/* These routines may be quite inefficient, but it's used only to emulate old * standards. */ #ifndef EMULATE_JISX0213_2000_ENCODE_INVALID # define EMULATE_JISX0213_2000_ENCODE_INVALID 1 #endif #define EMULATE_JISX0213_2000_ENCODE_BMP(config, assi, c) \ if ((config) == (void *)2000 && ( \ (c) == 0x9B1C || (c) == 0x4FF1 || \ (c) == 0x525D || (c) == 0x541E || \ (c) == 0x5653 || (c) == 0x59F8 || \ (c) == 0x5C5B || (c) == 0x5E77 || \ (c) == 0x7626 || (c) == 0x7E6B)) { \ return EMULATE_JISX0213_2000_ENCODE_INVALID; \ } \ else if ((config) == (void *)2000 && (c) == 0x9B1D) { \ (assi) = 0x8000 | 0x7d3b; \ } #define EMULATE_JISX0213_2000_ENCODE_EMP(config, assi, c) \ if ((config) == (void *)2000 && (c) == 0x20B9F) { \ return EMULATE_JISX0213_2000_ENCODE_INVALID; \ } #ifndef EMULATE_JISX0213_2000_DECODE_INVALID # define EMULATE_JISX0213_2000_DECODE_INVALID 2 #endif #define EMULATE_JISX0213_2000_DECODE_PLANE1(config, assi, c1, c2) \ if ((config) == (void *)2000 && \ (((c1) == 0x2E && (c2) == 0x21) || \ ((c1) == 0x2F && (c2) == 0x7E) || \ ((c1) == 0x4F && (c2) == 0x54) || \ ((c1) == 0x4F && (c2) == 0x7E) || \ ((c1) == 0x74 && (c2) == 0x27) || \ ((c1) == 0x7E && (c2) == 0x7A) || \ ((c1) == 0x7E && (c2) == 0x7B) || \ ((c1) == 0x7E && (c2) == 0x7C) || \ ((c1) == 0x7E && (c2) == 0x7D) || \ ((c1) == 0x7E && (c2) == 0x7E))) { \ return EMULATE_JISX0213_2000_DECODE_INVALID; \ } #define EMULATE_JISX0213_2000_DECODE_PLANE2(config, writer, c1, c2) \ if ((config) == (void *)2000 && (c1) == 0x7D && (c2) == 0x3B) { \ OUTCHAR(0x9B1D); \ } #define EMULATE_JISX0213_2000_DECODE_PLANE2_CHAR(config, assi, c1, c2) \ if ((config) == (void *)2000 && (c1) == 0x7D && (c2) == 0x3B) { \ (assi) = 0x9B1D; \ }