Menu callbacks can be strings, in which case they will be looked up in

the top window.
The menubar is redrawn in the event loop in stead of for every change.
This commit is contained in:
Jack Jansen 1996-09-26 16:17:08 +00:00
parent e7b9fde1b8
commit b1667ef782
1 changed files with 75 additions and 11 deletions

View File

@ -23,6 +23,7 @@ from QuickDraw import *
#from Sound import *
from Win import *
from Windows import *
import types
import EasyDialogs
@ -95,6 +96,7 @@ class Application:
def __init__(self, nomenubar=0):
self.quitting = 0
self.needmenubarredraw = 0
self._windows = {}
if nomenubar:
self.menubar = None
@ -102,7 +104,7 @@ class Application:
self.makemenubar()
def makemenubar(self):
self.menubar = MenuBar()
self.menubar = MenuBar(self)
AppleMenu(self.menubar, self.getabouttext(), self.do_about)
self.makeusermenus()
@ -165,6 +167,9 @@ class Application:
pass
def getevent(self, mask = everyEvent, wait = 0):
if self.needmenubarredraw:
DrawMenuBar()
self.needmenubarredraw = 0
ok, event = WaitNextEvent(mask, wait)
return ok, event
@ -391,21 +396,30 @@ class MenuBar:
nextid = 1 # Necessarily a class variable
def getnextid(self):
id = self.nextid
self.nextid = id+1
id = MenuBar.nextid
MenuBar.nextid = id+1
return id
def __init__(self):
def __init__(self, parent=None):
self.parent = parent
ClearMenuBar()
self.bar = GetMenuBar()
self.menus = {}
# XXX necessary?
def close(self):
self.parent = None
self.bar = None
def addmenu(self, title, after = 0):
id = self.getnextid()
if DEBUG: print 'Newmenu', title, id # XXXX
m = NewMenu(id, title)
m.InsertMenu(after)
DrawMenuBar() # XXX appears slow! better do this when we're done. jvr
if self.parent:
self.parent.needmenubarredraw = 1
else:
DrawMenuBar()
return id, m
def delmenu(self, id):
@ -414,11 +428,40 @@ class MenuBar:
def addpopup(self, title = ''):
return self.addmenu(title, -1)
# Useless:
# def install(self):
# if not self.bar: return
# SetMenuBar(self.bar)
# if self.parent:
# self.parent.needmenubarredraw = 1
# else:
# DrawMenuBar()
def install(self):
self.bar.SetMenuBar()
DrawMenuBar()
def fixmenudimstate(self):
for m in self.menus.keys():
menu = self.menus[m]
if menu.__class__ == FrameWork.AppleMenu:
continue
for i in range(len(menu.items)):
label, shortcut, callback, kind = menu.items[i]
if type(callback) == types.StringType:
wid = Win.FrontWindow()
if wid and self.parent._windows.has_key(wid):
window = self.parent._windows[wid]
if hasattr(window, "domenu_" + callback):
menu.menu.EnableItem(i + 1)
elif hasattr(self.parent, "domenu_" + callback):
menu.menu.EnableItem(i + 1)
else:
menu.menu.DisableItem(i + 1)
elif hasattr(self.parent, "domenu_" + callback):
menu.menu.EnableItem(i + 1)
else:
menu.menu.DisableItem(i + 1)
elif callback:
pass
def dispatch(self, id, item, window, event):
if self.menus.has_key(id):
self.menus[id].dispatch(id, item, window, event)
@ -472,9 +515,30 @@ class Menu:
return sub
def dispatch(self, id, item, window, event):
title, shortcut, callback, type = self.items[item-1]
title, shortcut, callback, mtype = self.items[item-1]
if callback:
callback(id, item, window, event)
if not self.bar.parent or type(callback) <> types.StringType:
menuhandler = callback
else:
# callback is string
wid = Win.FrontWindow()
if wid and self.bar.parent._windows.has_key(wid):
window = self.bar.parent._windows[wid]
if hasattr(window, "domenu_" + callback):
menuhandler = getattr(window, "domenu_" + callback)
elif hasattr(self.bar.parent, "domenu_" + callback):
menuhandler = getattr(self.bar.parent, "domenu_" + callback)
else:
# nothing we can do. we shouldn't have come this far
# since the menu item should have been disabled...
return
elif hasattr(self.bar.parent, "domenu_" + callback):
menuhandler = getattr(self.bar.parent, "domenu_" + callback)
else:
# nothing we can do. we shouldn't have come this far
# since the menu item should have been disabled...
return
menuhandler(id, item, window, event)
def enable(self, onoff):
if onoff: