mirror of https://github.com/python/cpython
212 lines
9.0 KiB
ReStructuredText
212 lines
9.0 KiB
ReStructuredText
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:mod:`heapq` --- Heap queue algorithm
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=====================================
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.. module:: heapq
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:synopsis: Heap queue algorithm (a.k.a. priority queue).
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.. moduleauthor:: Kevin O'Connor
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.. sectionauthor:: Guido van Rossum <guido@python.org>
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.. sectionauthor:: François Pinard
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.. % Theoretical explanation:
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This module provides an implementation of the heap queue algorithm, also known
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as the priority queue algorithm.
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Heaps are arrays for which ``heap[k] <= heap[2*k+1]`` and ``heap[k] <=
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heap[2*k+2]`` for all *k*, counting elements from zero. For the sake of
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comparison, non-existing elements are considered to be infinite. The
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interesting property of a heap is that ``heap[0]`` is always its smallest
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element.
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The API below differs from textbook heap algorithms in two aspects: (a) We use
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zero-based indexing. This makes the relationship between the index for a node
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and the indexes for its children slightly less obvious, but is more suitable
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since Python uses zero-based indexing. (b) Our pop method returns the smallest
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item, not the largest (called a "min heap" in textbooks; a "max heap" is more
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common in texts because of its suitability for in-place sorting).
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These two make it possible to view the heap as a regular Python list without
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surprises: ``heap[0]`` is the smallest item, and ``heap.sort()`` maintains the
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heap invariant!
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To create a heap, use a list initialized to ``[]``, or you can transform a
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populated list into a heap via function :func:`heapify`.
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The following functions are provided:
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.. function:: heappush(heap, item)
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Push the value *item* onto the *heap*, maintaining the heap invariant.
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.. function:: heappop(heap)
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Pop and return the smallest item from the *heap*, maintaining the heap
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invariant. If the heap is empty, :exc:`IndexError` is raised.
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.. function:: heapify(x)
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Transform list *x* into a heap, in-place, in linear time.
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.. function:: heapreplace(heap, item)
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Pop and return the smallest item from the *heap*, and also push the new *item*.
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The heap size doesn't change. If the heap is empty, :exc:`IndexError` is raised.
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This is more efficient than :func:`heappop` followed by :func:`heappush`, and
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can be more appropriate when using a fixed-size heap. Note that the value
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returned may be larger than *item*! That constrains reasonable uses of this
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routine unless written as part of a conditional replacement::
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if item > heap[0]:
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item = heapreplace(heap, item)
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Example of use::
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>>> from heapq import heappush, heappop
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>>> heap = []
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>>> data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0]
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>>> for item in data:
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... heappush(heap, item)
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...
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>>> ordered = []
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>>> while heap:
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... ordered.append(heappop(heap))
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...
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>>> ordered
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[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
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>>> data.sort()
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>>> data == ordered
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True
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>>>
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The module also offers three general purpose functions based on heaps.
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.. function:: merge(*iterables)
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Merge multiple sorted inputs into a single sorted output (for example, merge
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timestamped entries from multiple log files). Returns an :term:`iterator`
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over over the sorted values.
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Similar to ``sorted(itertools.chain(*iterables))`` but returns an iterable, does
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not pull the data into memory all at once, and assumes that each of the input
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streams is already sorted (smallest to largest).
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.. function:: nlargest(n, iterable[, key])
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Return a list with the *n* largest elements from the dataset defined by
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*iterable*. *key*, if provided, specifies a function of one argument that is
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used to extract a comparison key from each element in the iterable:
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``key=str.lower`` Equivalent to: ``sorted(iterable, key=key,
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reverse=True)[:n]``
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.. function:: nsmallest(n, iterable[, key])
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Return a list with the *n* smallest elements from the dataset defined by
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*iterable*. *key*, if provided, specifies a function of one argument that is
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used to extract a comparison key from each element in the iterable:
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``key=str.lower`` Equivalent to: ``sorted(iterable, key=key)[:n]``
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The latter two functions perform best for smaller values of *n*. For larger
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values, it is more efficient to use the :func:`sorted` function. Also, when
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``n==1``, it is more efficient to use the builtin :func:`min` and :func:`max`
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functions.
