This uses the new mechanism whereby certain uops
are replaced by others during translation,
using the `_PyUop_Replacements` table.
We further special-case the `_FOR_ITER_TIER_TWO` uop
to update the deoptimization target to point
just past the corresponding `END_FOR` opcode.
Two tiny code cleanups are also part of this PR.
These are the most popular specializations of `LOAD_ATTR` and `STORE_ATTR`
that weren't already viable uops:
* Split LOAD_ATTR_METHOD_WITH_VALUES
* Split LOAD_ATTR_METHOD_NO_DICT
* Split LOAD_ATTR_SLOT
* Split STORE_ATTR_SLOT
* Split STORE_ATTR_INSTANCE_VALUE
Also:
* Add `-v` flag to code generator which prints a list of non-viable uops
(easter-egg: it can print execution counts -- see source)
* Double _Py_UOP_MAX_TRACE_LENGTH to 128
I had dropped one of the DEOPT_IF() calls! :-(
* Rename SAVE_IP to _SET_IP
* Rename EXIT_TRACE to _EXIT_TRACE
* Rename SAVE_CURRENT_IP to _SAVE_CURRENT_IP
* Rename INSERT to _INSERT (This is for Ken Jin's abstract interpreter)
* Rename IS_NONE to _IS_NONE
* Rename JUMP_TO_TOP to _JUMP_TO_TOP
Instead of using `GO_TO_INSTRUCTION(CALL_PY_EXACT_ARGS)` we just add the macro elements of the latter to the macro for the former. This requires lengthening the uops array in struct opcode_macro_expansion. (It also required changes to stacking.py that were merged already.)
This finishes the work begun in gh-107760. When, while projecting a superblock, we encounter a call to a short, simple function, the superblock will now enter the function using `_PUSH_FRAME`, continue through it, and leave it using `_POP_FRAME`, and then continue through the original code. Multiple frame pushes and pops are even possible. It is also possible to stop appending to the superblock in the middle of a called function, when running out of space or encountering an unsupported bytecode.
* Split `CALL_PY_EXACT_ARGS` into uops
This is only the first step for doing `CALL` in Tier 2.
The next step involves tracing into the called code object and back.
After that we'll have to do the remaining `CALL` specialization.
Finally we'll have to deal with `KW_NAMES`.
Note: this moves setting `frame->return_offset` directly in front of
`DISPATCH_INLINED()`, to make it easier to move it into `_PUSH_FRAME`.