# Text editing widget from stdwinevents import * class TextEdit(): # def create(self, (parent, (cols, rows))): parent.addchild(self) self.parent = parent self.cols = cols self.rows = rows self.text = '' # Creation of the editor is done in realize() self.editor = 0 return self # def settext(self, text): self.editor.settext(text) # # Downcalls from parent to child # def destroy(self): del self.parent del self.editor del self.window # def minsize(self, m): return self.cols*m.textwidth('in')/2, self.rows*m.lineheight() def setbounds(self, bounds): self.bounds = bounds if self.editor: self.editor.move(bounds) def getbounds(self, bounds): if self.editor: return self.editor.getrect() else: return self.bounds def realize(self): self.window = self.parent.getwindow() self.editor = self.window.textcreate(self.bounds) self.editor.settext(self.text) self.parent.need_mouse(self) self.parent.need_keybd(self) self.parent.need_altdraw(self) def draw(self, (d, area)): pass def altdraw(self, area): self.editor.draw(area) # # Event downcalls # def mouse_down(self, detail): x = self.editor.event(WE_MOUSE_DOWN, self.window, detail) def mouse_move(self, detail): x = self.editor.event(WE_MOUSE_MOVE, self.window, detail) def mouse_up(self, detail): x = self.editor.event(WE_MOUSE_UP, self.window, detail) # def keybd(self, (type, detail)): x = self.editor.event(type, self.window, detail) #