far.") else if(math.vec2.length(m_navigation)>GOTO_MAXVEL) { # limit velocity m_navigation = math.vec2.scale(m_navigation, GOTO_MAXVEL/math.vec2.length(m_navigation)) goto_abs(m_navigation.x, m_navigation.y, rc_goto.altitude - pose.position.altitude, 0.0) } else if(math.vec2.length(m_navigation) < GOTODIST_TOL and math.vec2.angle(m_navigation) < GOTOANG_TOL) # reached destination transf() else goto_abs(m_navigation.x, m_navigation.y, rc_goto.altitude - pose.position.altitude, 0.0) } function follow() { if(size(targets)>0) { BVMSTATE = "FOLLOW" attractor=math.vec2.newp(0,0) foreach(targets, function(id, tab) { force=(0.05)*(tab.range)^4 attractor=math.vec2.add(attractor, math.vec2.newp(force, tab.bearing)) }) goto_abs(attractor.x, attractor.y, 0.0, 0.0) } else { log("No target in local table!") BVMSTATE = "IDLE" } } # converge to centroid function aggregate() { BVMSTATE="AGGREGATE" centroid = neighbors.reduce(function(rid, data, centroid) { centroid = math.vec2.add(centroid, math.vec2.newp(data.distance, data.azimuth)) return centroid }, {.x=0, .y=0}) if(neighbors.count() > 0) math.vec2.scale(centroid, 1.0 / neighbors.count()) if(math.vec2.length(centroid)>GOTO_MAXVEL) centroid = math.vec2.scale(centroid, GOTO_MAXVEL/math.vec2.length(centroid)) goto_abs(centroid.x, centroid.y, 0.0, 0.0) } # follow one another rotang = 0.0 function pursuit() { BVMSTATE="PURSUIT" insight = 0 leader = math.vec2.newp(0.0, 0.0) var cmdbin = math.vec2.newp(0.0, 0.0) neighbors.foreach(function(rid, data) { if(data.distance < 11.0 and data.azimuth < 3.2 and data.azimuth > 2.8) { insight = 1 leader = math.vec2.newp(data.distance, data.azimuth) } }) if(insight == 1) { log("Leader in sight !") #cmdbin = math.vec2.newp(lj_magnitude(math.vec2.length(leader), 3.0, 0.01), math.vec2.angle(leader)) cmdbin = math.vec2.newp(2.0, math.vec2.angle(leader)) } else { rotang = rotang + math.pi/60 cmdbin = math.vec2.newp(2.0, rotang) } goto_abs(cmdbin.x, cmdbin.y, 0.0, rotang) } # Lennard-Jones interaction magnitude TARGET = 8.0 EPSILON = 0.000001 function lj_magnitude(dist, target, epsilon) { return -(epsilon / dist) * ((target / dist)^4 - (target / dist)^2) } # Neighbor data to LJ interaction vector function lj_vector(rid, data) { return math.vec2.newp(lj_magnitude(data.distance, TARGET, EPSILON), data.azimuth) } # Accumulator of neighbor LJ interactions function lj_sum(rid, data, accum) { return math.vec2.add(data, accum) } # Calculates and actuates the flocking interaction function formation() { BVMSTATE="FORMATION" # Calculate accumulator var accum = neighbors.map(lj_vector).reduce(lj_sum, math.vec2.new(0.0, 0.0)) if(neighbors.count() > 0) math.vec2.scale(accum, 1.0 / neighbors.count()) if(math.vec2.length(accum)>GOTO_MAXVEL*10) accum = math.vec2.scale(accum, 10*GOTO_MAXVEL/math.vec2.length(accum)) goto_abs(accum.x, accum.y, 0.0, 0.0) } function rc_cmd_listen() { if(flight.rc_cmd==22) { log("cmd 22") flight.rc_cmd=0 BVMSTATE = "LAUNCH" neighbors.broadcast("cmd", 22) } else if(flight.rc_cmd==21) { log("cmd 21") flight.rc_cmd=0 BVMSTATE = "STOP" neighbors.broadcast("cmd", 21) } else if(flight.rc_cmd==16) { flight.rc_cmd=0 BVMSTATE = "PATHPLAN" } else if(flight.rc_cmd==400) { flight.rc_cmd=0 uav_arm() neighbors.broadcast("cmd", 400) } else if (flight.rc_cmd==401){ flight.rc_cmd=0 uav_disarm() neighbors.broadcast("cmd", 401) } else if (flight.rc_cmd==666){ flight.rc_cmd=0 stattab_send() } else if (flight.rc_cmd==900){ flight.rc_cmd=0 BVMSTATE = "TASK_ALLOCATE" neighbors.broadcast("cmd", 900) } else if (flight.rc_cmd==901){ flight.rc_cmd=0 destroyGraph() BVMSTATE = "PURSUIT" neighbors.broadcast("cmd", 901) } else if (flight.rc_cmd==902){ flight.rc_cmd=0 destroyGraph() BVMSTATE = "AGGREGATE" neighbors.broadcast("cmd", 902) } else if (flight.rc_cmd==903){ flight.rc_cmd=0 destroyGraph() BVMSTATE = "FORMATION" neighbors.broadcast("cmd", 903) } } function nei_cmd_listen() { neighbors.listen("cmd", function(vid, value, rid) { print("Got (", vid, ",", value, ") #", rid, "(", BVMSTATE, ")") if(value==22 and BVMSTATE!="BARRIERWAIT") { BVMSTATE = "LAUNCH" } else if(value==21 and BVMSTATE!="BARRIERWAIT") { BVMSTATE = "STOP" } else if(value==400 and BVMSTATE=="TURNEDOFF") { uav_arm() } else if(value==401 and BVMSTATE=="TURNEDOFF"){ uav_disarm() } else if(value==900){ # Shapes BVMSTATE = "TASK_ALLOCATE" } else if(value==901){ # Pursuit destroyGraph() BVMSTATE = "PURSUIT" } else if(value==902){ # Agreggate destroyGraph() BVMSTATE = "AGGREGATE" } else if(value==903){ # Formation destroyGraph() BVMSTATE = "FORMATION" } else if(value==16 and BVMSTATE=="IDLE"){ # neighbors.listen("gt",function(vid, value, rid) { # print("Got (", vid, ",", value, ") from robot #", rid) # # if(gt.id == id) statef=goto # }) } }) }