diff --git a/Mac/Relnotes-source b/Mac/Relnotes-source new file mode 100644 index 00000000000..011df45f53b --- /dev/null +++ b/Mac/Relnotes-source @@ -0,0 +1,75 @@ +How to build Python from a source distribution. +----------------------------------------------- + +You will need a Python source distribution in tar form. So, the +first thing you need is a tar program for the mac. Suntar is +reasonable and can be found at the info-mac sites. Edit the +preferences to make it extract C sources with creator CWIE +and .py files as text files with creator PYTH, this will save +you work later. + +You will also need CodeWarrior 7. If you have another development +environment you are on your own, basically. + +You may also need the img distribution and the stdwin distribution. +If you don't want them you may have to edit some of the projects +to remove references to them. + +When you've extracted everything you may have to unpack the +.hqx files in Mac:Resources and Mac:Mwerks:Projects (but suntar +may have done this for you already). + +Next, create your build directories. I use the following naming +convention: +build.macppc.shared PowerPC shared-library +build.mac68k.stand 68K non-shared +and there are also projects for ppc standalone and some others, they +may be useful at times. The project files expect the build directories +to be located right in the main python folder, if you put them elsewhere +you will have to edit the access paths. + +Move MWCRuntimePython.µ, PythonCore.µ, PythonPPC.µ and PythonApplet.µ +(from the Mac:Mwerks:Projects folder) to build.macppc.shared, move +Python68K.µ to build.mac68k.stand. + +Build the projects. For the PPC projects, keep the order given above. +Do *not* run the python interpreter yet. First, move the interpreter to +the main python folder. For PPC, also move PythonCore to the main python folder. + +Now try your python interpreter, this will create an initial preferences file. + +For 68K python you are now done. + +For PPC Python, don't try complicated scripts yet, you first have to create +the dynamically loadable modules. Create a folder PlugIns (in the toplevel +python folder) and move all the projects that have "module" or "modules" in +their name there. Build these projects. This will create a number of ".exp" +files, edit these files to contain only all the "init" modules, and build +the projects again. This latter step isn't really essential, so feel free +to skip it. + +The next step is to create aliases for the various modules that "live together" +in one shared library. For this, take MkPluginAliases.py and MkPluginAliases.rsrc +from the Mac:scripts folder and move or copy them to the python home folder. +Run the script from there. + +If you haven't created all plugins you'll get some errors about files not existing, +don't worry. Don't forget to move the scripts back. + +Next, make an alias of PythonCore (also named PythonCore) and put it in +System Folder:Extensions. This will ensure that you can run python anywhere, +not just from the folder where PythonCore lives. + +Most of your environment is now setup. You can try it by running EditPythonPrefs.py +(in Mac:scripts), it should now work from there. + +Lastly, you should setup some stuff needed for applet creation. First, you should put +PythonApplet (or an alias to it) in the python home folder. Next, you should turn +mkapplet.py (from mac:scripts) into an applet itself: double-click it and give it itself +as input in the input file dialog. + +Now that you have created mkapplet you can use this as a droplet: drag-and-drop python sources +onto it (EditPythonPrefs.py and RunLibScript.py come to mind) and the applets will be +created. + + Jack Jansen, CWI, 20 December 1995.