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Theory
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------
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(This explanation is due to François Pinard. The Python code for this module
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was contributed by Kevin O'Connor.)
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Heaps are arrays for which ``a[k] <= a[2*k+1]`` and ``a[k] <= a[2*k+2]`` for all
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*k*, counting elements from 0. For the sake of comparison, non-existing
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elements are considered to be infinite. The interesting property of a heap is
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that ``a[0]`` is always its smallest element.
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The strange invariant above is meant to be an efficient memory representation
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for a tournament. The numbers below are *k*, not ``a[k]``::
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0
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1 2
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3 4 5 6
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7 8 9 10 11 12 13 14
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15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
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In the tree above, each cell *k* is topping ``2*k+1`` and ``2*k+2``. In an usual
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binary tournament we see in sports, each cell is the winner over the two cells
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it tops, and we can trace the winner down the tree to see all opponents s/he
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had. However, in many computer applications of such tournaments, we do not need
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to trace the history of a winner. To be more memory efficient, when a winner is
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promoted, we try to replace it by something else at a lower level, and the rule
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becomes that a cell and the two cells it tops contain three different items, but
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the top cell "wins" over the two topped cells.
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If this heap invariant is protected at all time, index 0 is clearly the overall
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winner. The simplest algorithmic way to remove it and find the "next" winner is
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to move some loser (let's say cell 30 in the diagram above) into the 0 position,
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and then percolate this new 0 down the tree, exchanging values, until the
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invariant is re-established. This is clearly logarithmic on the total number of
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items in the tree. By iterating over all items, you get an O(n log n) sort.
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A nice feature of this sort is that you can efficiently insert new items while
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the sort is going on, provided that the inserted items are not "better" than the
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last 0'th element you extracted. This is especially useful in simulation
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contexts, where the tree holds all incoming events, and the "win" condition
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means the smallest scheduled time. When an event schedule other events for
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execution, they are scheduled into the future, so they can easily go into the
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heap. So, a heap is a good structure for implementing schedulers (this is what
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I used for my MIDI sequencer :-).
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Various structures for implementing schedulers have been extensively studied,
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and heaps are good for this, as they are reasonably speedy, the speed is almost
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constant, and the worst case is not much different than the average case.
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However, there are other representations which are more efficient overall, yet
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the worst cases might be terrible.
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Heaps are also very useful in big disk sorts. You most probably all know that a
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big sort implies producing "runs" (which are pre-sorted sequences, which size is
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usually related to the amount of CPU memory), followed by a merging passes for
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these runs, which merging is often very cleverly organised [#]_. It is very
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important that the initial sort produces the longest runs possible. Tournaments
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are a good way to that. If, using all the memory available to hold a
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tournament, you replace and percolate items that happen to fit the current run,
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you'll produce runs which are twice the size of the memory for random input, and
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much better for input fuzzily ordered.
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Moreover, if you output the 0'th item on disk and get an input which may not fit
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in the current tournament (because the value "wins" over the last output value),
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it cannot fit in the heap, so the size of the heap decreases. The freed memory
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could be cleverly reused immediately for progressively building a second heap,
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which grows at exactly the same rate the first heap is melting. When the first
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heap completely vanishes, you switch heaps and start a new run. Clever and
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quite effective!
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In a word, heaps are useful memory structures to know. I use them in a few
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applications, and I think it is good to keep a 'heap' module around. :-)
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.. rubric:: Footnotes
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.. [#] The disk balancing algorithms which are current, nowadays, are more annoying
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than clever, and this is a consequence of the seeking capabilities of the disks.
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On devices which cannot seek, like big tape drives, the story was quite
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different, and one had to be very clever to ensure (far in advance) that each
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tape movement will be the most effective possible (that is, will best
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participate at "progressing" the merge). Some tapes were even able to read
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backwards, and this was also used to avoid the rewinding time. Believe me, real
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good tape sorts were quite spectacular to watch! From all times, sorting has
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always been a Great Art! :-)
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