"A sort of application framework for the Mac" import MacOS import traceback from addpack import addpack addpack('Demo') addpack('bgen') addpack('ae') #addpack('ctl') addpack('dlg') addpack('evt') addpack('menu') #addpack('qd') #addpack('res') #addpack('snd') addpack('win') from AE import * from AppleEvents import * #from Ctl import * #from Controls import * from Dlg import * from Dialogs import * from Evt import * from Events import * from Menu import * from Menus import * #from Qd import * #from QuickDraw import * #from Res import * #from Resources import * #from Snd import * #from Sound import * from Win import * from Windows import * import EasyDialogs kHighLevelEvent = 23 # Don't know what header file this should come from # Map event 'what' field to strings eventname = {} eventname[1] = 'mouseDown' eventname[2] = 'mouseUp' eventname[3] = 'keyDown' eventname[4] = 'keyUp' eventname[5] = 'autoKey' eventname[6] = 'updateEvt' eventname[7] = 'diskEvt' eventname[8] = 'activateEvt' eventname[15] = 'osEvt' eventname[23] = 'kHighLevelEvent' # Map part codes returned by WhichWindow() to strings partname = {} partname[0] = 'inDesk' partname[1] = 'inMenuBar' partname[2] = 'inSysWindow' partname[3] = 'inContent' partname[4] = 'inDrag' partname[5] = 'inGrow' partname[6] = 'inGoAway' partname[7] = 'inZoomIn' partname[8] = 'inZoomOut' # A rectangle that's bigger than the screen, # but not so big that adding the screen size to it will cause 16-bit overflow everywhere = (-16000, -16000, 16000, 16000) class Application: "Application framework -- your application should be a derived class" def __init__(self): self.makemenubar() def makemenubar(self): self.menubar = MenuBar() AppleMenu(self.menubar, self.getabouttext(), self.do_about) self.makeusermenus() def getabouttext(self): return "About %s..." % self.__class__.__name__ def do_about(self, id, item, window, event): EasyDialogs.Message("Hello, world!" + "\015(%s)" % self.__class__.__name__) # The main event loop is broken up in several simple steps. # This is done so you can override each individual part, # if you have a need to do extra processing independent of the # event type. # Normally, however, you'd just define handlers for individual # events. # (XXX I'm not sure if using default parameter values is the right # way to define the mask and wait time passed to WaitNextEvent.) def mainloop(self, mask = everyEvent, wait = 0): saveyield = MacOS.EnableAppswitch(self.yield) try: while 1: try: self.do1event(mask, wait) except (Application, SystemExit): break finally: MacOS.EnableAppswitch(saveyield) yield = -1 def do1event(self, mask = everyEvent, wait = 0): event = self.getevent(mask, wait) if event: self.dispatch(event) def getevent(self, mask = everyEvent, wait = 0): ok, event = WaitNextEvent(mask, wait) if ok: return event else: return None def dispatch(self, event): (what, message, when, where, modifiers) = event if eventname.has_key(what): name = "do_" + eventname[what] else: name = "do_%d" % what try: handler = getattr(self, name) except AttributeError: handler = self.do_unknownevent handler(event) def do_mouseDown(self, event): (what, message, when, where, modifiers) = event partcode, window = FindWindow(where) if partname.has_key(partcode): name = "do_" + partname[partcode] else: name = "do_%d" % partcode try: handler = getattr(self, name) except AttrinuteError: handler = self.do_unknownpartcode handler(partcode, window, event) def do_inDrag(self, partcode, window, event): window.DragWindow(where, self.draglimit) draglimit = everywhere def do_inGoAway(self, partcode, window, event): if window.TrackGoAway(where): self.do_close(window) def do_close(self, window): print "Should close window:", window def do_inZoom(self, partcode, window, event): (what, message, when, where, modifiers) = event if window.TrackBox(where, partcode): window.ZoomWindow(partcode, 1) def do_inZoomIn(self, partcode, window, event): SetPort(window) # !!! self.do_inZoom(partcode, window, event) def do_inZoomOut(self, partcode, window, event): SetPort(window) # !!! self.do_inZoom(partcode, window, event) def do_inSysWindow(self, partcode, window, event): print "SystemClick", event, window # SystemClick(event, window) # XXX useless, window is None def do_inDesk(self, partcode, window, event): print "inDesk" # XXX what to do with it? def do_inMenuBar(self, partcode, window, event): (what, message, when, where, modifiers) = event result = MenuSelect(where) id = (result>>16) & 0xffff # Hi word item = result & 0xffff # Lo word self.do_rawmenu(id, item, window, event) def do_rawmenu(self, id, item, window, event): try: self.do_menu(id, item, window, event) finally: HiliteMenu(0) def do_menu(self, id, item, window, event): self.menubar.dispatch(id, item, window, event) def do_inGrow(self, partcode, window, event): (what, message, when, where, modifiers) = event result = window.GrowWindow(where, self.growlimit) if result: height = (result>>16) & 0xffff # Hi word width = result & 0xffff # Lo word self.do_resize(width, height, window) growlimit = everywhere def do_resize(self, width, height, window): window.SizeWindow(width, height, 0) self.do_postresize(width, height, window) def do_postresize(self, width, height, window): SetPort(window) InvalRect(everywhere) def do_inContent(self, partcode, window, event): (what, message, when, where, modifiers) = event local = GlobalToLocal(where) ctltype, control = FindControl(local, window) if ctltype and control: pcode = control.TrackControl(local) if pcode: self.do_controlhit(window, control, pcode, event) else: print "FindControl(%s, %s) -> (%s, %s)" % \ (local, window, ctltype, control) def do_controlhit(self, window, control, pcode, event): print "control hit in", window, "on", control, "; pcode =", pcode def do_unknownpartcode(self, partcode, window, event): (what, message, when, where, modifiers) = event print "Mouse down at global:", where print "\tUnknown part code:", partcode def do_keyDown(self, event): self.do_key(event) def do_autoKey(self, event): if not event[-1] & cmdKey: self.do_key(event) def do_key(self, event): (what, message, when, where, modifiers) = event c = chr(message & charCodeMask) if modifiers & cmdKey: if c == '.': raise self else: result = MenuKey(ord(c)) id = (result>>16) & 0xffff # Hi word item = result & 0xffff # Lo word if id: self.do_rawmenu(id, item, None, event) elif c == 'w': w = FrontWindow() if w: self.do_close(w) else: print 'Command-W without front window' else: print "Command-" +`c` else: self.do_char(c, event) def do_char(self, c, event): print "Character", `c` def do_updateEvt(self, event): print "do_update", self.printevent(event) window = FrontWindow() # XXX This is wrong! if window: self.do_rawupdate(window, event) else: print "no window for do_updateEvt" def do_rawupdate(self, window, event): print "raw update for", window window.BeginUpdate() self.do_update(window, event) DrawControls(window) window.DrawGrowIcon() window.EndUpdate() def do_update(self, window, event): EraseRect(everywhere) def do_kHighLevelEvent(self, event): (what, message, when, where, modifiers) = event print "High Level Event:", self.printevent(event) try: AEProcessAppleEvent(event) except: print "AEProcessAppleEvent error:" traceback.print_exc() def do_unknownevent(self, event): print "Unknown event:", self.printevent(event) def printevent(self, event): (what, message, when, where, modifiers) = event nicewhat = `what` if eventname.has_key(what): nicewhat = eventname[what] print nicewhat, if what == kHighLevelEvent: h, v = where print `ostypecode(message)`, hex(when), `ostypecode(h | (v<<16))`, else: print hex(message), hex(when), where, print hex(modifiers) class MenuBar: """Represent a set of menus in a menu bar. Interface: - (constructor) - (destructor) - addmenu - addpopup (normally used internally) - dispatch (called from Application) """ nextid = 1 # Necessarily a class variable def getnextid(self): id = self.nextid self.nextid = id+1 return id def __init__(self): ClearMenuBar() self.bar = GetMenuBar() self.menus = {} def addmenu(self, title, after = 0): id = self.getnextid() m = NewMenu(id, title) m.InsertMenu(after) DrawMenuBar() return id, m def addpopup(self, title = ''): return self.addmenu(title, -1) def install(self): self.bar.SetMenuBar() DrawMenuBar() def dispatch(self, id, item, window, event): if self.menus.has_key(id): self.menus[id].dispatch(id, item, window, event) else: print "MenuBar.dispatch(%d, %d, %s, %s)" % \ (id, item, window, event) # XXX Need a way to get menus as resources and bind them to callbacks class Menu: "One menu." def __init__(self, bar, title, after=0): self.bar = bar self.id, self.menu = self.bar.addmenu(title, after) bar.menus[self.id] = self self.items = [] def additem(self, label, shortcut=None, callback=None, kind=None): self.menu.AppendMenu('x') # add a dummy string self.items.append(label, shortcut, callback, kind) item = len(self.items) self.menu.SetItem(item, label) # set the actual text if shortcut: self.menu.SetItemCmd(item, ord(shortcut)) return item def addcheck(self, label, shortcut=None, callback=None): return self.additem(label, shortcut, callback, 'check') def addradio(self, label, shortcut=None, callback=None): return self.additem(label, shortcut, callback, 'radio') def addseparator(self): self.menu.AppendMenu('(-') self.items.append('', None, None, 'separator') def addsubmenu(self, label, title=''): sub = Menu(self.bar, title, -1) item = self.additem(label, '\x1B', None, 'submenu') self.menu.SetItemMark(item, sub.id) return sub def dispatch(self, id, item, window, event): title, shortcut, callback, type = self.items[item-1] if callback: callback(id, item, window, event) class MenuItem: def __init__(self, menu, title, shortcut=None, callback=None, kind=None): self.item = menu.additem(title, shortcut, callback) class RadioItem(MenuItem): def __init__(self, menu, title, shortcut=None, callback=None): MenuItem.__init__(self, menu, title, shortcut, callback, 'radio') class CheckItem(MenuItem): def __init__(self, menu, title, shortcut=None, callback=None): MenuItem.__init__(self, menu, title, shortcut, callback, 'check') def Separator(menu): menu.addseparator() def SubMenu(menu, label, title=''): return menu.addsubmenu(label, title) class AppleMenu(Menu): def __init__(self, bar, abouttext="About me...", aboutcallback=None): Menu.__init__(self, bar, "\024") self.additem(abouttext, None, aboutcallback) self.addseparator() self.menu.AddResMenu('DRVR') def dispatch(self, id, item, window, event): if item == 1: Menu.dispatch(self, id, item, window, event) else: name = self.menu.GetItem(item) OpenDeskAcc(name) def ostypecode(x): "Convert a long int to the 4-character code it really is" s = '' for i in range(4): x, c = divmod(x, 256) s = chr(c) + s return s class TestApp(Application): "This class is used by the test() function" def makeusermenus(self): self.filemenu = m = Menu(self.menubar, "File") self.saveitem = MenuItem(m, "Save", "S", self.save) Separator(m) self.optionsmenu = mm = SubMenu(m, "Options") self.opt1 = CheckItem(mm, "Arguments") self.opt2 = CheckItem(mm, "Being hit on the head lessons") self.opt3 = CheckItem(mm, "Complaints") Separator(m) self.quititem = MenuItem(m, "Quit", "Q", self.quit) def save(self, *args): print "Save" def quit(self, *args): raise self def test(): "Test program" app = TestApp() app.mainloop() if __name__ == '__main__': test()