some of the more compilcated cases (CF, Res) haven't been done yet. Also,
various types should inherit from each other (anything with an as_Resource
method should be a Resource subtype, the CF types should become one family).
descriptors in stead of manual getattr hooks to get at attributes
of the objects.
For Qd I have in stead gotten rid of most of the attribute access
in favor of the carbon-style accessor methods (with the exception
of visRgn, to be done later), and of the Carbon.Qd.qd global object,
for which accessor functions are also available.
For List I have fixed the fact that various methods were incorrectly
generated as functions.
CF is untouched: PEP252 doesn't allow "poor-mans-inheritance" with
basechain, so it will have to wait for PEP253 support.
type.__module__ behavior.
This adds the module name and a dot in front of the type name in every
type object initializer, except for built-in types (and those that
already had this). Note that it touches lots of Mac modules -- I have
no way to test these but the changes look right. Apologies if they're
not. This also touches the weakref docs, which contains a sample type
object initializer. It also touches the mmap test output, because the
mmap type's repr is included in that output. It touches object.h to
put the correct description in a comment.
And these can now be vectored through glue routines (by defining USE_TOOLBOX_OBJECT_GLUE) which will do the necessary imports, whereupon the module's init routine will tell the glue routine about the real conversion routine address and everything is fine again.
GetDialogWindow() returns an existing window.
Added a comment that the methodchain Dialogs->Windows is suspect under Carbon/MacOSX, but we need it under Carbon. No solution yet:-(
item) as parameter and returns a handle suitable for passing to
SetDialogItem as a user-item redraw routine. Note that you can
only make one of these, for now.
blacklisted, because they are not available in classic 68k programs,
and bgen doesn't have a way to put #ifdef/#endif in the generated
code. For now we only implement calls that work on all three models.