called python.exe but actually pass it from the main Makefile to
Mac/OSX/Makefile. This makes framework builds work again on case
sensitive filesystems. Fixes bug #677753.
knows about plat-mac subdirectories, and configure adds a variable
EXTRAPLATDIR. These together take care of copying Lib/plat-mac to
the destination on darwin.
Adding plat-mac is still done with a .pth file which is only created when
you do a framework build. I'm not 100% happy with this, but fixing it
really needs a functional pythonw in non-framework builds, and I don't
think I can do that before 2.3a1 (but I'll try:-).
Apple-installed Python 2.2 from /usr/bin as it's underlying engine.
All the MacPython stuff is installed into /Applications/MacPython-OSX,
and .pth files and other magic are used to tie everything together.
So far only the raw windowing interpreter and BuildApplet work.
IDLE (it was a fatal error before)
- Shuffled a few things around to facilitate the experimental building
of MacPython for Jaguar's pre-installed python.
dialogs are now stored in Mac/Lib, and loaded on demand through macresource.
Not only does this simplify a MacPython based on Apple's Python, but
it also makes Mac error codes come out symbolically when running command
line python (if you have Mac/Lib in your path).
The resource files are copied from Mac/Resources. The old ones will disappear
after the OS9 build procedure has been adjusted.
HTML tarball and use it to create a documentation tree readable and
searchable with Apple Help Viewer. The documentation also shows up in
Project Builder (if you add Python.framework to your project).
in Python.app, and refer to it in Info.plist. This makes Apple Help
Viewer recognize the Python documentation.
- Changed the externally visible name of Python.app to "Python" (was PythonW).
the framework, the MacOSX apps and the unix tools.
Most of the hard work is done by Mac/OSX/Makefile.
Also, it should now be possible to install in a different directory,
such as /tmp/dist/Library/Frameworks, for building binary installers.
The fink crowd wanted this.
actual script to run in case we are running from an applet. If we are indeed
running an applet we skip the normal option processing leaving it all to the
applet code.
This allows us to get use the normal python binary in the Python.app bundle,
giving us all the normal command line options through PythonLauncher while
still allowing Python.app to be used as the template for building applets.
Consequently, pythonforbundle is gone, and Mac/Python/macmain.c isn't used
on OSX anymore.
doubleclicks a .py, .pyw or .pyc file. It runs the file by invoking the
relevant interpreter (either the command line Python in a terminal window
or a Python.app for GUI-based scripts). Interpreter to use and the options
to pass are settable through preferences.
If PythonLauncher wasn't running it does its thing for one script and exits.
If it was manually started before a dialog is presented where the user
can set the options to use, etc.
To be done:
- option-drag/doubleclick should always open the interactive dialog
- Terminal-window isn't done yet
- Should be reimplemented in Python, but pyobjc isn't part of the core.
- Various menu entries should be disabled.
OSX framework build process. Things fixed/modified:
- the filesystem case-sensitivity test now works for builds outside
the source directory
- various other fixes for building outside the source directory
- python.app now has a target in the main Makefile
- WASTE and AquaTk are found more automatically
incorporating them in a vanilla Python under MacOSX (i.e. in a
non-MacPython-Python). Not complete and up-to-date right now, but
that'll be fixed shortly.